Either way, the concept is the same, spelling is pretty flexible, so call it what you will.

Moderator: Event DM
Oh and several new feats listed...Bards should be happyInfestation of Maggots (Back to Top)
With but a touch, you infest a target with maggot-like creatures. They deal 1d4 points of temporary Constitution damage each round. Each round the subject makes a new Fortitude save. The spell ends if the target succeeds at its saving throw.
Caster Level(s): Druid 3
Innate Level: 3
School: Necromancy
Descriptors: Disease
Components: Verbal, Somatic
Range: Touch
Area of Effect/ Target: Creature touched
Duration: 1 round / 2 levels
Additional Counter Spells: Remove Disease, Heal
Save: Fortitude negates
Spell Resistance: Yes
Harpy
Shrieking horrors sporting razor sharp nails, and capable dropping out of the sky like a falcon to tear hapless adventurers to shreds, the comparison to certain ex-girlfriends seems, sadly, unavoidable. Perhaps a lack of communication, far too little of the 'precautionary' medication, or even their sense of reality being more flexible than is healthy, has resulted in the Harpies' regrettable state of affairs. Pity them or not, they will still eat your momma.
AC 11
Hit Points 31
Abilities
Str 10
Dex 15
Con 10
Int 7
Wis 10
Char 15
CR 5
Alignment Chaotic Evil
Class 7 Monstrous
Special Abilities Captivating Song
With a three feats listed on fan sites:Mighty Rage (Back to Top)
Nothing can stand before your mighty howl. The rage burns through your blood like brushfire sweeping across the dry plains. Your vision mists and your muscles bunch and coil with renewed and impossible strength. Few can stand before this primal display.
Type of Feat: Epic
Prerequisite: 21st level, Strength 21+, Constitution 21+ and Greater Rage
Specifics: When the character rages, they gain +8 to Strength and Constitution and a +4 morale bonus to Will saves. These bonuses replace the normal rage bonuses.
Use: Combat Mode
Player Notes: Gaining this huge amount of Str and Con is a major advantage over those who must rely on magic and other artificial devices.
Perfect Health (Back to Top)
You cannot remember when you last suffered from sickness. The sting of the black widow is nothing more than an irritant. You have ceased to be concerned with any invisible corruption of the flesh. Your constitution is unwavering at the hands of these lesser concerns. You bleed but do not decay.
Type of Feat: General
Prerequisite: Constitution 25+, Great Fortitude
Specifics: Makes the character immune to all diseases and poisons.
Use: Automatic
Player Notes: In a world where a simple dash of something to a drink or dagger can spell the end of a legendary adventuring career it would be very wise to add another layer of defense.
Great Smite
Type of Feat: Class
Prerequisite: 21st level, Charisma 25+, Smite Evil.
Specifics: Whenever the character makes a successful smite attack, it adds 2X the character's level to damage. This feat may be taken multiple times, up to a maximum of 10X.
Use: Combat Mode.
Superior Initiative
Type of Feat: Combat
Prerequisite: Improved Initiative.
Specifics: The character gains a +8 bonus on initiative checks.
Use: Automatic.
Epic Spell Focus
Type of Feat: Spell
Prerequisite: 21st level, Spell Focus and Greater Spell Focus in the chosen school.
Specifics: The character gains a +6 to the Difficulty Class for all saving throws against spells from the chosen school of magic.
Use: Automatic.