Search found 22 matches

by Kinarr
Wed Sep 16, 2009 12:28 pm
Forum: NWN General Discussion
Topic: Whirlwind
Replies: 62
Views: 123644

Re: Whirlwind

We already do use NWNX Events (or will soon). But it wouldn't help Whirlwind in any case, since it doesn't need to be hooked. Whirlwind calls a script which then uses the Whirlwind command. It's that command that has the problem in the game code. Last I heard no NWNX developers have produced a fix f...
by Kinarr
Mon Mar 23, 2009 5:36 pm
Forum: Rules
Topic: Avlis policy on: CvC Rules - Setting Hostile
Replies: 26
Views: 64205

Re: Avlis policy on: CvC Rules - Setting hostile

The "Hostile Feat" also works in a 10 foot radius if you target the ground, so it's not necessary to target individual PCs if you are trying to quickly hostile a group.
by Kinarr
Mon Apr 21, 2008 6:02 am
Forum: NWN General Discussion
Topic: Touch Attack
Replies: 6
Views: 9117

Re: Touch Attack

Touch attack details from NWNWiki http://nwn.wikia.com/wiki/Touch_attack A touch attack denies the defender their armor and shield AC (base and bonus), as well as their natural armor bonus to AC. All other armor class modifiers, such as the size modifier, dexterity modifier, and deflection/dodge bon...
by Kinarr
Fri Apr 27, 2007 4:14 pm
Forum: NWN Scripting
Topic: Attacking NPC triggers encounter?
Replies: 17
Views: 52352

Sounds like a good opportunity for you to learn how to script. ;) This is a little outdated, but still the best resource for learning how to script, and you'll always refer back to it: http://nwnlexicon.avlis.org/lexicon/ Get the downloadable version here: http://nwvault.ign.com/View.php?view=Other....
by Kinarr
Wed Apr 25, 2007 4:35 pm
Forum: Avlis News
Topic: Changeling Changes
Replies: 26
Views: 25790

The original models of the beastmen were made to be trollocs, which is not DnD. They are from the Wheel of Time books.

http://en.wikipedia.org/wiki/Trolloc#Trollocs

I don't know if they are meant to represent something else in DnD.
by Kinarr
Mon Apr 23, 2007 3:47 am
Forum: Avlis News
Topic: Changeling Changes
Replies: 26
Views: 25790

its a shame though, since forms like the fey are supposed to be faster. now mages can polymorph and still be fast but a changling will be a slower fey. that part didnt sound like a bug needed fixing unless i dont understand how it works. I know it's been a confusing issue, but here's what happens. ...
by Kinarr
Sun Apr 22, 2007 5:11 pm
Forum: Avlis News
Topic: Changeling Changes
Replies: 26
Views: 25790

Changeling Changes

Players of changelings, you may have noticed some new options in your changeling feat conversation menu. There have been some updates and bug fixes, so here's what you get: -Changeling PC will no longer greet himself -Speed bug fixed -Dynamic dwarf form can now be chosen -More information about the ...
by Kinarr
Fri Apr 13, 2007 5:52 pm
Forum: Avlis News
Topic: More Avlis Haks!
Replies: 44
Views: 43344

...and disable the creation of female kobolds, goblins, and shaahesk, and pretend the females are busy laying eggs or some such. Even all the NPC shaahesk, kobolds and goblins I have seen are male. We won't be disabling creation of females. There have been several that I know of, and there are also...
by Kinarr
Fri Apr 13, 2007 3:13 pm
Forum: Avlis News
Topic: More Avlis Haks!
Replies: 44
Views: 43344

I never understood the need for female Shaahesk and Kobold models. They are reptiles, with no external genetalia, mammary glands etc. You shouldn't be able to tell them apart without a detailed physical examination, especially if it's wearing clothes. Many species of reptiles do have differences in...
by Kinarr
Sun Mar 11, 2007 4:37 pm
Forum: NWN General Discussion
Topic: hey there everybody
Replies: 5
Views: 6456

Depends on how how your dexterity is. If you take off your armor and your AC is still good, then you don't need the armor. If the armor helps your AC and you don't mind the armor check penalty (which reduces your skill checks), then go for it.
by Kinarr
Sat Mar 03, 2007 4:23 pm
Forum: NWN General Discussion
Topic: Martial Feat-Psions
Replies: 15
Views: 15176

I'm pretty sure I've posted this already in the Monk/Psion forum, but this is right out of 2E PnP, which the current implementation of psionics is based on. Weapons: Psionicists tend to disdain weapons of any sort, given the crudeness and imprecision of such tools compared to psychic weaponry. Still...
by Kinarr
Sat Jan 06, 2007 6:49 pm
Forum: NWN General Discussion
Topic: Rules on the new Detect class of spells
Replies: 11
Views: 12530

Yes, Detect Alignment does force a will save on everyone nearby, so it's understandable that there is confusion over it. At the very least, someone will know you cast something that could have affected them. There is a spell just for those who don't want their alignment known, called Undetectable Al...
by Kinarr
Wed Aug 30, 2006 9:50 am
Forum: NWN Scripting
Topic: Build Errors
Replies: 6
Views: 12899

Confirmed.

There is something corrupted in palette20060826.hak.

Attaching it to any module kills the toolset.
by Kinarr
Sun Aug 13, 2006 5:53 pm
Forum: NWN Scripting
Topic: Making animals ignore the Animal Empathy skill..
Replies: 8
Views: 15303

As far as I know, the creature's will save is not a factor. The DC for Animal Empathy for animals is 20 + hit die of the creature. DC for beasts and magical creatures is 24 + hit die. So...other than raising the hit die of the creature, I think the only way to prevent AE is to make the creature immu...
by Kinarr
Sun Sep 04, 2005 3:10 pm
Forum: NWN General Discussion
Topic: HELP NEEDED; NWN very VERY slow.
Replies: 29
Views: 36661

Strange. Maybe try running the Configure utility from the NWN startup menu (or \nwn\nwconfig.exe).

Check that you are not running in compatibility mode, let it do a scan, and see what happens.
by Kinarr
Mon Jun 13, 2005 11:27 am
Forum: NWN General Discussion
Topic: Point Blank Shot, I'm shooting Blankc!!
Replies: 31
Views: 24191

Dirk Cutlass wrote: On the downside, throwing weapons are darts or throwing axes - both of which are quite heavy to lug around :( ... or those little star things if anyone uses those.
Slings also count as throwing weapons for halfings to get the bonus. Lots of nice bullets to use. :)
by Kinarr
Wed May 25, 2005 11:03 pm
Forum: NWN Scripting
Topic: Jump script
Replies: 17
Views: 24700

Yep, those are the changes I made in my last post. ;) I had never noticed the property Activate Item (long range) before. That worked great. An interesting side effect of this is that it allows you to cross otherwise impassable terrain like water or a hill with cliffs. Oh! Forget about flying, this ...
by Kinarr
Wed May 25, 2005 2:09 am
Forum: NWN Scripting
Topic: Jump script
Replies: 17
Views: 24700

Oops, that's what I get for not testing it. Okay, this will work. #include "x2_inc_switches" void main() { int nEvent =GetUserDefinedItemEventNumber(); location lTarget = GetItemActivatedTargetLocation(); object oPC=GetItemActivator(); effect eFly = EffectDisappearAppear(lTarget); float fDuration = ...
by Kinarr
Tue May 24, 2005 4:23 pm
Forum: NWN Scripting
Topic: Jump script
Replies: 17
Views: 24700

I think Final wants an item that will make the pc "fly" from one spot to another. If that's the case then give this a try. Make your item and give it the property Cast Spell: Unique Power. Don't use the Self Only option because you want to be able to target it. Give your item a unique tag, something...
by Kinarr
Sat May 14, 2005 5:10 pm
Forum: NWN General Discussion
Topic: Locking classes/races
Replies: 10
Views: 8187

The simplest solution is through scripting. If they create a dissallowed race on character creation, then boot them in OnClientEnter. Use OnPlayerLevelUp to check what class they have selected, then delevel them if they have chosen a forbidden class. It's also possible to do this with a hak, instead...
by Kinarr
Tue Mar 01, 2005 9:43 am
Forum: Avlis News
Topic: Avlis takes on a new coder
Replies: 25
Views: 22740

Thanks, everyone.

I'll do my best to squash more bugs than I make. ;)
by Kinarr
Tue Feb 22, 2005 1:48 pm
Forum: NWN General Discussion
Topic: Shadows and Skyboxes
Replies: 12
Views: 9577

Hmm, okay, I got curious and had to look into the details. The sky box model has fewer faces than a tree model so there shouldn't be any noticeable framerate difference. The textures are kind of big though (3 mb) so if you don't have much video memory that could be an issue. All the sky boxes are or...