Divine Power and attacks per round

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Lucien
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Divine Power and attacks per round

Post by Lucien » Thu Jan 06, 2005 6:35 pm

While I'm asking questions....

My understanding is that rogues and clerics can have a maximum of 3 attacks per round (if this is incorrect, and they are not restricted thusly, the rest of this post is moot). The spell Divine Power gives you the equivalent of FTR BAB for your CL levels. So to use a specific example:

CL 8 BAB = +6

Rogue 11 BAB = +8

Total BAB = +14, which means 3 attacks per round.

Now, if this character were to cast Divine Power, the equation would become:

FTR 8 BAB = +8

Rogue 11 BAB = +8

Total BAB = +16

Does this mean that for the duration of the spell, the PC does in fact get 4 attacks per round, even though he/she has no natural FTR levels?

Thanks.
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Rhissaerk Jalesh
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Post by Rhissaerk Jalesh » Thu Jan 06, 2005 6:37 pm

Yes, it will give you extra attacks per round.

It doesn't stop at 4 either. I don't claim to understand how divine power works, but if Rhissaerk is under the effect of divine power it gives him 2 additional attacks, and he already has 4 naturally.
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Post by Fire Monkey » Thu Jan 06, 2005 6:39 pm

Yes, whilst under the influence of the spell you use the fighters BAB table for your level. This does just give you a fighters AB but their BAB so you get the extra attack per round as well.

AFAIK it seems there is also something wrong with the spell as if a lvl 20 fighter takes a potion casting divine power they still get an addition to there BAB even though it shouldn't make any difference.
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Re: Divine Power and attacks per round

Post by Serineth Swiftpaw » Thu Jan 06, 2005 6:40 pm

Lucien wrote:While I'm asking questions....

My understanding is that rogues and clerics can have a maximum of 3 attacks per round (if this is incorrect, and they are not restricted thusly, the rest of this post is moot). The spell Divine Power gives you the equivalent of FTR BAB for your CL levels. So to use a specific example:

CL 8 BAB = +6

Rogue 11 BAB = +8

Total BAB = +14, which means 3 attacks per round.

Now, if this character were to cast Divine Power, the equation would become:

FTR 8 BAB = +8

Rogue 11 BAB = +8

Total BAB = +16

Does this mean that for the duration of the spell, the PC does in fact get 4 attacks per round, even though he/she has no natural FTR levels?

Thanks.
Yes. You get the fighters BAB which includes the AB and attacks per round. Not sure why Rhiss would get more attacks though. But that shouldn't be possible. Divine Power is caster only, it cant be cast on other people.
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Post by Lucien » Thu Jan 06, 2005 6:41 pm

Rhissaerk Jalesh wrote:Yes, it will give you extra attacks per round.

It doesn't stop at 4 either. I don't claim to understand how divine power works, but if Rhissaerk is under the effect of divine power it gives him 2 additional attacks, and he already has 4 naturally.
That's very curious, since you have no Cleric levels. Perhaps it transforms your Rogue BAB to FTR BAB? But a boost of 2 per round? Don't get that.
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Post by Fire Monkey » Thu Jan 06, 2005 6:41 pm

Rhissaerk Jalesh wrote:Yes, it will give you extra attacks per round.

It doesn't stop at 4 either. I don't claim to understand how divine power works, but if Rhissaerk is under the effect of divine power it gives him 2 additional attacks, and he already has 4 naturally.
Thats entirely wrong. If you have 4 attacks per round you shouldn't be able to get anymroe unless hasted or dual wielding. Seems the divinie presence potions/ divine power might be bugged. You should report it in the bug forums.
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Post by Fire Monkey » Thu Jan 06, 2005 6:42 pm

Lucien wrote:
Rhissaerk Jalesh wrote:Yes, it will give you extra attacks per round.

It doesn't stop at 4 either. I don't claim to understand how divine power works, but if Rhissaerk is under the effect of divine power it gives him 2 additional attacks, and he already has 4 naturally.
That's very curious, since you have no Cleric levels. Perhaps it transforms your Rogue BAB to FTR BAB? But a boost of 2 per round? Don't get that.
It doesnt matter whether you have cleric levels or not, it just gives you a fighters BAB. That means that a lvl 20 mage with a 10 BAB will go from two to four attacks per round when using a divince presence potion.
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Post by Lucien » Thu Jan 06, 2005 6:45 pm

Fire Monkey wrote:
Lucien wrote:
Rhissaerk Jalesh wrote:Yes, it will give you extra attacks per round.

It doesn't stop at 4 either. I don't claim to understand how divine power works, but if Rhissaerk is under the effect of divine power it gives him 2 additional attacks, and he already has 4 naturally.
That's very curious, since you have no Cleric levels. Perhaps it transforms your Rogue BAB to FTR BAB? But a boost of 2 per round? Don't get that.
It doesnt matter whether you have cleric levels or not, it just gives you a fighters BAB. That means that a lvl 20 mage with a 10 BAB will go from two to four attacks per round when using a divince presence potion.
Oh, so if you're multiclassed, it actually turns ALL your levels into FTR levels for the purpose of BAB?
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Post by Fire Monkey » Thu Jan 06, 2005 6:48 pm

Lucien wrote:
Fire Monkey wrote:
Lucien wrote:
Rhissaerk Jalesh wrote:Yes, it will give you extra attacks per round.

It doesn't stop at 4 either. I don't claim to understand how divine power works, but if Rhissaerk is under the effect of divine power it gives him 2 additional attacks, and he already has 4 naturally.
That's very curious, since you have no Cleric levels. Perhaps it transforms your Rogue BAB to FTR BAB? But a boost of 2 per round? Don't get that.
It doesnt matter whether you have cleric levels or not, it just gives you a fighters BAB. That means that a lvl 20 mage with a 10 BAB will go from two to four attacks per round when using a divince presence potion.
Oh, so if you're multiclassed, it actually turns ALL your levels into FTR levels for the purpose of BAB?
Exactly, it gives you the fighter BAB of a fighter the same character level as you. At least I am pretty sure thats what it does.
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Rhissaerk Jalesh
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Post by Rhissaerk Jalesh » Thu Jan 06, 2005 6:59 pm

Rhissaerk can use divine power through scrolls, or the potions of divine presence that are sold that anyone can use.

I'll go report it, anyway.
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Post by Lucien » Thu Jan 06, 2005 7:05 pm

Fire Monkey wrote:
Lucien wrote:
Fire Monkey wrote:
Lucien wrote:
Rhissaerk Jalesh wrote:Yes, it will give you extra attacks per round.

It doesn't stop at 4 either. I don't claim to understand how divine power works, but if Rhissaerk is under the effect of divine power it gives him 2 additional attacks, and he already has 4 naturally.
That's very curious, since you have no Cleric levels. Perhaps it transforms your Rogue BAB to FTR BAB? But a boost of 2 per round? Don't get that.
It doesnt matter whether you have cleric levels or not, it just gives you a fighters BAB. That means that a lvl 20 mage with a 10 BAB will go from two to four attacks per round when using a divince presence potion.
Oh, so if you're multiclassed, it actually turns ALL your levels into FTR levels for the purpose of BAB?
Exactly, it gives you the fighter BAB of a fighter the same character level as you. At least I am pretty sure thats what it does.
Wow. Thanks. You just made me very happy indeed. :twisted:
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Post by WrathOG777 » Thu Jan 06, 2005 8:50 pm

here is what it seems to do to me.

It gives you a bonus compared to your lvl vs a fighter of your lvl, an extra attack, 1hp/lvl, and your str to 18 regaurdless of other negatives.

So, if you are 20th lvl... you get +1 attack, +5 bab, +20hp and 18 str. It does not matter what class you are. So rhis gets extra attack even though he is a fighter useing a potion.

AND it does not seem to stop for epic. So if you are 40th. You get +1 attack, +10 bab, +40hp and 18str.

That is my opinion, not nessasarily anyone else's opinon, might just be, but that would be a coincodence, and damnit, sometimes the crap I write is not even my opinion either.
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Post by Lucien » Thu Jan 06, 2005 8:53 pm

WrathOG777 wrote:here is what it seems to do to me.

It gives you a bonus compared to your lvl vs a fighter of your lvl, an extra attack, 1hp/lvl, and your str to 18 regaurdless of other negatives.

So, if you are 20th lvl... you get +1 attack, +5 bab, +20hp and 18 str. It does not matter what class you are. So rhis gets extra attack even though he is a fighter useing a potion.

AND it does not seem to stop for epic. So if you are 40th. You get +1 attack, +10 bab, +40hp and 18str.
Golly. Guess I'll have to kiss my gimpy days goodbye in a few levels.

Thanks, Wrath.
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Post by WrathOG777 » Thu Jan 06, 2005 8:57 pm

Lucien wrote: Golly. Guess I'll have to kiss my gimpy days goodbye in a few levels.

Thanks, Wrath.
Bwahahaha! *tears up*

That is my opinion, not nessasarily anyone else's opinon, might just be, but that would be a coincodence, and damnit, sometimes the crap I write is not even my opinion either.
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Post by Fire Monkey » Thu Jan 06, 2005 9:15 pm

WrathOG777 wrote:here is what it seems to do to me.

It gives you a bonus compared to your lvl vs a fighter of your lvl, an extra attack, 1hp/lvl, and your str to 18 regaurdless of other negatives.

So, if you are 20th lvl... you get +1 attack, +5 bab, +20hp and 18 str. It does not matter what class you are. So rhis gets extra attack even though he is a fighter useing a potion.

AND it does not seem to stop for epic. So if you are 40th. You get +1 attack, +10 bab, +40hp and 18str.
So essentially it is broken. A fighters BAB increase should stop at lvl 20 so Divine Power is actually giving you the fighters bonus to its AB not its BAB. Damned clerics :evil: .
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Post by WrathOG777 » Thu Jan 06, 2005 9:20 pm

hey, it works even funnier then I mentioned. For example, rhis says he gets +2 attacks, not sure how that is happening.

We would have to get someone do avlis spell code to give us the lowdown of just how screwed up it is.

That is my opinion, not nessasarily anyone else's opinon, might just be, but that would be a coincodence, and damnit, sometimes the crap I write is not even my opinion either.
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Post by Lucien » Thu Jan 06, 2005 9:26 pm

WrathOG777 wrote:hey, it works even funnier then I mentioned. For example, rhis says he gets +2 attacks, not sure how that is happening.

We would have to get someone do avlis spell code to give us the lowdown of just how screwed up it is.
My guess is that it's transforming Rhiss's non-FTR levels into BAB, ignoring the 4 attacks/round ceiling imposed by the engine, and giving him an additional attack per round.

But is it possible that I, however, could legitimately get seven attacks/round at level 16 when casting the spell:

4 for the FTR BAB, 1 for dual wield, 1 for Improved 2-weapon, 1 for the bonus attack mentioned above.

If so, that's just wrong. Very, very wrong. :twisted:
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Post by WrathOG777 » Thu Jan 06, 2005 9:29 pm

Lucien wrote:
WrathOG777 wrote:hey, it works even funnier then I mentioned. For example, rhis says he gets +2 attacks, not sure how that is happening.

We would have to get someone do avlis spell code to give us the lowdown of just how screwed up it is.
My guess is that it's transforming Rhiss's non-FTR levels into BAB, ignoring the 4 attacks/round ceiling imposed by the engine, and giving him an additional attack per round.

But is it possible that I, however, could legitimately get seven attacks/round at level 16 when casting the spell:

4 for the FTR BAB, 1 for dual wield, 1 for Improved 2-weapon, 1 for the bonus attack mentioned above.

If so, that's just wrong. Very, very wrong. :twisted:
You got to have that part all on your own. So, no in your case i beleive.

That is my opinion, not nessasarily anyone else's opinon, might just be, but that would be a coincodence, and damnit, sometimes the crap I write is not even my opinion either.
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Post by Lucien » Thu Jan 06, 2005 9:31 pm

WrathOG777 wrote:
Lucien wrote:
WrathOG777 wrote:hey, it works even funnier then I mentioned. For example, rhis says he gets +2 attacks, not sure how that is happening.

We would have to get someone do avlis spell code to give us the lowdown of just how screwed up it is.
My guess is that it's transforming Rhiss's non-FTR levels into BAB, ignoring the 4 attacks/round ceiling imposed by the engine, and giving him an additional attack per round.

But is it possible that I, however, could legitimately get seven attacks/round at level 16 when casting the spell:

4 for the FTR BAB, 1 for dual wield, 1 for Improved 2-weapon, 1 for the bonus attack mentioned above.

If so, that's just wrong. Very, very wrong. :twisted:
You got to have that part all on your own. So, no in your case i beleive.
Ah, so it's the AB that should be raised, not the BAB? That makes perfect sense.

EDIT: Wait, the spell description says it raises your BAB to a fighter of the same level. That should increase attacks/round accordingly, no?
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Post by WrathOG777 » Thu Jan 06, 2005 9:36 pm

a 20 cleric/ranger would, on the on the other hand, have the 7 you speak of.

That is my opinion, not nessasarily anyone else's opinon, might just be, but that would be a coincodence, and damnit, sometimes the crap I write is not even my opinion either.
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Post by WrathOG777 » Thu Jan 06, 2005 9:37 pm

it is just the bab that should be raised,

but all that fucked up shit that actualy happens.

That is my opinion, not nessasarily anyone else's opinon, might just be, but that would be a coincodence, and damnit, sometimes the crap I write is not even my opinion either.
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Post by Arandil » Thu Jan 06, 2005 9:38 pm

Rhiss will of course stop using it now won't ya mate :wink: He doesn't need 6 attacks around, he's pretty mean with just 4!
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Post by Nob » Thu Jan 06, 2005 9:40 pm

Divine Power
Evocation
Level: Clr 4, War 4
Components: V, S, DF
Casting Time: 1 standard action
Range: Personal
Target: You
Duration: 1 round/level
Calling upon the divine power of your patron, you imbue yourself with strength and skill in combat. Your base attack bonus becomes equal to your character level (which may give you additional attacks), you gain a +6 enhancement bonus to Strength, and you gain 1 temporary hit point per caster level.
Seems to have been made without epic levels in mind.
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Post by Lucien » Thu Jan 06, 2005 9:43 pm

WrathOG777 wrote:it is just the bab that should be raised,

but all that fucked up shit that actualy happens.
Gotcha. So that's the bug. It should just be your BAB regarding the bonus to hit, not attacks/round. So my cleric/rogue should never have more than 3/round as a factor of his BAB, but because the spell is borked, he will.

On the other hand, when it's fixed, I would have 3 plus 1 plus 1 plus 1, and quaffing a potion of speed would give me my 7. Right?

Thanks for sticking with me on this one. I am dense with all this stuff.
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Post by Nob » Thu Jan 06, 2005 9:46 pm

No, since it's BAB, you should get the additional attack benefits of it.

Hence a cleric/rogue should of a combined total character level higher than 16 should have 4 attacks as their total character level becomes their BAB.(Essentially the're put on the fighter chart.)
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