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Gairus
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Post by Gairus » Sun Jan 09, 2005 12:08 am

Got some new stuff lately :)

And the comment in my sig about DM Evrak applies to tairis also. I lurk IRC an insane amount and DM there too ;)

People don't go to tairis because there's relatively little adventure and no lewt to shop for. Just RP :D
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Spartan
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Post by Spartan » Sun Jan 09, 2005 3:12 am

Careful what you get involved in. Often organizations and guilds have a way of taking over your character and things start to become a chore (sp?)
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Post by Wyrmwing » Sun Jan 09, 2005 4:07 am

Spartan wrote:Careful what you get involved in. Often organizations and guilds have a way of taking over your character and things start to become a chore (sp?)
Hence there are a whole lot of orders, all with different ways of functioning.
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Serineth Swiftpaw
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Post by Serineth Swiftpaw » Sun Jan 09, 2005 10:21 am

Spartan wrote:Careful what you get involved in. Often organizations and guilds have a way of taking over your character and things start to become a chore (sp?)
That was something else I was worried about. I don't like restrictions as a whole, so the less the better.

I am starting of thinking of setting up a guild of some sort... I just have no idea how to go about it or what we would actually do :wink:
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j5hale3
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Post by j5hale3 » Sun Jan 09, 2005 10:46 am

Serineth Swiftpaw wrote: That was something else I was worried about. I don't like restrictions as a whole, so the less the better.

I am starting of thinking of setting up a guild of some sort... I just have no idea how to go about it or what we would actually do :wink:
Overall, it sounds like you should not join anything at all. Almost any group will have some negative consequence.
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Serineth Swiftpaw
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Post by Serineth Swiftpaw » Sun Jan 09, 2005 10:51 am

j5hale3 wrote:
Serineth Swiftpaw wrote: That was something else I was worried about. I don't like restrictions as a whole, so the less the better.

I am starting of thinking of setting up a guild of some sort... I just have no idea how to go about it or what we would actually do :wink:
Overall, it sounds like you should not join anything at all. Almost any group will have some negative consequence.
Doomed to never be part of any DM plot, heh. So be it.
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Post by Fifty » Sun Jan 09, 2005 10:56 am

The SATF has few negative consequences.

Not much DM action either though... ;)
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Post by bolo » Sun Jan 09, 2005 11:35 pm

I'm sorry, I call BS to anyone who complains about nothing to do, then shoots down every suggestion that is given( all the while giving back handed insults), then finally says " oh well, I'll just go to another world ".

Problem is you seem to want to have your cake and eat it too..

I've had a ton of fun being in the Reavers, and even though my playing field is a little limited because we are now involved in the war, I've also gained a lot from it, like fun rp with allies/ enemies I've never interacted with much before, and well the Reavers are involved in some interesting things right now thanks to the players and our DM sonsors.
I DO wish I'd explored more of Deglos,Ferrell, and Elysia more, not to mention the other worlds, but that's what alt characters are for ( really I have too many now, never enough time to play em).
But again, if I was off galavanting around other worlds or other parts of Avlis I wouldn't be involved in some of the fun Reaver things either.

Look at the Stuff people like Alphonse and Salis have started up, usually just from making a post and have other people get behind it.
I've been trying to get a barfight night started for awhile, but it hasn't really gotten off the ground yet, mainly because I haven't put a lot of effort into it ( still think it's a fun idea to get some seedy characters together to rp getting drunk, rowdy, and sing songs )..

Find something your character likes to do a lot and make a group or club out of that. Why not a group of spelunkers, since you like mining so much. Mundane stuff like that is always more fun with other people around. hell, maybe you could even get a little side business going, supplying crafters with raw ore and gems( although I wouldn't go around saying how much you dislike the inhabitants of M'Chek, could come back to bite you if you say that to someone IC). Might not get rich, but it could lead to some fun rp.
It can be as organised or disorganised as you want.Even if it's just a small group of friends who decide to meet at the same times every week to go exploring, I think that's how FEAT got started.

Really, in a RP world, the skies the limit! Like to fish in Ferrell, start a fishing league, or have contests. you could just sit by the docks, fishing and boozing it up for awhile. May not be my thing, but some folks might have fun.

I remember back in UO, in it's heyday, there were all kinds of events and groups going on, all the time. everything from fight nights, to drunken mage duels, to naked marathons, to horse races, cock fights, they even came up with their own sport called bagball I think.
And that was with crappy old UO's game engine.
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Velvet Embrace
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Post by Velvet Embrace » Sun Jan 09, 2005 11:48 pm

OR you could remain outside all the groups and just poke fun of all their downsides and idiocincrecies (sp?). 8)

No organisation. Leaders have their head up their arse. Decisions so stupid they rank up there with riding a mechanical bull naked. :lol:

Yeah, DM's may overlook a 'loner', but I've got all of Avlis to play with! :P No one on my back to do anything in particular that I don't wanna do :roll: And the sky's the limit with my RP and interaction with non-affiliated characters. :D

Some of those 'affliated' characters may not like mine, but, hey!, who gives a troll's arse about them? :twisted:
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Post by bolo » Mon Jan 10, 2005 12:38 am

That's true too, but even a "loner" type will have allies and people they travel with, otherwise they'd never get anything done ( and a true loner wouldn't really be much fun in a rp world where you need friends and adventuring partners to advance IMO, otherwise why not just play single player MODs).

Just saying that if you want to join something and get involved, theres lots of options, and there's no one stopping you from starting something on your own, even if it's just a simple post like " hey, gonna go try and bag a Manticore skin in the mines tommorrow, all new adventurers welcome" or whatever.

If you're not involved in something in Avlis, it's not because there's nothing to do, it's because your making a choice not to involve yourself.
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Post by kombinat » Mon Jan 10, 2005 5:36 am

What Bolo said.
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Midknight
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Post by Midknight » Mon Jan 10, 2005 7:03 am

Serineth Swiftpaw wrote:
Spartan wrote:Careful what you get involved in. Often organizations and guilds have a way of taking over your character and things start to become a chore (sp?)
That was something else I was worried about. I don't like restrictions as a whole, so the less the better.

I am starting of thinking of setting up a guild of some sort... I just have no idea how to go about it or what we would actually do :wink:
That's gonna become a chore even faster than joining another organization... but then again, it will be a chore you're enjoying.

And just because you're not affiliated doesn't mean you won't enjoy DM love, you'll just enjoy... less.

However, if you are set on making something yourself, just start it. Spread the word around - talk to people, advertise on the tavern boards about your group. A lot of people on Avlis are willing to join something if someone starts it - all it takes is a little initiative.
After you've got a group that you're comfortable working with - doing whatever it is you're aiming to do without DM help, move up a little - see if you can catch the attention of a DM to run a plot or two. If you keep at it, the DM can eventually sponsor your guild. That's really all there is to it.

Of course, easier said than done. But if you're willing, go for it!
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Salis
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Post by Salis » Mon Jan 10, 2005 8:30 am

Bolo's suggestion is good. and when you make more friends, then stuff comes to you too.

Alphonse and I started (SAT) Salis and Alphonse Tours - tours for the inexperienced adventurer all because it was more fun to adventure with a group than solo and we needed some kind of hook. Sometimes we get DM love, sometimes we dont. But I reckon that we have a better time either way.

**begs a DM to chaperone us on Saturday**

We're yet to see any 'drawbacks' from our group and have increased the number of people we know WELL in game by a good number.

/Salis
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Alphonse
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Post by Alphonse » Mon Jan 10, 2005 8:37 am

Salis wrote:**begs a DM to chaperone us on Saturday**
*begs too*

Oh mighty DMs please come and scare the living hells out of us :shock:

Salis wrote: We're yet to see any 'drawbacks' from our group and have increased the number of people we know WELL in game by a good number.
a lot of which we now adventure with regularly, and have been referred to other organisations by us
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RCon
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Post by RCon » Mon Jan 10, 2005 2:55 pm

Bolo wrote:... " hey, gonna go try and bag a Manticore skin in the mines tommorrow, all new adventurers welcome"...
Hey, that's Brant's line. He'll need royalties for anyone using that one!
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Alphonse
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Post by Alphonse » Mon Jan 10, 2005 2:58 pm

RCon wrote:
Bolo wrote:... " hey, gonna go try and bag a Manticore skin in the mines tommorrow, all new adventurers welcome"...
Hey, that's Brant's line. He'll need royalties for anyone using that one!
so many manticore hunting trips, and he's still not got the killing blow in ever

:lol: :lol: :lol:
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