Game Engine question

Moderator: Event DM

Post Reply
User avatar
korak
Team Member; Retired with Honors
Posts: 3597
Joined: Mon Nov 29, 2004 4:41 pm
Timezone: -5
Location: Missouri, USA (-5 GMT for summer)
Contact:

Game Engine question

Post by korak » Fri Feb 26, 2010 7:59 pm

I have let my son start playing a bit on an online world. I have watched him both to see what all goes on there to make sure it is alright for him and also to make sure that he is acting correctly. So far most of it seems fine. A bit of language once in a bit, but not too bad and he is going to hear it at school anyways.

This is an Action server and basically just PvP so people can make builds and get ratings. There are tournaments and things and he has fun. I noticed one thing when he was playing though and I am curious if this is a game engine exploit or if this is how things work.

He will be in battle and then the opponent will start running. He chases them around and they will run around the corner of a building and *poof*, disappear. I just assumed that they were HIPsing until I found out some of the players did not have HIPs. So that left me to the conclusion that they are just hiding as soon as they make the corner (unless I am missing something). This would be impossible since his PC is on their tail chasing them from battle. The only thing that makes it possible is that the game engine is looking at the position of his PC, the position of their PC and the corner of the building, which would block line of sight as far as the engine is concerned, but as far as battle goes, he would still be able to see them because he is right there on them.

So am I correct in saying that this is a game engine exploit?

Thanks.
Scott
I hate when I just miss a call by the last ring (Hello? Hello?), but when I immediately call back, it rings nine times and goes to voice-mail. What did you do after I didn't answer? Drop the phone and run away?
User avatar
Grunt
Team Member; Retired with Honors
Posts: 9579
Joined: Sat Jun 05, 2004 12:37 am
Timezone: I AM A TIME LORD
Location: Boston, MA

Re: Game Engine question

Post by Grunt » Fri Feb 26, 2010 8:02 pm

IMO: They're breaking combat long enough to enter stealth, it's not really an exploit...it's just stealth :)

Thaylis Beign: Morgan, did you cast recitation?
Morgan Thornheart: Yes
Thaylis Beign: *nods*
Morgan Thornheart: Aarilax blesses you all. Now get the fuck out of here.
User avatar
dhocott
Sage
Posts: 1591
Joined: Sat Sep 25, 2004 2:29 am
Timezone: GMT -6/-5 DST
Location: McAllen, Texas
Contact:

Re: Game Engine question

Post by dhocott » Fri Feb 26, 2010 8:10 pm

From what I understand you can pass behind something as small as a tree and it is considered leaving line of sight for stealth purposes.
~Dhocott
Player of
Willem Lightheart Avlis Guitar Lute Hero
Zeal Druid of O'Ma
Rule Acumen
User avatar
Marleh
Demigod of Posts
Posts: 8650
Joined: Mon Jun 07, 2004 5:34 pm
Location: GMT -8

Re: Game Engine question

Post by Marleh » Fri Feb 26, 2010 8:14 pm

Have him try to raise his listen score with a few items, and see if that still happens. :D
Dame Moira Celyn (Windspar) Callindraes - Just a little bit...
User avatar
spool32
Team Member; Retired with Honors
Posts: 13280
Joined: Sun Dec 12, 2004 6:12 pm
Timezone: GMT -6
Location: Austin, TX

Re: Game Engine question

Post by spool32 » Fri Feb 26, 2010 8:15 pm

Correct.. they are using the LoS engine rule to activate Stealth.
User avatar
korak
Team Member; Retired with Honors
Posts: 3597
Joined: Mon Nov 29, 2004 4:41 pm
Timezone: -5
Location: Missouri, USA (-5 GMT for summer)
Contact:

Re: Game Engine question

Post by korak » Fri Feb 26, 2010 8:19 pm

Grunt wrote:IMO: They're breaking combat long enough to enter stealth, it's not really an exploit...it's just stealth :)
I have never played a sneaker so that is why I was asking. I would have thought that they would have needed to be out of sight to stealth. If you don't have to be then what is the use of HIPs?

As I said, he is chasing them so there is no way as far as battle goes that they could get out of sight. Everyone has haste. and monk speed is disabled, so the PCs are the same speed. Actually one of his PCs is a barbarian so it should be able to gain if anything. That rules out being able to get far enough ahead to get out of sight.
From what I understand you can pass behind something as small as a tree and it is considered leaving line of sight for stealth purposes.
I can totally understand that if they actually get out of sight, but in PnP, there is no way that someone is going to get out of sight as I am chasing right on their tail, even if they do go around the corner, so it has to be the game engine in my opinion.
Correct.. they are using the LoS engine rule to activate Stealth.
What is LoS? I am terrible at acronyms.
Have him try to raise his listen score with a few items, and see if that still happens
I had him bump it up in the 70s or 80s. Does not matter. I am guessing since he is running trying to attack that it is applying the negative bonuses to him.

I guess it all depends on how you look at it.

Thanks again.
Scott
I hate when I just miss a call by the last ring (Hello? Hello?), but when I immediately call back, it rings nine times and goes to voice-mail. What did you do after I didn't answer? Drop the phone and run away?
User avatar
maxinion
Team Member; Retired with Honors
Posts: 2778
Joined: Mon Mar 17, 2003 7:44 pm
DM Avatar: Andrinor
Location: Bay Area, CA
Contact:

Re: Game Engine question

Post by maxinion » Fri Feb 26, 2010 8:22 pm

This is a fairly common strategy in most PvP servers that have disabled Shadowdancing as its overpowered. Instead, you Corner-sneak like this-- as soon as you've broken direct line of sight (LoS) with someone, you can hide from them again. It's "cheap," but yeah, that's what it is. Not an exploit, just using the rules of the engine.
User avatar
Grunt
Team Member; Retired with Honors
Posts: 9579
Joined: Sat Jun 05, 2004 12:37 am
Timezone: I AM A TIME LORD
Location: Boston, MA

Re: Game Engine question

Post by Grunt » Fri Feb 26, 2010 8:23 pm

also, Barbarian speed + haste = Normal person + haste though. Barbarian speed doesn't stack with anything. :(

Thaylis Beign: Morgan, did you cast recitation?
Morgan Thornheart: Yes
Thaylis Beign: *nods*
Morgan Thornheart: Aarilax blesses you all. Now get the fuck out of here.
User avatar
maxinion
Team Member; Retired with Honors
Posts: 2778
Joined: Mon Mar 17, 2003 7:44 pm
DM Avatar: Andrinor
Location: Bay Area, CA
Contact:

Re: Game Engine question

Post by maxinion » Fri Feb 26, 2010 8:25 pm

PS the most effective counter-strategy is to drop Horrid Wilting where you know they are. Area of effect and a fort save means you'll hit 'em most of the time :)
User avatar
Darkfire
Demigod of Posts
Posts: 16130
Joined: Sat Feb 12, 2005 4:50 pm
Timezone: CST (-5 GMT)
Location: Missouri
Contact:

Re: Game Engine question

Post by Darkfire » Fri Feb 26, 2010 8:29 pm

dhocott wrote:From what I understand you can pass behind something as small as a tree and it is considered leaving line of sight for stealth purposes.

Not all objects block line of sight.
CoEMF :devil: :feuer:
WrathOG777: This is a roleplaying game. There is no such thing as winning or losing. Only playing.
Player of Dameon Nepirtas, Nel'Cial, and Pickle Mistbreeze
User avatar
Pathos Street
King of Avlis Charades
Posts: 4883
Joined: Mon Oct 11, 2004 11:33 pm
Timezone: CDT (GMT -5)
Location: Hawkeye State

Re: Game Engine question

Post by Pathos Street » Fri Feb 26, 2010 11:46 pm

You can still "see" them on the screen, but really you're only hearing them. They will appear transparent (as if under imp. invis) once they've broken line of sight. They can then hide.

Anything that breaks line of sight can be used to do this. Even invisibility or darkness.
Fergus Goodmane
White Order of the Light
-----
Xiaou wrote:Being the big bad wolf is a responsibility.
User avatar
Pip Garthyk
Scholar of Fools
Posts: 349
Joined: Fri Jan 09, 2009 7:55 pm

Re: Game Engine question

Post by Pip Garthyk » Sat Feb 27, 2010 1:51 am

LoS = Line of Sight
AoE = Area of Effect (in case it comes up)

I would suggest using anything that can do Hold Person or Slow, if you have anything that can do it.
()xxxxx}{::::::::::::::::::::>
~~~~~~ Pip Garthyk ~~~~~~
<::::::::::::::::::::}{xxxxx()
User avatar
korak
Team Member; Retired with Honors
Posts: 3597
Joined: Mon Nov 29, 2004 4:41 pm
Timezone: -5
Location: Missouri, USA (-5 GMT for summer)
Contact:

Re: Game Engine question

Post by korak » Sat Feb 27, 2010 2:57 am

Pip Garthyk wrote:LoS = Line of Sight
AoE = Area of Effect (in case it comes up)

I would suggest using anything that can do Hold Person or Slow, if you have anything that can do it.
I am guessing they would make saves since most are level 60. Seems that Action worlds are quite different. I have played around with helping him make some builds, but i have learned that I am a terrible build maker when it comes to making something powerful. I see people crit/smite/whatever for 350-800pts damage. i just kind of scratch my head. :)

He got some DM help and has a pretty good PC, other than people running aorudn the corner hiding from him. ;)

Scott
I hate when I just miss a call by the last ring (Hello? Hello?), but when I immediately call back, it rings nine times and goes to voice-mail. What did you do after I didn't answer? Drop the phone and run away?
Post Reply