CEP Preview

Moderator: Event DM

Post Reply
User avatar
Lafferty
Scholar
Posts: 1129
Joined: Tue Feb 11, 2003 5:08 pm
Location: look at my hands... they are HUGE. And they cant touch themselves...
Contact:

CEP Preview

Post by Lafferty » Thu Feb 19, 2004 12:09 am

uuh...

check this out!

http://nwn.bioware.com/players/cep.html

what i really am interested in is this
Two new dynamic creatures suitable for PCs: the Wemic and the Brownie.
And the other is really neat too....

... by posting this i dont mean avlis has to use it - especially since i am sure this beast is dozens of megs in size, but maybe the avlis team finds some interesting stuff in the resource haks for future use.
Tool for crafters Do you want some human to your salt? nomanisanisland.monolar.de
User avatar
Titanium Dragon
Sage
Posts: 2916
Joined: Sun Apr 27, 2003 5:18 pm
Location: Corvallis, OR (GMT - 7)
Contact:

Post by Titanium Dragon » Thu Feb 19, 2004 1:15 am

We already have both those models in our hakpacks.

Really, the following races would be easy to make dynamic models for:

Orcs
Goblins
Bugbears
Hobgoblins
Centaurs

Okay, maybe "easy" isn't the right word for it (more like "time-consuming"), but there is a guide out there for how they made the wemic model, and it would be fairly easy to do the same thing for a centaur. Orcs would probably be pretty similar in body structure to half-orcs, but a bit broader - bugbears even more so. Goblins are pretty close to halflings or gnomes. Hobgoblins pretty similar to humans.

The issue is more one of time than of anything else. Is there anyone willing to put aside so much time to make dynamic character models for the community's use?
Gilkin> ouch. how often do you roll a 20?
Cath> once every 20 rolls?
User avatar
Gimlor
Prince of Bloated Discourse
Posts: 246
Joined: Fri Oct 31, 2003 6:33 pm

Post by Gimlor » Thu Feb 19, 2004 1:39 am

I'm currently workin on making the other special races of avlis Dynamic. It just wasnt as easy as i though it would be. :lol:

There is a dynamic Kobold on the vault now too.
User avatar
Themicles
CoPaP Ambassador
Posts: 2673
Joined: Wed Jan 29, 2003 10:45 pm
Location: Wolverine Lake, MI
Contact:

Post by Themicles » Thu Feb 19, 2004 1:58 am

The dynamic kobold uses mostly halfling body parts... making for a really screwed up looking kobold in the end. I've played with it, and it only looks right when the kobold is wearing a full robe or something of the sort. And yes, I've set the colors like the hak author said. Its not the color that bothers me.

-Themicles
A wise man does not dwell on his past. He learns from it, he grows from it, and then moves ahead into his future.

And some wise words from a wise man. :P
Orleron wrote:You have to excuse Themi. Tact, diplomacy, and softness are not his best traits, but he does not mean anything by his writing. He's a nice guy. You just get used to it after a while because he doesn't seem to learn. :)
User avatar
Titanium Dragon
Sage
Posts: 2916
Joined: Sun Apr 27, 2003 5:18 pm
Location: Corvallis, OR (GMT - 7)
Contact:

Post by Titanium Dragon » Thu Feb 19, 2004 2:44 am

Themicles wrote:The dynamic kobold uses mostly halfling body parts... making for a really screwed up looking kobold in the end. I've played with it, and it only looks right when the kobold is wearing a full robe or something of the sort. And yes, I've set the colors like the hak author said. Its not the color that bothers me.

-Themicles
I've played with that model too on my own. Only looks like a kobold when they're wearing full armor.

One model I DID like though was a dynamic minotaur model I saw. Looked really quite good.
Gilkin> ouch. how often do you roll a 20?
Cath> once every 20 rolls?
User avatar
terryrayc
Sage
Posts: 1990
Joined: Wed Jul 16, 2003 2:46 am
Location: Florida
Contact:

Post by terryrayc » Thu Feb 19, 2004 3:06 am

I do like the other stuff in this....Just look through the pdf

http://nwn.bioware.com/players/cep_Major_Features.pdf

What I like most is Bioware took the best of the best that was out there and put work into fixing problems with them and cleaning things up to make a good collection. And all that is required on the user end is having the cep pack installed, no haks or anything. I like it.
ICQ: 343360492


Image
User avatar
CPU
Team Member; Retired with Honors
Posts: 5161
Joined: Sat Apr 05, 2003 4:27 pm
Location: NY. USA (-4GMT)

Post by CPU » Thu Feb 19, 2004 3:43 am

Bioware wrote:Two new dynamic creatures suitable for PCs: the Wemic and the Brownie.
Titanium Dragon wrote:We already have both those models in our hakpacks.
Um... So when can I get to play a Brownie? :D
Who do I have to pay off, who do I have to sleep with, etc...
User avatar
Themicles
CoPaP Ambassador
Posts: 2673
Joined: Wed Jan 29, 2003 10:45 pm
Location: Wolverine Lake, MI
Contact:

Post by Themicles » Thu Feb 19, 2004 10:39 am

Remember that any player race models, and weapon, shield, armor, or item models, MUST be in the CoPaP and universal haks.
If a world adds any of the above to JUST their world, the moment a player with any of the above portals to another world, theres problems.

With that said, using the CEP isn't necessarily a good idea for those of you who might start crying out for the items in it. Remember that the CEP is built mostly of content thats available seperately on the NWVault (with a few new things added in). Also remember that some people here still play on modems. Adding hundreds of new weapons could bloat the haks to a size thats unmanageable.

And yes, Lafferty, I know you weren't asking for it to be used. But I bet someone will. :P

-Themicles
A wise man does not dwell on his past. He learns from it, he grows from it, and then moves ahead into his future.

And some wise words from a wise man. :P
Orleron wrote:You have to excuse Themi. Tact, diplomacy, and softness are not his best traits, but he does not mean anything by his writing. He's a nice guy. You just get used to it after a while because he doesn't seem to learn. :)
User avatar
Themicles
CoPaP Ambassador
Posts: 2673
Joined: Wed Jan 29, 2003 10:45 pm
Location: Wolverine Lake, MI
Contact:

Post by Themicles » Thu Feb 19, 2004 10:40 am

terryrayc wrote:I do like the other stuff in this....Just look through the pdf

http://nwn.bioware.com/players/cep_Major_Features.pdf

What I like most is Bioware took the best of the best that was out there and put work into fixing problems with them and cleaning things up to make a good collection. And all that is required on the user end is having the cep pack installed, no haks or anything. I like it.
BioWare didn't do this. The Community Expansion Pack team did.

-Themicles
A wise man does not dwell on his past. He learns from it, he grows from it, and then moves ahead into his future.

And some wise words from a wise man. :P
Orleron wrote:You have to excuse Themi. Tact, diplomacy, and softness are not his best traits, but he does not mean anything by his writing. He's a nice guy. You just get used to it after a while because he doesn't seem to learn. :)
Post Reply