Neverwinter quitting to the main menu

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Rain&Clouds
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Neverwinter quitting to the main menu

Post by Rain&Clouds » Thu Dec 01, 2005 9:06 pm

I never understood why this happened, but I know it happened to others too...

I join a server, type the password, pick my character... then sometimes it immediatly closes and I'm in the main menu again.

Sometimes I can play for a few seconds, send some tells, walk a few paces before it happens...

It doesn't happen all the time, but pretty frequently :(


Does anyone know why it happens? Can it be fixed?


Thank you :)
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girlysprite
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Post by girlysprite » Thu Dec 01, 2005 9:20 pm

its neverwinter nights!!

I mean, I experience frequint crashes. at least once a day. No idea why. It does suit gamespy in its quircks.
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Post by ThyRiveter » Fri Dec 02, 2005 1:59 am

I notice I crash alot more to my desktop when I have IE open while running NWN but when I dont have IE open I hardly ever have a problem and dont need to restart NWN till my sound screws up. You'd think bioware would of had that one fixed by now huh.. :roll:
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Rain&Clouds
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Post by Rain&Clouds » Fri Dec 02, 2005 2:02 am

Could it be because of internet explorer? I have it open sometimes, and browse the forums while I play... but it crashes alot with it closed too, I know that much :)
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Post by Brayon » Fri Dec 02, 2005 3:27 am

If I play in window mode, and have IE up or even a IM or IRC program. I am 99.9999999999999999999999999% more likely to crash, than when I am running NWN Normal full screen, and no other programs. I am also running a 3ghz processor with 1gig ram with WinXP. Its just something about WinXP, RAM, and NWN. :evil:

Like ThyRiveter said, "You think BioWare would of fixed something by now." Guess we wait till NWN2.
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Post by p0m » Fri Dec 02, 2005 3:51 am

Actually, this seems to happen to the linux client, not as often as the windows one, but it happens nonetheless.

I believe it has something to do with the way NWN accesses its memory spaces, and the fact that even though it requires GL it mainly relies on the CPU to render.
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