Moderator: Event DM
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Ethan Draken
- Whiney Peasant
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- Joined: Wed Aug 27, 2003 1:12 pm
- Location: Romini Camp/Elysia
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by Ethan Draken » Thu Sep 04, 2003 4:16 pm
*drooling*
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Fuzz
- Elder Sage
- Posts: 4648
- Joined: Fri Jul 04, 2003 4:36 am
- Location: Kayvareh
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by Fuzz » Thu Sep 04, 2003 5:13 pm
Haha... that's awesome... I feel like playing Tekken Tag now, damn you.
<Sili> I've seen septic tanks with less shit in them than Fuzz.
<Ronnin> damm not even a kiss??
<Chasmania> Kiss Fuzz? I'd rather fellate a goat.
<Chasmania> there are many roads to Rome..they just picked a shit filled alley full of scabby hookers and bums.
The shape of things to come...
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Achm3d
- Scholar of Fools
- Posts: 463
- Joined: Mon Feb 17, 2003 12:13 am
- Timezone: PST (-8 GMT)
- Location: Salem, OR
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by Achm3d » Thu Sep 04, 2003 8:00 pm
Hehe, thats great. I just opened up on some crop rats to test it, and everything ran smooth. Nice work to whoever made that!
-A
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Scurvy_Platypus
- Scholar
- Posts: 1211
- Joined: Mon Feb 17, 2003 12:12 am
- Location: Princeton, NJ. USA (GMT -5)
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by Scurvy_Platypus » Fri Sep 05, 2003 2:11 am
I also tested it out, and it's a pretty nice difference. For anyone that's interested in trying it, just unzip the files into your Overide directory. Nothing else needs to be done.
I wish more nifty things like this were made that we as end users could add on to expand our game depth without having to have changes made to Avlis code/haks. Thanks for posting it.
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Jordicus
- Team Member; Retired with Honors
- Posts: 8042
- Joined: Tue Jan 21, 2003 3:46 pm
- Location: Whitehall, PA (GMT -4)
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by Jordicus » Fri Sep 05, 2003 2:27 am
i'm assuming that by installing it in your own override folder, only you are seeing the different animations, correct? Not that it matters, but I was just curious how that aspect of the game engine works...
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Fuzz
- Elder Sage
- Posts: 4648
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- Location: Kayvareh
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by Fuzz » Fri Sep 05, 2003 2:38 am
Overrides the .mdl file which has all the pertinent animation sets in it. Keeps the old animations, just adds in which go off randomly.
<Sili> I've seen septic tanks with less shit in them than Fuzz.
<Ronnin> damm not even a kiss??
<Chasmania> Kiss Fuzz? I'd rather fellate a goat.
<Chasmania> there are many roads to Rome..they just picked a shit filled alley full of scabby hookers and bums.
The shape of things to come...
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Baratin Gilden
- Lord of Blithering Idiots
- Posts: 134
- Joined: Wed Dec 25, 2002 6:22 pm
- Location: Stirling; Scotland.
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by Baratin Gilden » Fri Sep 05, 2003 3:03 pm
Jordicus wrote:i'm assuming that by installing it in your own override folder, only you are seeing the different animations, correct? Not that it matters, but I was just curious how that aspect of the game engine works...
Yeah you see your character doing cool moves. Plus you see anyone else who has it installed using the moves.
Whats really funny is that if you go into the Mikona Crypt and meet a Shadow, its opens up a can of NoCanDo KungFu on your sweetcheeks as well.
Obviously it must have been a monk in its former life

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Sindol
- Team Member; Retired with Honors
- Posts: 6479
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- Location: Nijmegen - Netherlands (GMT+1)
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by Sindol » Fri Sep 05, 2003 4:24 pm
Baratin Gilden wrote:
Whats really funny is that if you go into the Mikona Crypt and meet a Shadow, its opens up a can of NoCanDo KungFu on your sweetcheeks as well.
Obviously it must have been a monk in its former life

It would rock to see my monk draw open a stylish can of whoop-ass, but because of this I won't do it. I would fall from my chair every time my fat dwarf would do the same in a bar-fight.
Too bad you can't have the animations only for monks.

So much fun,
yet so little time to enjoy it.
- Sindol
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FunkOdyssey
- Sage
- Posts: 1954
- Joined: Wed Jan 22, 2003 2:46 pm
- Location: Newington, CT (GMT -5)
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by FunkOdyssey » Fri Sep 05, 2003 5:01 pm
I want to see a barfight with these animations installed, all the waitresses doing flying kicks in the air, lol... someone do it and take a screenshot
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Dirk Cutlass
- Elder Sage
- Posts: 4691
- Joined: Mon Jan 27, 2003 9:42 am
- Location: GMT
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by Dirk Cutlass » Fri Sep 05, 2003 6:03 pm
Yeah! They are greeeaaaatttt ! Shame you can't have regular animations for non-monks and special monk-moves for monks.
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Garand
- Apprentice Scholar
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- Location: San Antonio, TX (GMT -6)
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by Garand » Fri Sep 05, 2003 6:43 pm
And if you mess with the tint on your monitor to make everything kind of green, you get AvliMatrix!!!
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Reinstag
- Sage
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- Joined: Thu Sep 12, 2002 12:09 am
- Location: Somewhere between here and there
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by Reinstag » Fri Sep 05, 2003 6:45 pm
And when a DM logs in, pauses the game and then loses connection, its just like bullet-time! Yarr!
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Vanor
- Team Member; Retired with Honors
- Posts: 8376
- Joined: Thu Aug 15, 2002 7:46 pm
- Location: Wisconsin (GMT -5)
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by Vanor » Fri Sep 05, 2003 7:14 pm
Reinstag wrote:And when a DM logs in, pauses the game and then loses connection, its just like bullet-time! Yarr!
LOL!!!!
Now if we can just get the slowmo deaths like in JK2...

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Fuzz
- Elder Sage
- Posts: 4648
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- Location: Kayvareh
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by Fuzz » Fri Sep 05, 2003 8:23 pm
Get this hak.
It's like Shaolin Soccer, even the lowliest elven commoner knows kung fu when a lizardman takes a swing at them!
<Sili> I've seen septic tanks with less shit in them than Fuzz.
<Ronnin> damm not even a kiss??
<Chasmania> Kiss Fuzz? I'd rather fellate a goat.
<Chasmania> there are many roads to Rome..they just picked a shit filled alley full of scabby hookers and bums.
The shape of things to come...
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Allensbane
- Squire of Babble
- Posts: 21
- Joined: Sat Jun 07, 2003 12:39 am
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by Allensbane » Sat Sep 06, 2003 12:25 pm
I definately agree, get this hak. It also affects dual-wielding animations... you suddenly turn into a jumping, twirling, ninja-like engine of death! A bit ridiculous in my case, considering Aeryn uses two massive bastard swords, but damned if it doesn't look good.
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eNTrOpY
- Sage
- Posts: 1758
- Joined: Thu Jul 18, 2002 1:48 am
- Location: Winnipeg, Manitoba (GMT -6)
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by eNTrOpY » Sat Sep 06, 2003 5:22 pm
Vanor wrote:Reinstag wrote:And when a DM logs in, pauses the game and then loses connection, its just like bullet-time! Yarr!
LOL!!!!
Now if we can just get the slowmo deaths like in JK2...

[hijack]JK2 kicked ass
*impatiently waiting for JK3*[/hijack]
Cool hak. What it does need is some animations for double sided weaps. Some darth maul style fighting

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Aradan Kir
- Elder Sage
- Posts: 4145
- Joined: Mon Feb 03, 2003 10:53 pm
- Location: http://www.silver-spire.com
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by Aradan Kir » Sat Sep 06, 2003 7:23 pm
Allensbane wrote:I definately agree, get this hak. It also affects dual-wielding animations... you suddenly turn into a jumping, twirling, ninja-like engine of death! A bit ridiculous in my case, considering Aeryn uses two massive bastard swords, but damned if it doesn't look good.
Does it also affect two-handed weapons?
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Ryu Omura
- Whiney Peasant
- Posts: 15
- Joined: Sat Sep 06, 2003 12:31 am
- Location: Lisbon, Portugal (GMT +1)
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by Ryu Omura » Sat Sep 06, 2003 7:26 pm
I think it affects two weapon mode
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Fuzz
- Elder Sage
- Posts: 4648
- Joined: Fri Jul 04, 2003 4:36 am
- Location: Kayvareh
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by Fuzz » Sat Sep 06, 2003 7:27 pm
JA is a fun game... make sure you beat the light side ending before the dark side one...

<Sili> I've seen septic tanks with less shit in them than Fuzz.
<Ronnin> damm not even a kiss??
<Chasmania> Kiss Fuzz? I'd rather fellate a goat.
<Chasmania> there are many roads to Rome..they just picked a shit filled alley full of scabby hookers and bums.
The shape of things to come...
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Aceywacey
- Knight of Useless Drivel
- Posts: 70
- Joined: Sun Jul 13, 2003 3:29 pm
- Location: Sydney, Australia (+10 GMT)
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by Aceywacey » Sun Sep 07, 2003 12:54 am
Wahhhhh! Must have HAK! Thanx Helarne ...
But currently at work right now ... have to wait till I get home ... argh

~Ace
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Aradan Kir
- Elder Sage
- Posts: 4145
- Joined: Mon Feb 03, 2003 10:53 pm
- Location: http://www.silver-spire.com
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by Aradan Kir » Sun Sep 07, 2003 8:39 am
ok this HAK is wierd - when I now cast spells or drink potions, I prepare for some kung-fu in-between!!
Are there haks for other additional fighting animations, with weapons?
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Kaenon
- Apprentice Scholar
- Posts: 750
- Joined: Fri May 02, 2003 8:31 am
- Location: Australia (+10 GMT)
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by Kaenon » Sun Sep 07, 2003 8:51 am
i can remember when monk was first introduced in bg2, the monotonous invisible sword punch....... the monk has com along way.
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ShadowBlazer74
- Squire of Babble
- Posts: 27
- Joined: Mon May 26, 2003 10:50 pm
- Location: East Coast,USA
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by ShadowBlazer74 » Mon Sep 08, 2003 4:54 am
It does affect two wep animations,...and when mages cast spells as well.BTW if you want your mage to cast normal just have him hold a wep in his hand when casting.
Former Mythos player,...before it started to suck
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Starslayer_D
- Master Sage
- Posts: 5178
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by Starslayer_D » Mon Sep 08, 2003 11:52 am
Two weapon fighting and monks look both very cool.. andpolearms and spears do better, too.
Too bad aboiut potions... a round of "cheers" looked like the opening sequence to a kung-fu-flick
