Search found 49 matches

by Czarcasm
Sat Jul 07, 2007 2:16 pm
Forum: Avlis News
Topic: And the winners of the RPotM June are...
Replies: 33
Views: 30730

Re: And the winners of the RPotM June are...

Jazz wrote:Jared Evershield is a lying, backstabbing, vain, selfish, arrogant, ass-kissing bastard. He's just perfect.
Did Danish vote for himself?! :teeth:
by Czarcasm
Wed Jun 06, 2007 12:48 pm
Forum: NWN General Discussion
Topic: G15
Replies: 6
Views: 8227

I have it as well, but no one has developed an app for NWN yet. NWN2 comes with a G15 app as of the last patch, and it's quite useful.
by Czarcasm
Fri Nov 03, 2006 5:59 pm
Forum: NWN General Discussion
Topic: My review of NWN2
Replies: 76
Views: 105648

So far, it is near impossible to tag an enemy with a click while moving. In NWN 1 I could be on full run with a sorc and still manage to click my target to start casting. In NWN 2 if I am moving the game doesn't want to let me click on highlightable things. When I click on them the target cursor al...
by Czarcasm
Fri Oct 27, 2006 1:41 pm
Forum: NWN Scripting
Topic: encounters at night
Replies: 4
Views: 11790

There's a script hanging around the Avlis modules for the OnEnter script of the encounter, called "encset_atnight." Here's the script: // Name : encset_atnight.nss // Purpose : // Author : n.a. // Modified : March 7, 2004 by Mistcaller // ** Sets the encounter active only during night times ** void ...
by Czarcasm
Tue Aug 15, 2006 3:00 pm
Forum: NWN General Discussion
Topic: NWN 2 info from GenCon
Replies: 27
Views: 27975

Strongholds looking very cool: http://pc.ign.com/articles/725/725416p1.html I'm excited to see if that is a system or just a massive amount of code for the SP campaign only. It certainly sounds like the thing I've been trying to do in Kurathene since day one. On a side note, the screenshots on that...
by Czarcasm
Mon May 29, 2006 1:48 pm
Forum: Avlis News
Topic: A very well deserved Team Promotion!
Replies: 29
Views: 28685

Thanks to everyone for the congats. I wanted to send out a public thank you to Jonezie for all of his help throughout the headache that became Kurathene. Jonezie played a much bigger part in this project then he'll probably give himself credit. Though I wrote the majority of the code, he had to deal...
by Czarcasm
Mon May 15, 2006 8:02 pm
Forum: Avlis News
Topic: Kurathene is Live
Replies: 76
Views: 63903

In response to szabot: Crullath and Arvanos are both NPC fiefs and will not be accepting PCs for a little while. Osannia is run by me, for now.
by Czarcasm
Wed Mar 15, 2006 12:17 pm
Forum: Avlis News
Topic: Avlis throws its hat into the ring: NWN2
Replies: 116
Views: 110882

Are we going to make no effort to transfer characters over? Are DMs going to be editing lvls and stats so we can make a rough continuation of our characters? Or if we go to NWN 2, is Avlis going to have a RP'd Apocolypse in which everyone will die sort of thing? The timeline for NWN2 is not finaliz...
by Czarcasm
Wed Mar 01, 2006 11:34 pm
Forum: NWN Scripting
Topic: Dialogue line without conversation box?
Replies: 6
Views: 11640

In the conversation editor, look for the grey box in the lower right corner. You should see two black left-right arrows in the upper right of that box. Click the right arrow until you see the "Current File" tab and click on it. The white boxes under "Normal" and "Aborted" should read "nw_walk_wp" If...
by Czarcasm
Tue Feb 28, 2006 7:13 pm
Forum: NWN Scripting
Topic: Dialogue line without conversation box?
Replies: 6
Views: 11640

Add a conversation to the NPC with one node for the NPC, nothing else.
by Czarcasm
Sun Feb 26, 2006 12:51 am
Forum: NWN General Discussion
Topic: Dire - what does it mean?
Replies: 21
Views: 17364

3.5E Monster Manual wrote:Dire animals are larger, tougher, meaner versions of ordinary animals. Each kind tends to have a feral, prehistoric, or even demonic appearance.
Note that all dire animals in the MM are always neutral, so dire does not make them evil.
by Czarcasm
Fri Feb 24, 2006 5:59 pm
Forum: NWN Scripting
Topic: Avariel and Drangonari and flying to a waypoint
Replies: 24
Views: 34489

Now, can you make it work to a waypoint location or some point way far away in a different area? For instance, maybe I have a tower area with a roof on it. The character can fly from the ground up to the roof. The roof is in a different area than from where the PC started. In order to do that, you'...
by Czarcasm
Wed Jan 25, 2006 5:35 pm
Forum: Comments and Questions on World Information
Topic: Elvish word for Pirate?
Replies: 25
Views: 40747

Rain&Clouds wrote:Goonva'Nir ? :)
Oops! Sorry R&C, for some reason, when I read yours, I read it as "Guv'nah." Props to you on it (and shame on me for not paying attention to detail)! I didn't mean to just run right over you. I'm not sure Xeo knew what you meant by it, at the time.

:good:
by Czarcasm
Wed Jan 25, 2006 5:24 pm
Forum: Comments and Questions on World Information
Topic: Elvish word for Pirate?
Replies: 25
Views: 40747

Xeo wrote:It it can be confirmed with the apostrophe's that would be great!
Aloro wrote:"Bandit" is Goonva.
"Sea" is Nir.

"Bandit of the Sea" (Sea Bandit) is Goonva'Le'Nir.

- Aloro
There's your answer. Thanks, Aloro.
by Czarcasm
Wed Jan 25, 2006 5:15 pm
Forum: Comments and Questions on World Information
Topic: Elvish word for Pirate?
Replies: 25
Views: 40747

Also, you can sometimes combine words to make a word, but are you considering this from the pirate's perspective or a commoner's perspective? I'm far from an expert on Nanshilae, so please correct me, but you could use: Nirgoonva - "Sea bandit" Goonvaquitha - "Bandit fish" Knowing Nanshilae, I'm pro...
by Czarcasm
Wed Jan 25, 2006 5:08 pm
Forum: Comments and Questions on World Information
Topic: Elvish word for Pirate?
Replies: 25
Views: 40747

You can also suggest a couple words that mean pirate in Avlissian elvish, player input has affected the languages in the past.
by Czarcasm
Wed Jan 25, 2006 5:01 pm
Forum: Comments and Questions on World Information
Topic: OOC question about the languages of Avlis.
Replies: 4
Views: 8910

Your best bet is the wiki, at this point: http://www.avlis.org/wiki/index.php/Category:Language Nanshilae isn't covered yet, but here's a thread on it: http://www.avlis.org/viewtopic.php?t=9057 Avlissian orcish is also somewhat developed. I have a guide from about a year ago, it may have been update...
by Czarcasm
Fri Jan 06, 2006 3:42 am
Forum: NWN Scripting
Topic: waterfalls
Replies: 2
Views: 7359

Place another rural stream on the tile above the one where it ends, too (Just keep drawing a line of stream through the cliff). That'll give you a waterfall.
by Czarcasm
Tue Nov 22, 2005 11:19 pm
Forum: NWN General Discussion
Topic: NWN2 v. NWN1 or "The next great thing"
Replies: 30
Views: 22502

ROFLMAO * shakes his head and grins * The scope of the Avlis project vastly exceeds what you are aware of, clearly. It's taken well over 10,000 man-hours to make what we have now. :) - Aloro I think you misunderstood...I was talking about starting the PW, not getting to the present state of Avlis. ...
by Czarcasm
Tue Nov 22, 2005 3:41 pm
Forum: NWN General Discussion
Topic: NWN2 v. NWN1 or "The next great thing"
Replies: 30
Views: 22502

Gumble Tinkertumble wrote:*prays to the big pink pixie in the sky*

When NWN2 comes out, please oh please let there be an Avlis PW for it.

Amen.
I wouldn't put it past a couple hard-charging Avlis fans to start building a NWN2 Avlis PW world... Especially if Orleron has the waaayyy future Avlis history written.
by Czarcasm
Mon Nov 14, 2005 2:36 pm
Forum: NWN General Discussion
Topic: NWN/SQL question
Replies: 5
Views: 5094

Yes. You can see an example of this in the NWNX2 test mod. It just uses the SQLExecDirect() statement.

You would have to make a script like:

Code: Select all

#include "aps_include"

void main(){

    string sSQL = "CREATE TABLE STATEMENT";
    SQLExecDirect(sSQL);

}
by Czarcasm
Thu Sep 08, 2005 8:17 pm
Forum: NWN Scripting
Topic: Sitdown scripts using preset heights?
Replies: 8
Views: 14443

ActionSit is one of NWN's core functions, so there's no script to access or modify. Also, I was wrong in assuming you could change the Z position after sitting. The sit command remains in the PC's action queue until cleared and if the position of the PC is altered then the PC is forced to sit, he'll...
by Czarcasm
Thu Sep 08, 2005 7:25 pm
Forum: NWN Scripting
Topic: Sitdown scripts using preset heights?
Replies: 8
Views: 14443

ActionSit() is hardcoded into NWN, it's something you cannot change. You could MAYBE force them to sitdown then alter their location to match the new furniture, but it's not something I've tried.
by Czarcasm
Fri Sep 02, 2005 11:03 pm
Forum: NWN General Discussion
Topic: PCs and Pathfinding
Replies: 3
Views: 3909

PCs and Pathfinding

When a player clicks a location for his PC to move on a server, which computer does the pathfinding? I ask because I've noticed when I move using the keyboard, I tend to actually move during lag, unlike clicking. I know pathfinding can cause big lag for NPC's, but how about PC's? Does moving with th...
by Czarcasm
Tue Aug 23, 2005 11:40 am
Forum: NWN Scripting
Topic: NPC go to waypoint from a convo reply
Replies: 2
Views: 7055

Depending on how the waypoints are setup, you can use ActionForceMoveToObject(object oObjectToMoveTo, int iRun, float fRange, float fTimeOut) Use your waypoint as the object, set iRun to TRUE (if you want him to run) or FALSE (if you want him to walk), fRange is the distance (in meters) from the obj...