damage reduction items and how they work with weapons

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downsystem
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damage reduction items and how they work with weapons

Post by downsystem » Mon Feb 13, 2006 10:45 pm

IM curious i have some damage reduction items that are for specified types of damages such as Piercing, slashing, and bludgeoning.

Im wondering how Weapons that have more then one damage type such as lets say a Scythe with its slashing and piercing damage works when its hitting a damage reduceing magic item that only protects from slashing or piercing. Will a item of one damaged reducing type block the amount of damage from two damage type weapon, for the specified amount of the items reduction, or does the damage type from the weapon thats not protected from the magic items damage reduction allow the weapon to bye pass the damage reductions properties.
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Post by Psyco » Mon Feb 13, 2006 10:54 pm

It used to be that if you could resist one type of damage then you would resist from the whole item, so a morningstar would be stopped by piercing or bludgeoning damage.

The way it is meant to work is that to avoid the damage you have to avoid both types. So if you had peircing or bludgeoning resist and were hit with a morningstar you should take full damage.

I remember something about this gettign fixed in a previous patch, so I think it works as it should now, i.e. the weapon will choose which type of damage to act as depending on which will do the most damage.
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downsystem
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Post by downsystem » Mon Feb 13, 2006 11:01 pm

Im not so positive its fixed. I fought them super toughened goblins in the mchekian desert that wield morning stars a while back with my bludgeoning reduction and the one time they did hit me i dont think they bypassed my reduction even though i had only one damage reduction type magic item on.

That would definitely make duel damage type weapons alot less effective if this wasnt patched like you say.

I was just wondering cause i was considering trying to trade a speer for a scythe weapon. Maybe ill get a cheap scythe from merchant and check out how hit works.
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Post by Tesh » Mon Feb 13, 2006 11:03 pm

I think that the dual damage fix that was implemented in 1.66 only works on Damage Immunity and not Damage Reduction.
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downsystem
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Post by downsystem » Mon Feb 13, 2006 11:06 pm

Well if thats the case then its probably not such a good idea too trade my spear for a two damage type weapon.
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Post by Red » Mon Feb 13, 2006 11:27 pm

downsystem wrote:Im not so positive its fixed. I fought them super toughened goblins in the mchekian desert that wield morning stars a while back with my bludgeoning reduction and the one time they did hit me i dont think they bypassed my reduction even though i had only one damage reduction type magic item on.
You're not talking about the ones that wield the golbinstars are you? If so, those things (the weapons) have reduced damage, so I don't know how accurate a test that would be.
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Post by downsystem » Mon Feb 13, 2006 11:29 pm

Your correct on the goblin star wielders being the ones i was talking about.
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Post by Fifty » Mon Feb 13, 2006 11:30 pm

golbinstars, not goblinstars :)
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Post by downsystem » Mon Feb 13, 2006 11:32 pm

OH great ya make me read close instead of half assin it with quick reading.
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mortzestus
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Post by mortzestus » Wed Feb 15, 2006 11:40 am

Fifty wrote:golbinstars, not goblinstars :)
Goblinstars! That was fixed. :P
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Post by Final Shinryuu » Wed Feb 15, 2006 1:39 pm

mortzestus wrote:
Fifty wrote:golbinstars, not goblinstars :)
Goblinstars! That was fixed. :P
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