AC an custom characters
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- begnar
- Apprentice Scholar
- Posts: 563
- Joined: Mon Mar 24, 2003 8:25 pm
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AC an custom characters
Character : Half ogre
Class : Barbarian 9 / Fighter 2
Dex Base : 16 --> Mod --> +3
Armor : Mithral Splint armor, base 6Ac, max dex+1,+4 ac armor modifier
other AC-increasing items : Only Ammy natural armor +2.
Si i think i should get 6base + 1dex + 4 Bonus =11 by wearing my armor
It only adds 9 --> Where did i make the mistake while calculating ?
Class : Barbarian 9 / Fighter 2
Dex Base : 16 --> Mod --> +3
Armor : Mithral Splint armor, base 6Ac, max dex+1,+4 ac armor modifier
other AC-increasing items : Only Ammy natural armor +2.
Si i think i should get 6base + 1dex + 4 Bonus =11 by wearing my armor
It only adds 9 --> Where did i make the mistake while calculating ?
- girlysprite
- Elder Sage
- Posts: 3659
- Joined: Mon Apr 12, 2004 2:38 pm
- Location: In my little pony ranch
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the size bonus arent shown on the charscreen, because that depends on the enemy you are fighting. My halfling gets a bonus when he fights humans, but not when he fights mice...
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<Dimotane> I think deep down, when we're honest with ourselves... we're all a pregnant male elf.
<Dimotane> I think deep down, when we're honest with ourselves... we're all a pregnant male elf.
If it's anything like PnP, the size bonuses should be shown on the charscreen, and have absolutely nothing to do with the size of the enemy you're fighting. Sure, the relative bonus/penalty changes, but the raw numbers are constant.girlysprite wrote:the size bonus arent shown on the charscreen, because that depends on the enemy you are fighting. My halfling gets a bonus when he fights humans, but not when he fights mice...
Your halfling gets +1 to AC and +1 to hit. A mouse, if it's small, also gets +1 to AC and +1 to hit. Meaning the bonuses cancel each other out. If it were tiny, it'd get +2 to AC and +2 to hit, so relative to you, it'd have a +1 AC and +1 to hit; that doesn't, however, change what the raw number is.
That is, if it's anything like PnP. And I think it'd be weird to program a script to check size when you could do it much more simply by just giving bonuses/penalties based on size.
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