1.65 beta is out!

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4x4_Ender
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Post by 4x4_Ender » Tue Dec 07, 2004 8:20 pm

- Another change to AOO behavior. You will no longer take an AOO while you are using a healing kit.
Didnt this always happen? You didnt instigate an AOO when using a kit? Shouldnt the fix be that it DOES instigate an AOO??

My favorite fix:
- Damage Shields (e.g. Mestil's Acid Sheath ) now affect the melee attacker when the attacker hits the creature that has a damage shield (rather than only when they damage the shielded creature).
This is how it should work. Now, if you have your premonition or greater stoneskin up along with acid sheath, the attacker will take the appropriate dmg from acid sheath even though you take none. Actually makes the spell usefull!!!
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Post by Enverex » Tue Dec 07, 2004 8:25 pm

4x4_Ender wrote:
- Another change to AOO behavior. You will no longer take an AOO while you are using a healing kit.
Didnt this always happen? You didnt instigate an AOO when using a kit? Shouldnt the fix be that it DOES instigate an AOO??
I think it means when you have them queued to use, your character no-longer decides to stop healing and start attacking things if an AOO presents itself.
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Post by Emprod » Tue Dec 07, 2004 8:28 pm

Yeah, what Env said.

God I hate dying because I'm surrounded by dipshit archers and can't drink a potion nor use a kit.
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Post by 4x4_Ender » Tue Dec 07, 2004 8:30 pm

Enverex wrote:
4x4_Ender wrote:
- Another change to AOO behavior. You will no longer take an AOO while you are using a healing kit.
Didnt this always happen? You didnt instigate an AOO when using a kit? Shouldnt the fix be that it DOES instigate an AOO??
I think it means when you have them queued to use, your character no-longer decides to stop healing and start attacking things if an AOO presents itself.
Oh, well thats lame. The fix should really be that anything in combat with you gets an AOO when using one, just like potions. Ah well.... guess bioware cant make all the right descisions.
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Post by Emprod » Tue Dec 07, 2004 8:37 pm

Wrapping a wound in a bandage while in fullplate with a towershield in one hand and a sword in the other , as I'm being swung and shot at should be hard? Fek joo.

(yeah they suck but while they work I'll use them)
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Post by 4x4_Ender » Tue Dec 07, 2004 8:43 pm

Emprod wrote:Wrapping a wound in a bandage while in fullplate with a towershield in one hand and a sword in the other , as I'm being swung and shot at should be hard? Fek joo.

(yeah they suck but while they work I'll use them)
:lol:
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Post by Rhissaerk Jalesh » Tue Dec 07, 2004 9:07 pm

Well, part of me is sad to see super evil IKD go away. But at the same time this is an improvement and the feat won't be overpowered anymore. Still a very good feat, however. But I'll miss my IKD spam...*sniff*
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Post by Vichan Lyonsen » Tue Dec 07, 2004 9:16 pm

Just to add the IMPOSSIBLY OBVIOUS.... :lol:

DO NOT UPGRADE TO THIS OR ANY OTHER PATCH BEFORE THE TEAM SAYS SO... beta or not
I'm embracing my inner curmudgeon.

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Post by 4x4_Ender » Tue Dec 07, 2004 9:18 pm

Vichan Lyonsen wrote:Just to add the IMPOSSIBLY OBVIOUS.... :lol:

DO NOT UPGRADE TO THIS OR ANY OTHER PATCH BEFORE THE TEAM SAYS SO... beta or not
*waits for the inevitable 10 posts asking if they should upgrade even after this statement*
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Re: 1.65 beta is out!

Post by Liartes » Tue Dec 07, 2004 9:59 pm

- Fixed "On Hit: Sleep" item property, so that it works again.
*evil chuckle*
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Post by Mistcaller » Wed Dec 08, 2004 3:53 pm

Hey, can somebody point me to the source link of that list?
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Post by Snow » Wed Dec 08, 2004 4:18 pm

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Post by Aradan Kir » Wed Dec 08, 2004 4:24 pm

Vichan Lyonsen wrote:Just to add the IMPOSSIBLY OBVIOUS.... :lol:

DO NOT UPGRADE TO THIS OR ANY OTHER PATCH BEFORE THE TEAM SAYS SO... beta or not
I just updated ... now it doesn't work ... please can you come round and fix it for me?
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Post by Vichan Lyonsen » Wed Dec 08, 2004 4:47 pm

Aradan Kir wrote:
Vichan Lyonsen wrote:Just to add the IMPOSSIBLY OBVIOUS.... :lol:

DO NOT UPGRADE TO THIS OR ANY OTHER PATCH BEFORE THE TEAM SAYS SO... beta or not
I just updated ... now it doesn't work ... please can you come round and fix it for me?
sure, expect me about the time that temperatures become more temperate in HADES
I'm embracing my inner curmudgeon.

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Post by Nightshade » Wed Dec 08, 2004 5:23 pm

I've always found Hades to be quite nice, particularly at this time of year. If you find yourself a little cold, stir up some trouble with locals. A few rounds of sparring should warm you up alright. :wink:
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Post by Dirk Cutlass » Tue Dec 14, 2004 10:21 am

Just looked at this list again now that the proper version is out. There is some real good stuff on this! :D

Some of my favouites...
Slight change of behavior for Attacks Of Opportunity. Now if have an invisibility effect applied (e.g. Invisibility, Sanctuary) you will no longer make attacks of opportunity.

Whirlwind attack will no longer leave you stuck in combat mode after using it. You will now also try to reaquire your original target after a Whirlwind attack (may not succeed if your target is now dead or gone).

Fixed an issue with size modifiers affecting your attack bonus when making Knockdown attacks. The size modifiers now only affect the opposed roll to resist the Knockdown attack.

Fixed some issues where the Darkness spell, when combined with Ultravision/True Seeing, could under specific circumstances incorrectly make you blind when your Ultravision/True Seeing wore off.
But this one is odd X:|
Another change to AOO behavior. You will no longer take an AOO while you are using a healing kit.
Firstly, I didn't think you got an AoO in the current version anyway (last time I tried it that was the case). But if there is a fix, surely it would be to make it do an AoO (I mean trying to bandage yourself in combat - come on !!!)


This one is bad for my fighter, but good for mages (when I had a mage, this was a real pain - as the harder you were to hit, the more useless the shield spells became. In fact my mage used to take off armor braces and stuff so things could hit him!)
Damage Shields (e.g. Mestil's Acid Sheath ) now affect the melee attacker when the attacker hits the creature that has a damage shield (rather than only when they damage the shielded creature).
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Post by Enverex » Tue Dec 14, 2004 10:53 am

Slight change of behavior for Attacks Of Opportunity. Now if have an invisibility effect applied (e.g. Invisibility, Sanctuary) you will no longer make attacks of opportunity.
I don't understand this one, if they still show in the game engine (i.e. hear them) why can't you take an AOO against them?[/quote]
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Post by Rhissaerk Jalesh » Tue Dec 14, 2004 10:58 am

I believe they mean if you ARE invisible you won't take an AoO against enemies. Which is a lifesaver, literally.
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Post by Enverex » Tue Dec 14, 2004 11:04 am

Rhissaerk Jalesh wrote:I believe they mean if you ARE invisible you won't take an AoO against enemies. Which is a lifesaver, literally.
OOOOoohhh, I'm such a tit, I thought it said if "THEY" have the effect, not you. :wink: :roll:

Thanks for that.
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Post by Khaelindra » Tue Dec 14, 2004 11:07 am

Dirk Cutlass wrote: But this one is odd X:|
Another change to AOO behavior. You will no longer take an AOO while you are using a healing kit.
Firstly, I didn't think you got an AoO in the current version anyway (last time I tried it that was the case). But if there is a fix, surely it would be to make it do an AoO (I mean trying to bandage yourself in combat - come on !!!)
My first read as well, and Ender's...however Enverex already gave the answer in the above posts as well...
Enverex wrote:I think it means when you have them queued to use, your character no-longer decides to stop healing and start attacking things if an AOO presents itself.
so it should have been written down as "You will no longer make an AOO while you are using a healing kit."


Which is GREAT!!!!!!!!! :D :D :D


While we're being happy by the way...
- Druid's elemental shape can no longer be dispelled (nw_s2_elemshape.nss).
*does happy dance*

:D :D :D :D :D :D :D :D :D :D :D :D :D

Finally no longer having my shifting dispelled like it was some ordinary magic trick! :twisted:
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Post by Midknight » Wed Dec 15, 2004 4:30 am

Damage Shields (e.g. Mestil's Acid Sheath ) now affect the melee attacker when the attacker hits the creature that has a damage shield (rather than only when they damage the shielded creature).
Finally, the way it should work.
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Post by KilrathiSly » Wed Dec 15, 2004 1:53 pm

Fire Monkey wrote:No fix for disarm :cry: .
I second that

Very bad

:(
When you break it...Fix it, if its working, don't touch it !
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