The Avlis map is kinda ugly ... but ...

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Korrigan
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The Avlis map is kinda ugly ... but ...

Post by Korrigan » Tue Jun 03, 2003 11:16 am

... I removed the dust of my Wacom tablet and started to work on a better looking map.

I would be interested in getting more details about the type of the areas (forest, desert, swamp, snow ?) and also the precise location of some major towns if possible.

PM me for details, thanks !
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Post by Aradan Kir » Tue Jun 03, 2003 12:05 pm

yeah, and can you let us have the precise locations of dungeons etc so they can be marked .... oh and any +5 weapons too.

thanks !






:P :wink:
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Post by Korrigan » Tue Jun 03, 2003 12:26 pm

You over react before you even know what I'm talking about.

Grrr ... must ... kill ... something ... now !

I am doing a rework of the global Avlis map, not a detailed area map with all the dungeons and other places. It's the map that appears on the mouse pad too. No way this can be considered as a spoiler map.

*walks away from the boards, and looks VERY angry*
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Post by Korrigan » Tue Jun 03, 2003 12:57 pm

Arrr ... apparently there is some confusion about the map I want to make.
Some people sent me detailed area maps of the servers ... nice, and well done too, but it's this map I want to enhance, because in my humble little opinion, it looks ugly for such a big server as Avlis :

world/avlis_territories.php
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Post by Aradan Kir » Tue Jun 03, 2003 1:03 pm

Korrigan wrote: *walks away from the boards, and looks VERY angry*
calm down .... look at the bottom of my post ... see the pokey out tongue???

I was merely jesting ......... take a deep breath and relax !

I sincerely think a better map of Avlis is a good idea !!
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Post by Lafferty » Tue Jun 03, 2003 1:06 pm

what style do you want to make the map like?

I also thought about this a few days ago and imagined a map in Karen Wynn Fonstad style... would be great.
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Post by Korrigan » Tue Jun 03, 2003 1:07 pm

If you want, I'll add the dungeon locations specially for you ... and also the 10 locations full of +5 elemental weapons, and the secret sereg cache of Greater belts, of course ;)
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Post by Korrigan » Tue Jun 03, 2003 1:13 pm

what style do you want to make the map like?

I also thought about this a few days ago and imagined a map in Karen Wynn Fonstad style... would be great.
This style (big image !):

http://perso.wanadoo.fr/wildcopper/imag ... th_big.jpg

I started to work on it, it looks cool. I will certainly not achieve the quality of that map, the guy is very VERY good (visit his site, the link is on the map) but I hope to be able to make something more decent than the actual MSPaint map ;)
Last edited by Korrigan on Tue Jun 03, 2003 1:13 pm, edited 1 time in total.
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Post by KinX » Tue Jun 03, 2003 1:13 pm

Korrigan wrote:If you want, I'll add the dungeon locations specially for you ... and also the 10 locations full of +5 elemental weapons, and the secret sereg cache of Greater belts, of course ;)
HEY! that location is a strict OoG secret!!!
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Post by Sindol » Tue Jun 03, 2003 1:15 pm

KinX wrote:
Korrigan wrote:If you want, I'll add the dungeon locations specially for you ... and also the 10 locations full of +5 elemental weapons, and the secret sereg cache of Greater belts, of course ;)
HEY! that location is a strict OoG secret!!!
How can the broom closet of the warrior maiden keep be a OoG secret?
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Post by Korrigan » Tue Jun 03, 2003 1:18 pm

Sindol wrote:
KinX wrote:
Korrigan wrote:If you want, I'll add the dungeon locations specially for you ... and also the 10 locations full of +5 elemental weapons, and the secret sereg cache of Greater belts, of course ;)
HEY! that location is a strict OoG secret!!!
How can the broom closet of the warrior maiden keep be a OoG secret?
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Post by Orleron » Tue Jun 03, 2003 1:25 pm

I am never against people helping out with artwork. I know I am a bad artist. I failed "cut 'n paste" in kindergarden and it all just went downhill from there. So as you can imagine I spent a lot of my educational and physical development doing things that don't involve drawing. Hence the ugly Avlis map.

So anyway, here is what the colors on the map mean, that should help you:

Light green: plains
Green: forest
Dark Green: jungle

White: arctic/tundra

Yellow: desert
Speckled Yellow: Swamp

Speckled Gray: Wastelands
Black: Mountains


Dark Blue: Rivers
Light Blue: Ocean


If you look at the map REALLY close, you'll see some occasional black dots. There are two in M'Chek. The southern one on the waterfront is Mikona. The one in the north is Blandenberg.

There is one in the middle of T'Nanshi, underneath the lettering if you strain to see it. That's Le'Or T'Nanshi.

On the west coast you'll see a spot that says The Seven Cities. Those dots in there are the Seven Cities. There is an eighth dot just over the border to the north in Brekon. That is the City of Brekon.

In the Kurathene Empire, near the middle there is another dot. That's the city of Kuras, the capitol.

In Jechran there is a spot where a river forks, towards the east. At that fork is the city of Myleah. There is no dot there yet.

In Drotid along the coast, about two-thirds up the coastline where the land comes in a little bit are two citys. The southernmost one is Grantir. Then slightly to the north, no more than 50 miles up is the ruins of Toostan.

In Ferrell, about where the dot that marks the country is, there is the city of Kitanya.


That's pretty much all of them at the moment. We've got a campaign going on in Drotid right now, run by my co-creator, ceardan. He may be doing a few more cities in there, so I'll have to get them from him later.
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Post by Orleron » Tue Jun 03, 2003 1:26 pm

By the way if you can make a better Avlis map, which I have no doubt you could, I would not hesitate to replace it on the mousepad. It's always in the team's best interest to improve the artwork if it means selling more souveniers.
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Post by Korrigan » Tue Jun 03, 2003 1:29 pm

By the way if you can make a better Avlis map, which I have no doubt you could, I would not hesitate to replace it on the mousepad. It's always in the team's best interest to improve the artwork if it means selling more souveniers.
That's EXACTLY my point and base idea :D

Thanks for the info, I'll send you a version as soon as I think it's ready for other eyes than mine ... :wink:
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Post by Reinstag » Tue Jun 03, 2003 1:42 pm

Avlis map: Be honest, does the Mercador projection make me look fat?

Sorry, couldn't resist. :D
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Post by Ashlynn » Tue Jun 03, 2003 1:44 pm

KinX wrote:
Korrigan wrote:If you want, I'll add the dungeon locations specially for you ... and also the 10 locations full of +5 elemental weapons, and the secret sereg cache of Greater belts, of course ;)
HEY! that location is a strict OoG secret!!!
No kidding. And since you guys paid the Ravens a whole lot for it, you'll want to keep it a secret... :D
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Post by Reinstag » Tue Jun 03, 2003 1:45 pm

Sindol wrote:
KinX wrote:
Korrigan wrote:If you want, I'll add the dungeon locations specially for you ... and also the 10 locations full of +5 elemental weapons, and the secret sereg cache of Greater belts, of course ;)
HEY! that location is a strict OoG secret!!!
How can the broom closet of the warrior maiden keep be a OoG secret?
Thats where Misty keeps the cookie recipie right?
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Post by w_wolf » Tue Jun 03, 2003 1:46 pm

korrigan, if you are doing it for the mousepads it woud be cool if it filled the pad completely. see the cafeshop guidelines for a full-size image, including a bleed area. maybe just drop the border and add more sea around the continent to have an image of the right proportions.

btw, i think that campaing cartographer would be the best tool to make such a map, bacause it's vector-based; this weill make changes much easier at a later time. if you want to obtain more a painting-like effect you can enhance the final image with photoshop or similar programs...
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Post by Orleron » Tue Jun 03, 2003 1:50 pm

Also I made the original map on Campaign Cartographer, so it would be good.
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Post by Korrigan » Tue Jun 03, 2003 1:52 pm

korrigan, if you are doing it for the mousepads it woud be cool if it filled the pad completely. see the cafeshop guidelines for a full-size image, including a bleed area. maybe just drop the border and add more sea around the continent to have an image of the right proportions.

btw, i think that campaing cartographer would be the best tool to make such a map, bacause it's vector-based; this weill make changes much easier at a later time. if you want to obtain more a painting-like effect you can enhance the final image with photoshop or similar programs...
I'm working with Aura, a kinda Photoshop on steroids. I don't use Photoshop mostly because I coded a part of Aura, and I know the software very well. I'll make sure to adjust the size so it fits completely on a mousepad. If I need to add more sea, no big deal, as I will need space to put some kind of caption for the different terain types. I used the actual map as a base for the contours of the continent, but all the terrain artwork will be totally reworked in a similar fashion than the Middle Earth map I posted above.
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Post by Jordicus » Tue Jun 03, 2003 2:30 pm

as for location... my best guess for Elysia would be near the southern tip of Ferrell, since in-game Elysia is almost due west of Le'or. You actually need to extend that river more north though, since the western edge of Elysia has water (i'm guessing a river inlet) near it if you head west after going out either the Dracon or Dwarf gates

and don't forget the wharves... So Elysia has to be on water
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