Critical hit damage...

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Teibidh
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Critical hit damage...

Post by Teibidh » Thu Nov 20, 2003 10:23 pm

Are there any modifiers that get added to the damage roll before critical hit effects are calculated or is it strictly base weapon damage that gets the mulitplier?

Greatsword +1 (enhancement) w/ Specialization and +2 Str bonus acheives critical hit.. Would it be (2d6x2)+5 or would the damage bonus from any of the three items add in to it?
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Vanor
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Post by Vanor » Thu Nov 20, 2003 10:28 pm

Ok there's two ways this works. The PnP way, and the NWN way.

In PnP, on a critical hit, all modifers that aren't extra dice damage get mutiplied by the crit modifier.

So lets say you have a +2 long sword, weapon specializlation (+2), +3 from str (total +7), and it does 1d6 fire damage.

On a crit it does 2d8 + 14 + 1d6 fire damage. The enhancement, weapon spec and str bonus all are mutiplied by the x2 modifer.

However in NWN, it actually does 2d8 +14 +2d6 fire damage. NWN includes extra dice in the mutiplier for some reason.
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Post by Reinstag » Fri Nov 21, 2003 1:05 am

It does not add Sneak Attack dice to the critical multiplier though. :D
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Post by Psychopathaway » Fri Nov 21, 2003 3:06 am

Its not actually x2 modified. The damage is rolled twice, thats how you can end up with an odd number. :)
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Post by Vergilius » Fri Nov 21, 2003 3:16 am

Psychopathaway wrote:Its not actually x2 modified. The damage is rolled twice, thats how you can end up with an odd number. :)
thats very true.

In PNP I've done it both ways. Sometimes we roll the dice twice, sometimes we roll the dice once and multiply by two. Most of the time, the DM looks at the player and says, " your call"
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Post by Teibidh » Fri Nov 21, 2003 7:14 am

Yah, sneak attack dice I knew about... Otherwise the entire world would be dual wielding rogues with focus and improved crit in rapier or something.
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Post by Steve H » Fri Nov 21, 2003 1:16 pm

fella on another world once hit me with a crit of over 100.
120 or something.

He used a scythe +5, str bonuses and had taken 19 fighter 1 rogue for the sneak addition.
Savage.

My barb char had 246 hp and he killed her in 4 hits.

*chop* crit
*chop* crit
*chop*
*chop* dead

:roll:
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Post by Spell Singer » Mon Nov 24, 2003 11:10 am

Criticals of over 100 hps with a scythe are not uncommon.

That many criticals in a row is a tad hard to believe but also not impossible (two in a row is a fairly uncommon even when the chance of it is at most 18-20)...2% chance of that occuring probably less given the need to confirm.

But you are talking about in all seriousness fairly unreal (for avlis) combat stats...

That was a +5 Keen Scythe wielded by someone with improved critical.

so...

base damage critical 8d4 (2d4 is the scythes usual damage unless my mind has gone blank on me) so average here is 20 pts.

So then the rest has to come from bonuses...x4

80 hp gives +20: +5 scythe, +15 from other things (probably strength and power attack I would guess). The +1d6 from sneak attacks realy does not play a big role and the character in question wasted a level on it.

Gloknall would often get 105 hp with the scythe but I know the character had a fairly substantially boosted strength... +8 or so (which is +12 as it is a 2-handed weapon) and then +5 from power attack and you are at +17 add in +3 for other things and you are in the realm of 100+ hps when you critical.

It is also worth noting that a paladins smite bonus damage is also multiplied when you critical during the smite.

Divine Favor also gives you boosted damage and that is not trivial at high levels when you have a +5 damage bonus from it and another +5 for power attack or +10 from improved power attack.
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Post by KinX » Wed Nov 26, 2003 12:42 pm

it's pretty rare for me, but every now and then i dish over 100 dmg on a crit. But that's with divine favor which also gets multiplied for an extra 15 dmg.
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Post by Malathyre » Wed Nov 26, 2003 8:34 pm

What about items that have the "Massive Criticals" modifier? Is the extra damage just added in, or is that multiplied, too?
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Post by Baratin Gilden » Thu Nov 27, 2003 1:41 pm

Teibidh wrote:Yah, sneak attack dice I knew about... Otherwise the entire world would be dual wielding rogues with focus and improved crit in rapier or something.
ah hell, why dont they mention such calculations in the manual *storms off to tear up character sheet*
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Post by Liartes » Thu Nov 27, 2003 8:04 pm

Malathyre wrote:What about items that have the "Massive Criticals" modifier? Is the extra damage just added in, or is that multiplied, too?
Can anyone answer that? Curious as well.
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Post by Nob » Thu Nov 27, 2003 8:39 pm

Massive critical damage is just added onto the already multiplied critical figure. At least, from the tests I've done.
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Post by Vroshgrak » Thu Nov 27, 2003 8:41 pm

i dont really understand something though. my scimitar does x2 crits. so all its crits should be an even number. but it often crits for 21 or 23 or 19. any explanation? it does d6+10/11 dmg (depending on the bulls strength)
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Post by Nob » Thu Nov 27, 2003 8:42 pm

I think it's because NWN does the "roll damage twice" route.

So you roll the (1d6+10)+(1d6+10).
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Post by KinX » Thu Nov 27, 2003 11:21 pm

if you have a greataxe that does massive crit 1d4 the actual damage you do with on a crit will be:

3d12 + str modifier x3 + 1d4
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