Post
by Titanium Dragon » Sat May 10, 2003 2:42 am
I hope this discussion isn't too far dead, and I thought that I might want to throw my own two cents in.
I'd say that all necromantic spells pretty much call on negative energy. Depending on the mage, this may or may not corrupt them, long-term.
But what I WOULD say is that it is a lot like summoning, say, a balor. They are calling on something dark and evil. Though they may be using this dark and evil power for the purpose of good, they are still using evil means to achieve a good end. I am not going to be very favorably inclined towards them if I have a character who believes the means are important; likewise, a character who believes the ends are all-important probably wouldn't care about the means.
Also, think about this from the IC point of view: many undead that attack people were created by wizards. So what makes the undead YOU summon any different? Control. But if most undead in the world are hostile, that means most PEOPLE who summon undead likely aren't very nice people. How do they know, IC, that you aren't one of those people? Likewise with balors; Thad (my character) has been ATTACKED by a summoned balor, and thus is unlikely to be very favorably inclined towards someone who summons them, especially given that he has no clue who summoned the thing in the first place. He might not attack you (he knows better than to get himself killed; he only survived the above encounter due to many near-legendary heroes being present), but he certainly isn't going to like you, and will definitely be at least a little suspicious. Most anyone would be, I would think.
In short, I don't think necromantic magic users are evil, but I would think the means they use (negative energy) are. After all, they are using evil power, even if they are using it for good.
And as for the corpse thing: that is a wonderful idea. *chuckles* I must remember that if I ever make a necromancer. Spells do deserve at least some ceremony, especially powerful summoning spells (like balor summoning or undead raising).
In a low magic world, the most powerful classes are those who have magic. I'd say clerics and druids are probably the most "powerful" classes (and clerics over druids, if I had to choose), but mages are awfully powerful. Non-magic (or weak magic, such as rangers, paladins, and possibly bards) have to be a lot more cautious about groups of enemies. A mage can fireball that group of 5 rogues, but a fighter will be much harder pressed, and a ranger will be in even worse shape. Anyone with area-affect attacks is much more powerful than those without unless they are going one-on-one with something. Mages aren't getting the shaft; think of us poor rangers (and the poor barbarians, and the monks), with low AC and best in close combat. I'd say a few restrictions for better roleplaying aren't going to hurt them much. Besides, its not as if you can't summon OTHER stuff instead of undead.
And, of course, "That is going to steal your soul" is a great warning, and is made all the better by the mage (obviously already being corrupted by his foul magicks;)) saying "No its not. And besides, this is a powerful spell!"