Armor Class and attack rolls

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Midknight
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Post by Midknight » Wed Sep 22, 2004 2:40 am

Besides, what are you doing as a monk taking the hits? Let one of the tin cans with the big clunky weapons take them for you. :P
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The Vagrant
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Post by The Vagrant » Wed Sep 22, 2004 10:49 pm

Moredo wrote:
You shouldn't take Circle Kick because it is a horrible piece of bad coding. The entire feat is bugged, you end up loosing one attack per round and 9 times out of 10 it leaves you flat footed, that means good bye dex ac, wis ac and dodge ac.
Well, that was great news to read. I have already took circle kick. So, that being said, I wonder what would be the wiser choice str, wis, or stick with dex? Or maybe I should just run around in circles with monk speed or hide behind tin cans like Midnight stated. Owell, coulda's and shoulda's. Still fun as hell to play him.
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Midknight
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Post by Midknight » Thu Sep 23, 2004 12:15 am

Depends on what you've got. You can always just not use circle kick... i think. Haven't played a monk myself.

You don't lose the WIS bonus from being flatfooted, though, just the DEX. If you're going for a DEX monk, just stick with it, IMO. It would be worse to try and reverse the character midway. Or... just hide behind the tin cans. That always works. :P
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The Vagrant
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Post by The Vagrant » Thu Sep 23, 2004 12:33 am

Midknight wrote:
Depends on what you've got. You can always just not use circle kick... i think. Haven't played a monk myself.
Nope, unless someone knows something I dont, circle kick is automatic similar to cleave. I now know what Moredo was talking about and explains why Ive been getting smacked around so much. Its great if you got lesser enemies around you, but get a few stags to surround you and your ass is grass. I just read the bugs about circle kick and Im kicking myself right now. Something I should have done before I took the freaking feat. It is just great when your surronded by creatures and your monk circle kicks something beyond his attack range and then your monk is left standing there twidling his thumbs. And to think I just made 10th level and I took the freaking feat at 9th. Owell, if anybody knows how to get around circle kick let me know. Is it possible to remove a buggy feat. At this point, I wouldnt care If I got a replacement for the circle kick.
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Post by Comick » Thu Sep 23, 2004 1:43 am

The Vagrant wrote:Is it possible to remove a buggy feat. At this point, I wouldnt care If I got a replacement for the circle kick.
You might try to ask a DM to delevel your character in order for him to be able to select another feat and then bring your character back to its current level. Just try to page a DM next time you'll be online. Good luck ! :)
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Alric
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Post by Alric » Thu Sep 23, 2004 7:21 am

Moredo wrote: it leaves you flat footed, that means good bye dex ac, wis ac and dodge ac.
When flat footed you loose dodge ac including ac from tumble. If you don't have uncanny dodge you loose dex ac as well but you never loose wis ac.
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