Etiquette on talking to DM's
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- szabot
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Etiquette on talking to DM's
Hi All,
During my second day of playing in Avlis, I lead some fellow adventurers near Elysia to some chili plants that I had already found. My right-hand dialogue box showed a 50 point XP gain. I assumed this was what people refer to as an XP cookie from a DM. I also think I may have been saved from Death once by a DM when I was still a 1 XP first level character who strayed a little to far, and that once a DM made some trolls disappear rather than attack me.
My question is, what, if anything, is one supposed to do in these situations? I mean this both IC and OOC. As for IC, should I act, for example, as if I just saw some trolls disappear? As for OOC, for example, should I talk to the DM channel and say thanks for the cookie?
And on a related note, is it kosher to write in the DM channel something like "Any DM who's here want to run a quest for me or something right now?"
Or, if (although this hasn't happened), my alignment changes, should I ask the DM (since I'd assume one is present to shift my alignment) why my alignment shifted?
Any thoughts on this matter would be appreciated.
Thanks.
During my second day of playing in Avlis, I lead some fellow adventurers near Elysia to some chili plants that I had already found. My right-hand dialogue box showed a 50 point XP gain. I assumed this was what people refer to as an XP cookie from a DM. I also think I may have been saved from Death once by a DM when I was still a 1 XP first level character who strayed a little to far, and that once a DM made some trolls disappear rather than attack me.
My question is, what, if anything, is one supposed to do in these situations? I mean this both IC and OOC. As for IC, should I act, for example, as if I just saw some trolls disappear? As for OOC, for example, should I talk to the DM channel and say thanks for the cookie?
And on a related note, is it kosher to write in the DM channel something like "Any DM who's here want to run a quest for me or something right now?"
Or, if (although this hasn't happened), my alignment changes, should I ask the DM (since I'd assume one is present to shift my alignment) why my alignment shifted?
Any thoughts on this matter would be appreciated.
Thanks.
- Nighthawk4
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If you get a cookie or you think the DM healed you, just be grateful and say nothing. These are OOC events. I suppose you could thank your God for the healing, but it is best just to say nothing.
If your alignment shifts, this usually means you have done something good or bad - you should usually know what it was. You can always ask, but the DMs may choose not to tell you.
We do not usually run personal quests on request - you may just have to hope you get involved in something by chance.
Good RP gets you noticed - and perhaps rewarded.
Bad RP gets you noticed as well - and perhaps rewarded (you don't want this kind of reward).
Just relax and enjoy the game. Sooner or later, DM love will find you.
Enjoy yourself - welcome to Avlis
If your alignment shifts, this usually means you have done something good or bad - you should usually know what it was. You can always ask, but the DMs may choose not to tell you.
We do not usually run personal quests on request - you may just have to hope you get involved in something by chance.
Good RP gets you noticed - and perhaps rewarded.
Bad RP gets you noticed as well - and perhaps rewarded (you don't want this kind of reward).
Just relax and enjoy the game. Sooner or later, DM love will find you.
Enjoy yourself - welcome to Avlis

Life is never as bad as you think it is, although that doesn't help at the time.
Orleron wrote:I think it's a fun idea if you can idiot-proof it. Problem is God always builds a better idiot.
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Re: Etiquette on talking to DM's
I can answer this one because that was me. That is indeed a cookie. I stopped by your party and watched for a minute or two to check and see if you were RPing and/or needed any other help. Each of you then received a 50pt cookie.szabot wrote:During my second day of playing in Avlis, I lead some fellow adventurers near Elysia to some chili plants that I had already found. My right-hand dialogue box showed a 50 point XP gain. I assumed this was what people refer to as an XP cookie from a DM.
Thats possible, but it wasn't me.szabot wrote: I also think I may have been saved from Death once by a DM when I was still a 1 XP first level character who strayed a little to far, and that once a DM made some trolls disappear rather than attack me.
IC---be as creative as you'd likeszabot wrote: My question is, what, if anything, is one supposed to do in these situations? I mean this both IC and OOC. As for IC, should I act, for example, as if I just saw some trolls disappear? As for OOC, for example, should I talk to the DM channel and say thanks for the cookie?.
OOC---some players say thanks for the cookie, most do not. Its not necessary or required.
Its kosher to write that, just don't expect a response. DMs generally pay attention to groups of players who are RPing together first. Second of all, We have our own quests that we may be running at the time. If I'm not doing anything else and I'm in the mood, sometimes I'll take requests like this, but realize I'm going to find a way to engineer you and several other players together to solve it, it won't be a solo shot.szabot wrote: And on a related note, is it kosher to write in the DM channel something like "Any DM who's here want to run a quest for me or something right now?"
If the reason for your alignment change is not clear, please ask politely. Please not that there are quests as well that can shift your alignment based on your choices. Some changes are scripted based on your actions.szabot wrote: Or, if (although this hasn't happened), my alignment changes, should I ask the DM (since I'd assume one is present to shift my alignment) why my alignment shifted?
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The player has the right to know why their alignment shifted. Most of the time it should be obvious, but if they ask, you SHOULD tell them.Nighthawk4 wrote: If your alignment shifts, this usually means you have done something good or bad - you should usually know what it was. You can always ask, but the DMs may choose not to tell you.
- Nighthawk4
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Sounds fair enough - I will remember thatVergilius wrote:The player has the right to know why their alignment shifted. Most of the time it should be obvious, but if they ask, you SHOULD tell them.Nighthawk4 wrote: If your alignment shifts, this usually means you have done something good or bad - you should usually know what it was. You can always ask, but the DMs may choose not to tell you.

Life is never as bad as you think it is, although that doesn't help at the time.
Orleron wrote:I think it's a fun idea if you can idiot-proof it. Problem is God always builds a better idiot.
- Nighthawk4
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*Makes note to test Fifty's Sense of Humour*Fifty wrote:I say treat DMs mean, keep 'em keen.
(joking! joking!)

Life is never as bad as you think it is, although that doesn't help at the time.
Orleron wrote:I think it's a fun idea if you can idiot-proof it. Problem is God always builds a better idiot.
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- Nightshade
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Thanking the DM for a cookies is probably not worth doing simply because it will spam the DM channel with loads of the things...and it spams all the DMs at once.
However, if you are part of a DM run adventure it would be very nice if you said thank you.
Another thing for the DMs to consider is to take an OOC moment at the end of adventures to let people make comments on the adventure (for those adventures where it seems appropriate anyway) and to maybe ask questions (answers not guarenteed).
I did this all the time when doing PnP. It gets you feedback on what people liked or didn't like and that can't hurt. It also depending on the adventure be useful to allow people to ask "exactly what did happen" sort of questions to ensure no confusion.
This is more appropriate to long running adventures but the point of getting a bit of feedback is always good.
I will also recall that time Icarus Daddy ran the Valentine Adventure and he did the loot division himself by giving each person something.
However, if you are part of a DM run adventure it would be very nice if you said thank you.
Another thing for the DMs to consider is to take an OOC moment at the end of adventures to let people make comments on the adventure (for those adventures where it seems appropriate anyway) and to maybe ask questions (answers not guarenteed).
I did this all the time when doing PnP. It gets you feedback on what people liked or didn't like and that can't hurt. It also depending on the adventure be useful to allow people to ask "exactly what did happen" sort of questions to ensure no confusion.
This is more appropriate to long running adventures but the point of getting a bit of feedback is always good.
I will also recall that time Icarus Daddy ran the Valentine Adventure and he did the loot division himself by giving each person something.
- Mistcaller
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I agree on that, even though I was hesitant at the beginning.Another thing for the DMs to consider is to take an OOC moment at the end of adventures to let people make comments on the adventure (for those adventures where it seems appropriate anyway) and to maybe ask questions (answers not guarenteed).
I did this all the time when doing PnP. It gets you feedback on what people liked or didn't like and that can't hurt. It also depending on the adventure be useful to allow people to ask "exactly what did happen" sort of questions to ensure no confusion.
It can be indeed very useful for both sides.
- Khaelindra
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Yeah, Mistcaller is quite heavy on the evaluation indeed. Last two quests he ran for me we had 4 hours of questing followed by 2 hours of evaluation...Mistcaller wrote:I agree on that, even though I was hesitant at the beginning.Another thing for the DMs to consider is to take an OOC moment at the end of adventures to let people make comments on the adventure (for those adventures where it seems appropriate anyway) and to maybe ask questions (answers not guarenteed).
I did this all the time when doing PnP. It gets you feedback on what people liked or didn't like and that can't hurt. It also depending on the adventure be useful to allow people to ask "exactly what did happen" sort of questions to ensure no confusion.
It can be indeed very useful for both sides.




Must say it was very useful though, especially the part about not leaving any misunderstandings. It's not that important if a DM runs a run-of-the-mill kill a random bad guy event for a random party, but in a "story-plotline" it can often be vital to know what you do and do not know.
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AbominationFascination: "Powergaming without RP is masturbatory and RP without combat and growth is fluffy poseurism."
Gary Gygax wrote:
A Master role player is one who is willing and able to bend their character concept to make the game more enjoyable for all involved.
Everybody Loves Paula (tm)
- Jorio Alerian
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- Aloro
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The correct response is, "Please, sir, may I have another?"Jorio Alerian wrote:What is the correct response when you get the following message from a DM?
"Your worst nightmare is about to happen. You are walking into a wholesale slaughter and there is nothing you can do about it! The term "rip you a new one" applies- so be ready.
joking of course
Followed rapidly by a "connection error" as you log out in terror...
- Aloro

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One of the things that I've tried to do after a good DM adventure is post something on the boards about it. It's a fun IC way to say thanks and recognize the hard work that went into it on the part of the DM. Saw this idea on a previous post, but puting it up here again for some of the newer folks to use as well.
- diddeecoy
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totally ... and if you're a bard, you might seize this as RP opportunity in itself. Was really successfully done not long back. After the end of a major plot (one that lasted months in all) a certain bard organised events of his own in Mikona, Deglos and Le'Or and other bards turned up and I had a great time.Arond wrote:One of the things that I've tried to do after a good DM adventure is post something on the boards about it. It's a fun IC way to say thanks and recognize the hard work that went into it on the part of the DM.