Seeing things

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Pip Garthyk
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Re: Seeing things

Post by Pip Garthyk » Tue Dec 22, 2009 3:28 pm

Cromagnon wrote:
Zar'roc wrote:
Darkfire wrote:I do that with death magic... turns out after a few years I learned Finger of Death isn't affected by the 50% miss/concealment.Oops :tropf:

well, you could have fun and just do wail of the banshee, but seeing as how that your own spell can kill you too, i wouldn't advise it ;)
This has been fixed.

Wait... what? If you cast a spell like Wail of the Banshee, and you and your party are in the area of effect... why SHOULDN'T it kill all of you? I mean, a "friendly-fire" Wail of the Banshee took out half our party last night... but I see by the time of the latest post, that might have been changed after our mage "mis-fired", so that now it doesn't do that.

Why is that spell different from Fireball, which DOES affect both you and your party members if you're in the middle of it? Does the spell description say that it only affects enemies, or that the caster can choose the people it doesn't affect?

I'm just curious... I mean, *I* don't want our own mages taking out our entire party, including themselves. Leave that to the DMs. :lol:
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Pat Briams
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Re: Seeing things

Post by Pat Briams » Wed Dec 23, 2009 1:10 pm

Pip Garthyk wrote:Does the spell description say that it only affects enemies, or that the caster can choose the people it doesn't affect?
From the spell description:
The character emits a terrible scream that kills creatures that hear it (except for the character and party members).
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Cromagnon
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Re: Seeing things

Post by Cromagnon » Wed Dec 23, 2009 4:06 pm

My personal preference would be an AoE wail centered on the caster that affects anyone not death immune or deaf. But that's just me.

What were we talking about again? oo8)
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Re: Seeing things

Post by loki70 » Wed Dec 23, 2009 4:14 pm

Cromagnon wrote:My personal preference would be an AoE wail centered on the caster that affects anyone not death immune or deaf. But that's just me.

What were we talking about again? oo8)
Don't forget fear immune. Wail does nothing to Justicars...other than the pretty lights
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Re: Seeing things

Post by Manuel the White » Wed Dec 23, 2009 5:57 pm

Yeah. PITA. Use the map. Quick and easy.
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Pip Garthyk
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Re: Seeing things

Post by Pip Garthyk » Wed Dec 23, 2009 6:22 pm

loki70 wrote:
Cromagnon wrote:My personal preference would be an AoE wail centered on the caster that affects anyone not death immune or deaf. But that's just me.

What were we talking about again? oo8)
Don't forget fear immune. Wail does nothing to Justicars...other than the pretty lights
Not so sure about that. My character has as belt that makes him immune to fear, and he was killed by Wail of the Banshee... from a party member. Is that part of the glitch that was fixed?
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Re: Seeing things

Post by loki70 » Wed Dec 23, 2009 7:45 pm

Pip Garthyk wrote:
loki70 wrote:
Cromagnon wrote:My personal preference would be an AoE wail centered on the caster that affects anyone not death immune or deaf. But that's just me.

What were we talking about again? oo8)
Don't forget fear immune. Wail does nothing to Justicars...other than the pretty lights
Not so sure about that. My character has as belt that makes him immune to fear, and he was killed by Wail of the Banshee... from a party member. Is that part of the glitch that was fixed?
Sounds like it. I used to implode the same character without a save because he had death ward up. When my character stands in the middle of forty Wails in a DM event and his combat screen is filled with yellow "Target is immune to fear" messages, I'd say that was fair evidence.
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Re: Seeing things

Post by Marleh » Wed Dec 23, 2009 8:18 pm

Ninjar wrote:
Pip Garthyk wrote:Unfortunatly, it seems that it is just something to get used to. It happens a lot, and not just on Avlis, so I don't think it has anything to do with the Avlis Haks.

If you think it's annoying that you have to cast See Invisibility or True Seeing... try being a Dwarven Fighter who doesn't have the best Listen skill and can't cast spells that will allow him to see everyone. One Mass Invisibility Spell and Brongar ends up three areas behind the entire party because he is still waiting for everyone to move out.

In fact... one other thing that may or may not be a bug... if someone is Invisible or Hiding, but they Talk... 80% of the time I don't hear them, even though they are standing right next to my character. What they say never appears on the left side conversation bar. I know I wouldn't see the floating text since they are invisible, but what they say SHOULD still show up on the conversation panel. Probably because I failed a Listen check of some kind, but I don't see why Talking would be affected by that.
Imagine being a Necromancy specialist and being one of the few mages around who can't cast True Seeing or See Invisibility, and has a terrible listen on account of being a mage (mages are bad listeners). All of your wizard and sorcerer friends make fun of you :(
I bet if your mage invested in some quality see invis wands from these friends the teasing would die down. ;) But true seeing scrolls are too expensive.
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Re: Seeing things

Post by Cromagnon » Sun Dec 27, 2009 1:50 pm

Cromagnon wrote:
Zar'roc wrote:
Darkfire wrote:I do that with death magic... turns out after a few years I learned Finger of Death isn't affected by the 50% miss/concealment.Oops :tropf:

well, you could have fun and just do wail of the banshee, but seeing as how that your own spell can kill you too, i wouldn't advise it ;)
This has been fixed.
Correction: Casting Wail of the Banshee will kill you if you do not have death protection up yourself.

http://www.javaforge.com/issue/10766?or ... s-comments
Last edited by Cromagnon on Sun Dec 27, 2009 2:22 pm, edited 1 time in total.
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Re: Seeing things

Post by PsiOmega » Sun Dec 27, 2009 1:56 pm

In terms of being resisted due to fear immunity I believe you're thinking of Phantasmal Killer rather than Wail of the Banshee.
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Re: Seeing things

Post by Pathos Street » Sun Dec 27, 2009 3:53 pm

PsiOmega wrote:In terms of being resisted due to fear immunity I believe you're thinking of Phantasmal Killer rather than Wail of the Banshee.
That's what I was going to say.

Wail of the Banshee is the lady that comes up and goes "SCREEE!"

Weird is the giant tentacle monster that flails around.

The second one respects immune to fear.
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Re: Seeing things

Post by loki70 » Sun Dec 27, 2009 6:35 pm

More than willing to test it, since it may have changed, but I do remember forty or so of them going off at the Rock during an event at seeing "immune to fear" spam.
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Re: Seeing things

Post by Ninjar » Sun Dec 27, 2009 6:37 pm

Mind immunity doesn't protect you from Wail, so Fear immunity wouldn't either.
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Re: Seeing things

Post by Cromagnon » Mon Jan 25, 2010 7:48 pm

FYI: Wail still kills party members, not sure about self.

It was supposed to be fixed by the next update, which I presumed took place last weekend. Apologies if the update has not yet gone in and that is why you still kill party members with Wail.

http://www.javaforge.com/issue/10841
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Re: Seeing things

Post by Pathos Street » Mon Jan 25, 2010 8:10 pm

loki70 wrote:More than willing to test it, since it may have changed, but I do remember forty or so of them going off at the Rock during an event at seeing "immune to fear" spam.
If this is happening with Wail of the Banshee (NOT Weird) then it is a bug (and a pretty major one at that).

Wail of the banshee is not a fear spell, nor is it mind-affecting.
http://wiki.avlis.org/Magic:Wail_of_the_Banshee
VFX: Ghostly lady spins upwards from the caster, goes "SCREE!" and a wave of white energy spreads out. Individuals in the AoE will get a white smoky effect if they fail a save vs. death. The save happens a good second after the initial visual effect. If they pass the save vs. death or have immunity to death magic they are unaffected by the spell.

Weird IS a mind-affecting fear spell and should be blocked by immune to fear.
http://wiki.avlis.org/Magic:Weird
VFX: it grows a bit dark and a giant fucking centipede-looking greenish tentacle thing with red eyes writhes around at the target point for a few seconds. There's a rumbling sound IIRC, and then everyone makes a will save vs. fear and then a fort save vs. death. If they pass the will save, or have fear immunity, they are unaffected by the spell. If they fail the will save but pass the fort save or have death immunity they are damaged, strength drained, and stunned. When they die there isn't the white smoky effect that there is with WotB
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