Post
by Starslayer_D » Fri Nov 12, 2004 3:17 pm
Power attack and cleave I do recomend.
Adding some dmg to each hit against a foe you hit anyway is allways nice, and it helps dealing with DR.
And Cleave simply gives you an extra swing each time you kill a foe, wich adds up.
My current fighter on Abyss (very low item environement) has the following feats at lvl 12 (set up for WM):
Power attack, cleave, Dodge, Expertise, mobility, imp. critical greatsword, Specialisation greatsword, Spring Attack, Toughness, Weapon focus greatsword, Whirlwind Attack, Knockdown and Imp Knockdown.
Knockdown is primarely defensive, as it prevents counterattacks;
Toughness and high con give her some HP;
Expertise: A must (AC including plate and tower shield, +1 eauipment: 29). Quite a few foes hit that with ease. Contemplating Imp Expertise for that reason.
Power attack does help to deal with a Vrocks DR of 20, as with the 5 pts of powerattack, one deals 2d6 + 6 (Str) +1 weapon + 5 powerattack dmg, and gets through even without a critical.
Next feats to contemplate: Blindfight, Called shot, Imp Expertise
Imp Power attack I may conside when I reach levels above 20... before that, the BAB is too low to make hitting possible using it.
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