Anyone tried this out?

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Lafferty
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Anyone tried this out?

Post by Lafferty » Thu Jan 08, 2004 3:56 pm

Tool for crafters Do you want some human to your salt? nomanisanisland.monolar.de
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tindertwiggy
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Post by tindertwiggy » Thu Jan 08, 2004 4:08 pm

wow. that rocks. I am all for this. But then, I am not the one that would have to make his code work with avlis code.
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Post by choraldances » Thu Jan 08, 2004 7:26 pm

Me like too!
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Post by Daerthe » Thu Jan 08, 2004 7:46 pm

This looks awesome...but do the clothes move properly? I was so excited when I saw a hak with long hair. Except when you laugh it sticks out of your stomach...suddenly it wasn't so cool anymore. If it only looks good when you are standing still what is the point?
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Post by Titanium Dragon » Thu Jan 08, 2004 9:06 pm

It doesn't include the models itself; it is only the code necessary to run the thing as far as I can tell. You would need to link it to the proper models.

I knew someone would do this some day...
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Post by Aloro » Thu Jan 08, 2004 9:19 pm

The idea is to give bigger realism to the clothes used in haks, by means of scripting, so that when you put on a piece of boots, gloves, it castrates, armlets or belt modifies your armor, and when you take off it, happen the same thing, showing this way the appearance of the armor details but realists on your character's team.
:shock: :shock: :shock:
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Post by Titanium Dragon » Thu Jan 08, 2004 9:22 pm

castrates = mistranslation of cloak, apparently
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Post by j5hale3 » Thu Jan 08, 2004 9:32 pm

Gives a whole new meaning to "haks" doesn't it?
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Post by Aloro » Thu Jan 08, 2004 9:56 pm

Titanium Dragon wrote:castrates = mistranslation of cloak, apparently
Yeah, I read the whole thread, and understood the typo, but couldn't get past the mental image... :D

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Post by KinX » Thu Jan 08, 2004 11:51 pm

i read the readme before the comments. Was thinking to myself what kinda sick fool makes a script to castrate PC's? And why? for the love of god WHY?
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