NWN skill, AC,saving throws...modifiers
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- Garumn
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NWN skill, AC,saving throws...modifiers
What does the modifiers do and how do they work?How do i access them?Im trying to understand DnD rules behind Avlis so can you plz help me.Thx
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- Jonezie
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Each ability (STR, DEX, CON, etc) has an associated modifier. Every 2 points above 10 you have gives +1 to your modifier for that stat. So someone with 14 STR has a +2 modifier, someone with 20 STR has +5.
These modifiers are what apply to your AB, Skill checks, AC, etc.
For example, A 6th level figter has a Base Attack Bonus of +6. If he also has 16 STR (A modifier of +3), that modifier gets added to his Attack Bonus, giving a total of +9.
You can also have negative modifiers if your stats are below 10. A character with 6 CHA will have a -2 modifer, for example.
The exact formula for working out modifiers is:
(Ability Score - 10) / 2, and is rounded down.
These modifiers are what apply to your AB, Skill checks, AC, etc.
For example, A 6th level figter has a Base Attack Bonus of +6. If he also has 16 STR (A modifier of +3), that modifier gets added to his Attack Bonus, giving a total of +9.
You can also have negative modifiers if your stats are below 10. A character with 6 CHA will have a -2 modifer, for example.
The exact formula for working out modifiers is:
(Ability Score - 10) / 2, and is rounded down.
Last edited by Jonezie on Thu Nov 17, 2005 1:29 pm, edited 1 time in total.
- Garumn
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Thanks, so is it added to the total, say i have Int 20 on my char screen, do i potentially have 25 Int then?
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- Garumn
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And how do I know which modifier applys to which skill, ability?
Thanks a lot
Thanks a lot
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- Jonezie
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No. The modifiers do not apply to the Abilities themselves - only the things that depend on the abilities. INT 20 (Modifier +5) will give you bouses to:Garumn wrote:Thanks, so is it added to the total, say i have Int 20 on my char screen, do i potentially have 25 Int then?
- Saving throw DCs for your wizard spells
- Extra wizard spells/day
- Skill Bonuses
- Saving throw DCs for assasin's death attack
- Probably some other stuff I'm forgetting
The stat that modifies each skill is listed in the skill description on the character sheet.
- Fire Monkey
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No, if you have an Int of 20 then you have a Modifier of +5. This doesn't mean it modifies your Int score, it means that anything you do involving a check against Int (i.e. skills involving Int, saving throw DC's for spells cast by mages etc.) has +5 added to it. So say you have 5 ranks in Spellcraft, as its an Int based skill your operational score will be 5 (your skill ranks) + 5 (your ability modifier) = 10 points in Spellcraft.
To find out which skills relate to which ability look under their descriptions in the handbook or IG.
To find out which skills relate to which ability look under their descriptions in the handbook or IG.
- Dirk Cutlass
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- KaiRal Windspar
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All characters add the bonuses the ability scores give you to the following:
Strength:
- Attack Bonus with Melee Weapons
- Damage to Melee Attacks and Mighty ranged weapons (weapon will say 'Might +X)
- Skills that are based on Strength.
- Carrying weight.
Dexterity:
- Armour Class (As limited by Armour type)
- Reflex Saving Throw
- Ranged Attack Bonus
- Weapon Finess weapons (small size, and weapons specifically listed in the feat description)
- Initiative Bonus
- Dexterity Based Skills (Tumble, Hide, Move Silently, etc)
Constitution:
- Hit Points per level
- Fortitude Save
- Skills Based on Constitution
Wisdom:
- Willpower Saves
- Wisdom Based Skill (Heal, Listen, Spot, etc.)
Inteligence:
- Skill Points per level
- Int Based Skills
Charisma:
- Charisma based Skills (Use Magic Device, Persuade, Perform, etc.)
Beyond that, it's based on a class by class basis what each ability score is for.
Strength:
- Attack Bonus with Melee Weapons
- Damage to Melee Attacks and Mighty ranged weapons (weapon will say 'Might +X)
- Skills that are based on Strength.
- Carrying weight.
Dexterity:
- Armour Class (As limited by Armour type)
- Reflex Saving Throw
- Ranged Attack Bonus
- Weapon Finess weapons (small size, and weapons specifically listed in the feat description)
- Initiative Bonus
- Dexterity Based Skills (Tumble, Hide, Move Silently, etc)
Constitution:
- Hit Points per level
- Fortitude Save
- Skills Based on Constitution
Wisdom:
- Willpower Saves
- Wisdom Based Skill (Heal, Listen, Spot, etc.)
Inteligence:
- Skill Points per level
- Int Based Skills
Charisma:
- Charisma based Skills (Use Magic Device, Persuade, Perform, etc.)
Beyond that, it's based on a class by class basis what each ability score is for.
~ Yantri
The most futile thing in this world is any attempt, perhaps, at exact definition of character. All individuals are a bundle of contradictions -- none more so than the most capable. -Theodore Dreiser, author (1871-1945)
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The most futile thing in this world is any attempt, perhaps, at exact definition of character. All individuals are a bundle of contradictions -- none more so than the most capable. -Theodore Dreiser, author (1871-1945)
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- gwydion2
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You can examine your skill list on the character sheet in game to see which skill is based on which ability. The skill levels listed will give your total bonus from skill levels and stats. The same applies to the weapon you have equiped.
You can see all the skills and attack bonuses change as you equip different weapons or use items and spells that change your stats.
You can see all the skills and attack bonuses change as you equip different weapons or use items and spells that change your stats.
- Garumn
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Thx a lot!:) do you know a good internet resource where the other aspects are alss explained? thx
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- Dirk Cutlass
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This is a definitive guide for the version 3.0 of the DnD rules, on which NWN is sort of based.Garumn wrote:Thx a lot!:) do you know a good internet resource where the other aspects are alss explained? thx
http://www.opengamingfoundation.org/srd.html
It's not all that readable, but it is all there.
Also, don't forget your manual. If you don't have a paper copy to hand then the PDFs are all in your NWN installation (under the folder "doc").