I am attempting to get as wide and varied a sample of the "Playing Population" as I can, so if you just play and don't wish to mod, please still make your voice heard.
Please read and then vote.
THIS IS A SIMPLE POLL
Should we, the players, be allowed to use and equip unidentified magical items and weapons and should we also be allowed to use and equip weapons and armor that we do not have the proficiency to use without a penalty? (I mean that we are not trained to use them and using them incurs a penalty on the use-- currently we can't even use them at all.)
This poll was suggested by a couple of folks in this topic: http://nwn2forums.bioware.com/forums/vi ... 5&forum=95
This topic wound into a thread that related to an implied perception on the part of game developers in general on why some limits are in the game (I make no qualification as to how many think this, it only takes one in the seat of making the decision to make it so for us.)
In this particular case that implication came from this quote:
And this…David Gaider
Lead Writer
Joined: 17 Oct 2001
From: Edmonton, AB
Posted: Saturday, 27 April 2002 12:12AM
Sad but true... for all classes. With regards to both armor and weapons, if you are not proficient in their use you cannot equip them.On Friday, 26 April 2002 19:20, Syrsuro wrote:
Based on an offhand comment recently I believe that you will be unable to equip an item in which you are not proficient. But this was not explicitly stated. With regards to druids it appears to be true.
The only alternative was to have, I don't know, some kind of big flashing neon warning that covered the screen going ***WARNING! WARNING! YOU ARE ABOUT TO EQUIP A WEAPON WITH WHICH YOU ARE NOT PROFICIENT! YOU WILL BE AT -4 TO HIT!!*** or the like.
Anyone who knows 3E D&D, sure, they know the deal with being non-proficient... but with just about anyone else you know that they'll believe that if they can equip a weapon, it must be good to go.
Fortunately, using something you're not proficient in isn't something that comes up very frequently (in my experience, anyway), but there you have it. (And no... it cannot be scripted around. This is a hard-coded limitation.)
David Gaider
Lead Writer
Joined: 17 Oct 2001
From: Edmonton, AB
Posted: Sunday, 28 April 2002 03:22PM
Uh-huh. Of course we know that every gamer reads the manual before they play the game, right? And they've all played D&D, so they should know the tactics inside and out. And no gamer would ever complain that they seem to be hitting less with this great +3 greataxe they found without first pulling up their character sheet and looking at it first.On Saturday, 27 April 2002 16:15, PNW Raistlin wrote:
Don't you provide a manual with the game? And can't you just write in weapon description next to BAB bonus, "- 4 (not proficient)"?
I really think that sometimes developers count the gamers as stupid or something.
Are you under the impression that us developers have never interacted with the gamers before?
I know I wouldn't mind seeing this in, myself... I'm a hardcore D&D player, too. This change doesn't accommodate me, however, no matter how much I might wish that all things in NWN accommodated the hardcore D&D'er.
This is not to argue the case one way or the other. Please read on...
This is why we cannot use Unidentified Magic Items and Weapons that we are not proficient with.
I dispute this quite strongly. I have greater faith in my fellow gamer within the community at large and this is the basis for my faith:
Anyone who has ever read a book, watched a movie or played a Role Playing Game that has magic, weapons, heroes and villians, knows that not everyone is going to be able to know all the magic out there and they will also know that some magical things are really dangerous. Add to this that in all the previously mentioned media, at least occasionally the heroes lose their weapons for some reason and are forced to use something unfamiliar or that magic item that they know almost nothing of.
Sure, it's a risk, but at the time of use or equipping the item/weapon, it is use it or face certain death. Any risk of surviving outweighs the fact of knowing that the other option is death.
Due to this point of view, I am asking those of you who read this topic to please respond with either a yes, no, or don't care on the subject of should we be able to use and or equip weapons and items that we are not proficient with or have not identified. If you wish to debate the pros or cons, use the link provided above. I encourage all those who read this to vote, including new folks. I also ask that you only vote once.
Thank you fellow gamers, regardless of how this turns out.
dunniteowl