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Fuzz
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Post by Fuzz » Wed Sep 10, 2003 7:03 pm

Mithral is the D&D term... I think it was due to some copyrighting issues with whatever publisher owned Tolkien's rights at the time D&D was created...

Either way, the concept is the same, spelling is pretty flexible, so call it what you will. :wink:
<Sili> I've seen septic tanks with less shit in them than Fuzz.

<Ronnin> damm not even a kiss??
<Chasmania> Kiss Fuzz? I'd rather fellate a goat.

<Chasmania> there are many roads to Rome..they just picked a shit filled alley full of scabby hookers and bums.


The shape of things to come...
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terryrayc
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Post by terryrayc » Thu Sep 11, 2003 7:19 pm

not sure if these new spells are worth it yet.

http://nwn.bioware.com/underdark/spells.html

then again Great Thunderclap sounds interesting
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Post by Jeffi0 » Thu Sep 11, 2003 9:04 pm

What kind of a name is Undeath to Death? That is absolutely brutal. :evil:
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Post by Actually » Thu Sep 11, 2003 9:16 pm

Yay! Now wizards can turn undead!

'Bout time we got rid of all them damn uber clerics! :evil:

Next, I'm gonna disable me some colored floaty names!

Bye Now,
Jerry Cornelius - Never was I such a whiner, as I when I stooped to talking about "justice" on the Bioware forums. :P
Everything I need to know in life, I learned from being an alcoholic.
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blackrose69
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Post by blackrose69 » Thu Sep 11, 2003 9:19 pm

Flame Weapon, Keen Edge - Yay. I miss the old melee type weapon spells.
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terryrayc
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Post by terryrayc » Mon Sep 22, 2003 1:42 am

First of the Prestige Classes added:

Weapon master

http://nwn.bioware.com/underdark/presti ... aster.html
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terryrayc
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Post by terryrayc » Mon Sep 22, 2003 1:46 am

Oh and for those that didn't find it. Bioware listed one of the new spells on select fansites only:

Ball Lightning

Caster Level(s): Wizard / Sorcerer 5
Innate Level: 5
School: Evocation
Descriptor(s): Electricity
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Single
Duration: Instantaneous
Additional Counter Spells:
Save: Reflex 1/2
Spell Resistance: Yes

You create a ball of lightning that strikes your target. The damage of the ball is 1d6 per level to a maximum of 15d6.
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terryrayc
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Shifter is up

Post by terryrayc » Thu Sep 25, 2003 2:09 pm

Got to love this class

http://nwn.bioware.com/underdark/prestige_shifter.html

Stats - Shifter
Hit Die: d8
Proficiencies: No additional proficiencies are gained
Skill Points: 4 + Int Modifier



Requirements
To qualify as a shifter, a character must fulfill all of the following criteria:
Feats: Alertness
Spellcasting: level 3 or higher
Other: must have a natural, alternate form (like Druid wildshape)
Tip:Only druids can become shifters in Neverwinter Nights



Background
Shifters have no form to call their own. Instead, they clothe themselves in whatever shape is most expedient at the time. Shifters actually come closer to their true self through transformation. Out of necessity, a Shifter's sense of self is based not on outward form, but on soul, which is the only constant about them. It is the inner strength of that soul which enables them to take on any shape and remain themselves within.
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Post by Gairus » Thu Sep 25, 2003 2:58 pm

ooooh yeah baby.

Shapeshifting looks so cool, will be nice if it finally has effectiveness to back up the coolness :)
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Post by FunkOdyssey » Thu Sep 25, 2003 3:38 pm

Couple new spells and feats released yesterday, also the description for the Shifter PrC implies some other cool feats like Automatic Quicken Spell.

Toolset in HotU now supports up to 60th level
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Fuzz
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Post by Fuzz » Thu Sep 25, 2003 8:15 pm

Wow... the Epic stuff is looking cooler and cooler... for NPCs, not players.

Would be fun to go up against some crazy challenging stuff, even at high level...
<Sili> I've seen septic tanks with less shit in them than Fuzz.

<Ronnin> damm not even a kiss??
<Chasmania> Kiss Fuzz? I'd rather fellate a goat.

<Chasmania> there are many roads to Rome..they just picked a shit filled alley full of scabby hookers and bums.


The shape of things to come...
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Fuzz
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Post by Fuzz » Sun Sep 28, 2003 3:45 pm

Just found out the 6th Prestige Class.

1- Dwarven Defender
2- Champion of Torm
3- Shifter
4- Weapon Master
5- Dragon Disciple

and...

6- PALE MASTER


GET YOUR NECRO GROOVE ON!
<Sili> I've seen septic tanks with less shit in them than Fuzz.

<Ronnin> damm not even a kiss??
<Chasmania> Kiss Fuzz? I'd rather fellate a goat.

<Chasmania> there are many roads to Rome..they just picked a shit filled alley full of scabby hookers and bums.


The shape of things to come...
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terryrayc
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Post by terryrayc » Thu Oct 02, 2003 12:33 am

hum, I hear this guy is fun at parties:

http://nwn.bioware.com/underdark/creatu ... golem.html
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Post by WrathOG777 » Thu Oct 02, 2003 9:59 pm

must be! it is not his looks that get him that 13 cha.
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terryrayc
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Post by terryrayc » Sun Oct 12, 2003 5:34 pm

Hey Forget the Lich lets get one of these!!!

http://nwn.bioware.com/underdark/creature_demilich.html
Last edited by terryrayc on Sun Oct 12, 2003 5:37 pm, edited 1 time in total.
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terryrayc
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Post by terryrayc » Sun Oct 12, 2003 5:36 pm

Oh and 6 new spells listed

http://nwn.bioware.com/underdark/spells.html

I think this one is my new fav!!

http://nwn.bioware.com/underdark/spells ... nofMaggots
Infestation of Maggots (Back to Top)
With but a touch, you infest a target with maggot-like creatures. They deal 1d4 points of temporary Constitution damage each round. Each round the subject makes a new Fortitude save. The spell ends if the target succeeds at its saving throw.

Caster Level(s): Druid 3
Innate Level: 3
School: Necromancy
Descriptors: Disease
Components: Verbal, Somatic
Range: Touch
Area of Effect/ Target: Creature touched
Duration: 1 round / 2 levels
Additional Counter Spells: Remove Disease, Heal
Save: Fortitude negates
Spell Resistance: Yes
Oh and several new feats listed...Bards should be happy

http://nwn.bioware.com/underdark/feats.html[/quote]
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terryrayc
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Post by terryrayc » Fri Oct 17, 2003 10:22 pm

2 new Monsters

http://nwn.bioware.com/underdark/creature_azer.html

One only on fan sites

for example

http://www.ladiesofneverwinter.com/Feat ... erdark.htm

you'll find the Harpy listed there:
Harpy

Shrieking horrors sporting razor sharp nails, and capable dropping out of the sky like a falcon to tear hapless adventurers to shreds, the comparison to certain ex-girlfriends seems, sadly, unavoidable. Perhaps a lack of communication, far too little of the 'precautionary' medication, or even their sense of reality being more flexible than is healthy, has resulted in the Harpies' regrettable state of affairs. Pity them or not, they will still eat your momma.

AC 11
Hit Points 31
Abilities
Str 10
Dex 15
Con 10
Int 7
Wis 10
Char 15
CR 5
Alignment Chaotic Evil
Class 7 Monstrous
Special Abilities Captivating Song

Also find these 2 new feats:
Mighty Rage (Back to Top)
Nothing can stand before your mighty howl. The rage burns through your blood like brushfire sweeping across the dry plains. Your vision mists and your muscles bunch and coil with renewed and impossible strength. Few can stand before this primal display.

Type of Feat: Epic
Prerequisite: 21st level, Strength 21+, Constitution 21+ and Greater Rage
Specifics: When the character rages, they gain +8 to Strength and Constitution and a +4 morale bonus to Will saves. These bonuses replace the normal rage bonuses.
Use: Combat Mode
Player Notes: Gaining this huge amount of Str and Con is a major advantage over those who must rely on magic and other artificial devices.


Perfect Health (Back to Top)
You cannot remember when you last suffered from sickness. The sting of the black widow is nothing more than an irritant. You have ceased to be concerned with any invisible corruption of the flesh. Your constitution is unwavering at the hands of these lesser concerns. You bleed but do not decay.

Type of Feat: General
Prerequisite: Constitution 25+, Great Fortitude
Specifics: Makes the character immune to all diseases and poisons.
Use: Automatic
Player Notes: In a world where a simple dash of something to a drink or dagger can spell the end of a legendary adventuring career it would be very wise to add another layer of defense.
With a three feats listed on fan sites:
Great Smite
Type of Feat: Class
Prerequisite: 21st level, Charisma 25+, Smite Evil.
Specifics: Whenever the character makes a successful smite attack, it adds 2X the character's level to damage. This feat may be taken multiple times, up to a maximum of 10X.
Use: Combat Mode.

Superior Initiative
Type of Feat: Combat
Prerequisite: Improved Initiative.
Specifics: The character gains a +8 bonus on initiative checks.
Use: Automatic.

Epic Spell Focus
Type of Feat: Spell
Prerequisite: 21st level, Spell Focus and Greater Spell Focus in the chosen school.
Specifics: The character gains a +6 to the Difficulty Class for all saving throws against spells from the chosen school of magic.
Use: Automatic.
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terryrayc
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Cool, Super Paladin

Post by terryrayc » Tue Oct 28, 2003 12:16 am

http://nwn.bioware.com/underdark/prestige_champion.html

Champion of Torm

And if you didn't see this weeks new spell:

Scintillating Sphere
Caster Level(s): Wizard / Sorcerer 3
Innate Level: 3
School: Evocation
Descriptor(s): Electricity
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Huge
Duration: Instantaneous
Additional Counter Spells:
Save: Reflex 1/2
Spell Resistance: Yes
The caster unleashes a crackling electric projectile that explodes upon all within the area of effect for 1d6 points of electric damage per caster level, to a maximum of 10d6.
Last edited by terryrayc on Tue Oct 28, 2003 12:22 am, edited 1 time in total.
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terryrayc
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Post by terryrayc » Tue Oct 28, 2003 12:17 am

oh and lets not forget the new scripting commands

void SetCreatureAppearanceType(object oCreature, int nAppearanceType)
void SetBaseAttackBonus( int nBaseAttackBonus, object oCreature = OBJECT_SELF )
void RestoreBaseAttackBonus(object oCreature = OBJECT_SELF )
int GetArcaneSpellFailure(object oCreature)
int GetSpellResistance(object oCreature)
int GetTurnResistanceHD(object oUndead=OBJECT_SELF)
int GetActionMode(object oCreature)
int SetActionMode(object oCreature, int nMode, int nStatus)
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Nob
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Post by Nob » Tue Oct 28, 2003 12:43 am

Pale Master is the sixth PrC.

Are they a caster PrC? The interview talks about hwo they get specialized spells...

Crossing fingers, I guess.
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Post by Tangleroot » Tue Oct 28, 2003 12:47 am

Hrm.

*reads*

*blinks*

*wants shifter!*


- Tangles
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Brock Fanning
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Post by Brock Fanning » Tue Oct 28, 2003 1:16 am

terryrayc wrote: Oh and several new feats listed...Bards should be happy
Yes, that Curse Song feat, wow. I'd just feel guilty about taking that one. Is that in PnP? Cause it seems rather unbalanced.
-Brock
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Post by Sunscream » Thu Oct 30, 2003 1:00 pm

We're getting robes in HotU
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terryrayc
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Post by terryrayc » Sat Nov 01, 2003 2:54 am

Hello, Hello did you say something, I cannot hear you.

Horizikaul?s Boom

Caster Level(s): Wizard / Sorcerer 1
Innate Level: 1
School: Evocation
Descriptor(s): Sonic
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: One creature
Duration: Instantaneous
Additional Counter Spells:
Save: Will partial
Spell Resistance: Yes

You blast the target with loud and high-pitched sounds. The target takes 1d4 points of sonic damage per two caster levels (maximum 5d4) and must make a Will save or be deafened for 1d4 rounds.
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terryrayc
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Post by terryrayc » Sat Nov 01, 2003 2:58 am

Oh and robes at last.

Chat log!!!

Robes
Belcorwyn Will Robes (not cloaks), or a similar clothing piece with less clipping issues, be included in the HotU feature list?
BioTom yes
BioGeorg Yepp
BioTrent Yes
BioDaveM yes
BioJeff yuppo
BioCraigW yep
BioNoel hee hee
BioTrent Robes are in!
BioDerekF Everyone on the Live Team is a big NWN fan, and we are
always wanting to improve the game. Done.
BioJay robes are in baby!
BioCraigW Woot
BioTom :)
BioDaveM And the look very cool
BioAndrewG oh yes
BioDaveM er, they
BioDerekF Robes? Really?
BioJay I think we trampled Derek.
BioTom yes
BioRobin The robes look verrrrrrrry good!
BioDaveM that's what I hear derek
BioJeff they're stunningly beautiful, actually
BioDarcy Hello all, sorry I'm late. We are going to be putting in some robes. Cloaks will not be in.
BioCraigW All of then except for the DaveG bathrobe of doom.
BioGeorg yea, I like that term. Stunningly beautiful
BioTrent I built four variants and the system works pretty good.
BioCraigW shudder
BioTom georg, I get called that all the time
BioTrent I hope the communitty can get up and working with the system quite quickly after HotU ships
BioDarcy With the crafting system, a player can even make their own robe and colour it however they want.
BioTom whoa whoa whoa... let's not get crazy with the info here
BioTom shall we move on? :P
BioDaveM someone muzzle darcy!
BioRobin woa - a few posts about robes on our forums.... holy $@!
BioTrent Sweet!
BioDaveM heh.. that didn't take long
BioJay They are an eager bunch. :)
BioTrent I'm glad we were able to deliver on Robes
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