Dynamic kobolds/gnolls
Moderator: Event DM
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- Whiney Peasant
- Posts: 18
- Joined: Sat Jul 17, 2004 6:54 pm
- Location: NC, USA
Dynamic kobolds/gnolls
there's already a hakpack that has the dynamic kobolds and gnolls in it...by Mr. Dave. its called the "CEP Companion".
http://nwvault.ign.com/Files/hakpacks/d ... 4000.shtml
i forget who was working on them for avlis, but...if they're already done this may help you save some time so you can complete the others as well.
http://nwvault.ign.com/Files/hakpacks/d ... 4000.shtml
i forget who was working on them for avlis, but...if they're already done this may help you save some time so you can complete the others as well.
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- Whiney Peasant
- Posts: 18
- Joined: Sat Jul 17, 2004 6:54 pm
- Location: NC, USA
just made a gnoll myself, using the Creature Wizard in a module that has the CEP Companion.
works GREAT. tattoo colors determine the color of their patterns while the skin color determines their overall coat color.
they're totally complete, and yes - totally dynamic.
Cloaks(via neck settings on armor) seem bugged, more testing required though...
i havent tested the kobolds yet, but i will.
man do they look sweet in armor.
works GREAT. tattoo colors determine the color of their patterns while the skin color determines their overall coat color.
they're totally complete, and yes - totally dynamic.
Cloaks(via neck settings on armor) seem bugged, more testing required though...
i havent tested the kobolds yet, but i will.
man do they look sweet in armor.

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- Whiney Peasant
- Posts: 18
- Joined: Sat Jul 17, 2004 6:54 pm
- Location: NC, USA
eh. *shrugs*
i personally think they look better than the monster models...is that what avlis is using as a base, or are they completely redesigned?
the hakpack is 15MB, it took me 5 minutes to download and check em out. whats the name of the guy who is doing the models for avlis? he may want to take a look at them, at least, maybe for creative insight if nothing more.
i personally think they look better than the monster models...is that what avlis is using as a base, or are they completely redesigned?
the hakpack is 15MB, it took me 5 minutes to download and check em out. whats the name of the guy who is doing the models for avlis? he may want to take a look at them, at least, maybe for creative insight if nothing more.
IIRC it is Hellfire (Gimlor)Elysian_Guardian wrote:eh. *shrugs*
i personally think they look better than the monster models...is that what avlis is using as a base, or are they completely redesigned?
the hakpack is 15MB, it took me 5 minutes to download and check em out. whats the name of the guy who is doing the models for avlis? he may want to take a look at them, at least, maybe for creative insight if nothing more.
CHAOS PIG!
- Kroax
- Lord of Blithering Idiots
- Posts: 94
- Joined: Thu Aug 12, 2004 3:48 pm
- Location: GMT +1, Sweden
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When do you think theese will be ready for use?Jordicus wrote:thanks, but our dynamic models are already 90% done, AFAIK.
patience is a virtue..
Thanks.
<Deider> who needs a script to replace RP?
I don't want to come of like a smart-ass or something like that, but sometimes I guess it looks like that. My apoligies.
I don't want to come of like a smart-ass or something like that, but sometimes I guess it looks like that. My apoligies.