makeshiftwings wrote:One server I play on has implemented Armor Equip Times, which works pretty well. It's similar to pnp armor equip times... when you first put on a suit of armor, your AC is penalized so that you're effectively getting 0 AC from the armor, then as a few seconds go by and your character is doing this funky emote, your AC rises until you have fully equipped your armor. Light armor / robes take only a second to put on; full plate takes quite a few seconds. You can break out of the emote and enter combat or run around early, but your AC will be penalized until you take the time to stop and re-equip the armor and let the full emote play out. (Similar to "donning hastily" in pnp.)
Sounds cool...i can just envision the scarsely-clad knight in his AC 2 fullplate hopping around with a half-fastened leg-brace...
Seriously, as this is a RP-server, do get this delay thing in for everything nor normally switched on a whim (which is all equipment except weapons afaiac).
The switching for extra attacks is exploiting anyway, so there's no discussion about that, but having rings on quickslots to get the right type of resistance and switching them as you see the spells being cast while at the same time being in melee is also not very IC i think.
Personally, if I have an item wich prevents me from taking 4 * 20 pts of damage each round, multiplied by 9 attacking npc'y, i would be insane not to use it.
Correct, but it would not be realistic to switch your greater swordsman belt for a greater archers belt every time you see an arrow coming, then switch back, correct? If you get into a fight with a horde of dwarven mercs, it's realistic to hastily don your Brawlers Belt before they reach you (or try to

), and one delay should be in order and shouldn't be the death of you too. It's the constant flipping by exploiting the fact that AoO are not implemented for equipment switching that are the problem.
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