php status with 1.32

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zigzdnine
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php status with 1.32

Post by zigzdnine » Fri Sep 26, 2003 4:58 am

Okay, so the server status php file is broken now that version 1.32 is out. Has anyone looked into reworking it to make it work? I fiddled around with it a little, but didn't get so very far. I managed to get something that would say if the server was online or not, but that's about it.
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Manuel the White
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Post by Manuel the White » Fri Sep 26, 2003 2:14 pm

Not that I'm aware of. Avlis always waits before upgrading to new versions of NWN for reasons just like this one. They always introduce new bugs. :? 1.32 is no exception.

Maybe Papillion (who coded our Server Status script) will have an idea of what has changed when he gets back.
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Jeff
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Post by Jeff » Fri Sep 26, 2003 8:49 pm

Looks like this is a 'feature' not a bug.

http://nwn.bioware.com/forums/myviewtop ... m=56&sp=15
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Alexandru Stanicu
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Post by Alexandru Stanicu » Sat Sep 27, 2003 1:16 am

its cool by me... sorta kills half of hte problem of server status page being use to gather OOC info.

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Flakey
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Post by Flakey » Mon Oct 06, 2003 3:32 pm

Alexandru Stanicu wrote:its cool by me... sorta kills half of the problem of server status page being use to gather OOC info.

-Alex
I agree with Alex. After a week of having the new server page, I find that its got all you need :-

1) Is the server up?
2) How many people are on.
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Post by Starslayer_D » Mon Oct 06, 2003 6:23 pm

It leasve one big problem: You know someone you need is online, and thus unreachable by MSG, ICQ, PM, etc.

How do you find the person?

That was the reason I loved the old page setup better. You knew where to find someone. Specially DM's....
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Aradan Kir
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Post by Aradan Kir » Mon Oct 06, 2003 6:26 pm

Starslayer_D wrote:You knew where to find someone.
I agree. If possible I would like the page to be expanded to include the character names, but levels / class should be left off for OOC reasons. Mind you, you can find this by logging into the server - so is it worth worrying about?
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Arcsylver
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Post by Arcsylver » Mon Oct 06, 2003 6:41 pm

I like the new setup better because of the fact it doesnt tell who is online


How many times have the servers been crashed because of a mass exodus to a server due to a DM event?
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Alexandru Stanicu
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Post by Alexandru Stanicu » Mon Oct 06, 2003 8:11 pm

Starslayer_D wrote:Specially DM's....
It also allows people to play differently because they know a DM is online... this is why we disabled the DM log in message. (at least to the extent that NWN lets us do so)

-Alex
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