
Apologies for the mis-information. I really was under the impression that one of the Team Members had (way in the past) doctored the CRs on a bunch of critters to stop people using examine window badly. I guess this is one of those urban-myths or rumours that takes on a life of its own.
Anyway, that being the case, the the conclusion that I still have, is that the new system makes it very difficult for certain character builds / character levels to collect XP from killing things...
Someone posted above, when fighting Dire Wolves, they got 0 for the wolves, but 30-33 for the Pack Leaders. That's fine if you can take on the Pack Leaders, but what if the Dire Wolves are enough of a challenge for you?
Now, it just so happens that my Ranger/Wiz (lvl 14 character) is at that point on the ladder where Dire Wolves are quite tricky but he gets 0xp, and I have no chance of getting to the Pack Leaders because I get chased out of the cave by the sheer number of Dire Wolves. Its just a consequence of the level I am vs the level of things that I spawn. I'm sure everyone's come across this phenonemum before (you get another level and things should be better, but you spawn harder things and end up getting the shit kicked out of you).
The thing is, with the old system, I used to get some XP from such a fight. Now I get nothing. Next level might be different. For other PCs it might be different. With a different spawn or dungeon it might be different. I'm pretty sure that this is the case. I already know for a fact that in a party I get better XP than before (partly due to party bonus, and partly because of party level vs spawn levels being "better"). However, with the old system, it used to kind of average out because you always got at least 1d4+1 XP. Now, it doesn't average out so well, because I've got a lot of 0s to add up.
The bottom line is that at the moment, when Fred tackles things on his own I am netting about 10% of the xp/day I used to previously get. In a party it is about 150% of the previous xp/day (if we go somewhere challenging at least). Now, the conclusion is obvious, I have to party up more!
My personal problem is that I don't have time to always party-up. Work and family stuff means that I get a very rigid 1 or 2 hour slot. Sometimes less (this weekend my "slot" for the whole weekend was 40 mins). Unfortunately, it sometimes just isn't possible to party-up and go adventuring in such a rigid time allotment. Not, if you RP it anyway, i.e. meeting up, pre-adventure shopping, travel time to destination, do the dungeon, etc. post-party healing and sharing of spoils, etc. My 40min slot would probably get me just inside the dungeon entrance and then I'd have to quit.

So, it is a bit of a quandry how Fred will make it to the higher levels. The irony is that if I'd built him as more of a power-build, thrown in some rogue levels, and changed some stats, not made him a gnome, then he would be quite able to take on those Dire Wolves now and the Pack Leaders. But as an RP build, it seems that the difficulty curve is a little too steep to enjoy at the moment.
Oh, and ...
Well, I resent that actually. It really was a genuine question when it was posed in Ask The Team. When it moved to General Discussion, the thread's scope expanded somewhat and was more a ... well... general discussion. But, I certainly wasn't trying to mask a complaint behind that question. Anyway, I emailed staff@avlis.org about my concerns separately.Deider wrote:Second, if you have a complaint, just make it. No need to hide it behind a question and an insinuation.
PS: Finally, I think, in general, and for Avlis as a whole the changes are good (it really will encourage partying-up more - it already has!), its just that for my particular circumstance, its a bit of a bummer.
