itsabughunt wrote:I've always been a little mystified by the abundance of equipment with 5% immunity (or vulnerability) to whatever type of damage. Does anyone seriously notice 5% either way? Am I just misunderstanding how this works?
Say an enemy can smack you down with 100 points of slashing damage, but you have 5% immunity. Then you take 95 points of damage instead right? Phhh....who cares? Are you really going to benefit from that? It always seemed like a waste of an equipment slot to me, but maybe someone can explain an advantage I'm missing.
as far as i know, that's pretty much it. There aren't many opponents that do that much dmg, so you're looking at 1-5 dmg gone.
The main advantage that i can think of is that immunity kicks in before anything else. Someone might want to confirm that though.
Let's say you've got 10% immunity to slashing and a stoneskin active. The 10% will kick in before the stoneskin, so instead of the stoneskin absorbing 100 dmg, it's absorbing 90. Not exactly much of a difference, but it does mean the stoneskin will last a tiny bit longer.
Another example is if you've got 5/- slashing as well as the 10% immunity. You get hit for 10dmg, immunity knocks off 1 point and the slashing kicks in taking off another 5. So you end up taking a 4 dmg instead of 5. This example is more impressive if you had a higher percentage immunity.
I kind of agree though, 10% immunity doesn't really count for much