NWN2 Toolset article
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Playing as: Sir Douglas Hope of Gorethar, old school paladin | Krator Blackfist, gold mage | Warren, half nymph barbarian
- Buddha
- Head of Development
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Sounds somewhat interesting, but I think this (from the single player campaign, evidently) will have to be "un-fekked" immediately:

Ah, alignment. So much fun.The world won't change substantially around you, but the game's reaction to you will owe a lot to your alignment ... Meanwhile, the devs' fastidiousness on the issue of alignment even goes as far as the livestock. Chickens, deer and other harmless animals roam around - is it specifically evil to kill them? Baudoin laughs and says they're talking about it, and one of the biggest questions in that tiny area of the game is whether it's "evil" to kill a dying pet?

- Pathos Street
- King of Avlis Charades
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- Lafferty
- Scholar
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What is meant is that nwn2 will have a nwnish tileset approach for indoor areas. The tiles themselves are emtpy - no furniture baked into the tile - so you place all that stuff yiourself via placeables.Pathos Street wrote:Uh... pre-fabricated?Head indoors and you can position everything where you want it rather than having to rely on pre-fabricated areas
Tool for crafters Do you want some human to your salt? nomanisanisland.monolar.de
- MondoPotato
- Sage
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No kiddingJollyOrc wrote:yummy....Most of everything can be modified to a certain extent on the right side of the screen. Spawn a pit fiend for example and you can alter his height and hitpoints.
The ozone layer or cheese in a spray can... don't make me choose.
Never be afraid to try something new. A lone amateur built the Ark, a large group of professionals built the Titanic
Never be afraid to try something new. A lone amateur built the Ark, a large group of professionals built the Titanic
- Lafferty
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quite blurry but i thought i'd share it


Tool for crafters Do you want some human to your salt? nomanisanisland.monolar.de