Search found 22 matches
- Wed Sep 16, 2009 12:28 pm
- Forum: NWN General Discussion
- Topic: Whirlwind
- Replies: 62
- Views: 123644
Re: Whirlwind
We already do use NWNX Events (or will soon). But it wouldn't help Whirlwind in any case, since it doesn't need to be hooked. Whirlwind calls a script which then uses the Whirlwind command. It's that command that has the problem in the game code. Last I heard no NWNX developers have produced a fix f...
- Mon Mar 23, 2009 5:36 pm
- Forum: Rules
- Topic: Avlis policy on: CvC Rules - Setting Hostile
- Replies: 26
- Views: 64205
Re: Avlis policy on: CvC Rules - Setting hostile
The "Hostile Feat" also works in a 10 foot radius if you target the ground, so it's not necessary to target individual PCs if you are trying to quickly hostile a group.
- Mon Apr 21, 2008 6:02 am
- Forum: NWN General Discussion
- Topic: Touch Attack
- Replies: 6
- Views: 9117
Re: Touch Attack
Touch attack details from NWNWiki http://nwn.wikia.com/wiki/Touch_attack A touch attack denies the defender their armor and shield AC (base and bonus), as well as their natural armor bonus to AC. All other armor class modifiers, such as the size modifier, dexterity modifier, and deflection/dodge bon...
- Fri Apr 27, 2007 4:14 pm
- Forum: NWN Scripting
- Topic: Attacking NPC triggers encounter?
- Replies: 17
- Views: 52352
Sounds like a good opportunity for you to learn how to script. ;) This is a little outdated, but still the best resource for learning how to script, and you'll always refer back to it: http://nwnlexicon.avlis.org/lexicon/ Get the downloadable version here: http://nwvault.ign.com/View.php?view=Other....
- Wed Apr 25, 2007 4:35 pm
- Forum: Avlis News
- Topic: Changeling Changes
- Replies: 26
- Views: 25790
The original models of the beastmen were made to be trollocs, which is not DnD. They are from the Wheel of Time books.
http://en.wikipedia.org/wiki/Trolloc#Trollocs
I don't know if they are meant to represent something else in DnD.
http://en.wikipedia.org/wiki/Trolloc#Trollocs
I don't know if they are meant to represent something else in DnD.
- Mon Apr 23, 2007 3:47 am
- Forum: Avlis News
- Topic: Changeling Changes
- Replies: 26
- Views: 25790
its a shame though, since forms like the fey are supposed to be faster. now mages can polymorph and still be fast but a changling will be a slower fey. that part didnt sound like a bug needed fixing unless i dont understand how it works. I know it's been a confusing issue, but here's what happens. ...
- Sun Apr 22, 2007 5:11 pm
- Forum: Avlis News
- Topic: Changeling Changes
- Replies: 26
- Views: 25790
Changeling Changes
Players of changelings, you may have noticed some new options in your changeling feat conversation menu. There have been some updates and bug fixes, so here's what you get: -Changeling PC will no longer greet himself -Speed bug fixed -Dynamic dwarf form can now be chosen -More information about the ...
- Fri Apr 13, 2007 5:52 pm
- Forum: Avlis News
- Topic: More Avlis Haks!
- Replies: 44
- Views: 43344
...and disable the creation of female kobolds, goblins, and shaahesk, and pretend the females are busy laying eggs or some such. Even all the NPC shaahesk, kobolds and goblins I have seen are male. We won't be disabling creation of females. There have been several that I know of, and there are also...
- Fri Apr 13, 2007 3:13 pm
- Forum: Avlis News
- Topic: More Avlis Haks!
- Replies: 44
- Views: 43344
I never understood the need for female Shaahesk and Kobold models. They are reptiles, with no external genetalia, mammary glands etc. You shouldn't be able to tell them apart without a detailed physical examination, especially if it's wearing clothes. Many species of reptiles do have differences in...
- Sun Mar 11, 2007 4:37 pm
- Forum: NWN General Discussion
- Topic: hey there everybody
- Replies: 5
- Views: 6456
- Sat Mar 03, 2007 4:23 pm
- Forum: NWN General Discussion
- Topic: Martial Feat-Psions
- Replies: 15
- Views: 15176
I'm pretty sure I've posted this already in the Monk/Psion forum, but this is right out of 2E PnP, which the current implementation of psionics is based on. Weapons: Psionicists tend to disdain weapons of any sort, given the crudeness and imprecision of such tools compared to psychic weaponry. Still...
- Sat Jan 06, 2007 6:49 pm
- Forum: NWN General Discussion
- Topic: Rules on the new Detect class of spells
- Replies: 11
- Views: 12530
Yes, Detect Alignment does force a will save on everyone nearby, so it's understandable that there is confusion over it. At the very least, someone will know you cast something that could have affected them. There is a spell just for those who don't want their alignment known, called Undetectable Al...
- Wed Aug 30, 2006 9:50 am
- Forum: NWN Scripting
- Topic: Build Errors
- Replies: 6
- Views: 12899
- Sun Aug 13, 2006 5:53 pm
- Forum: NWN Scripting
- Topic: Making animals ignore the Animal Empathy skill..
- Replies: 8
- Views: 15303
As far as I know, the creature's will save is not a factor. The DC for Animal Empathy for animals is 20 + hit die of the creature. DC for beasts and magical creatures is 24 + hit die. So...other than raising the hit die of the creature, I think the only way to prevent AE is to make the creature immu...
- Sun Sep 04, 2005 3:10 pm
- Forum: NWN General Discussion
- Topic: HELP NEEDED; NWN very VERY slow.
- Replies: 29
- Views: 36661
- Mon Jun 13, 2005 11:27 am
- Forum: NWN General Discussion
- Topic: Point Blank Shot, I'm shooting Blankc!!
- Replies: 31
- Views: 24191
- Wed May 25, 2005 11:03 pm
- Forum: NWN Scripting
- Topic: Jump script
- Replies: 17
- Views: 24700
Yep, those are the changes I made in my last post. ;) I had never noticed the property Activate Item (long range) before. That worked great. An interesting side effect of this is that it allows you to cross otherwise impassable terrain like water or a hill with cliffs. Oh! Forget about flying, this ...
- Wed May 25, 2005 2:09 am
- Forum: NWN Scripting
- Topic: Jump script
- Replies: 17
- Views: 24700
Oops, that's what I get for not testing it. Okay, this will work. #include "x2_inc_switches" void main() { int nEvent =GetUserDefinedItemEventNumber(); location lTarget = GetItemActivatedTargetLocation(); object oPC=GetItemActivator(); effect eFly = EffectDisappearAppear(lTarget); float fDuration = ...
- Tue May 24, 2005 4:23 pm
- Forum: NWN Scripting
- Topic: Jump script
- Replies: 17
- Views: 24700
I think Final wants an item that will make the pc "fly" from one spot to another. If that's the case then give this a try. Make your item and give it the property Cast Spell: Unique Power. Don't use the Self Only option because you want to be able to target it. Give your item a unique tag, something...
- Sat May 14, 2005 5:10 pm
- Forum: NWN General Discussion
- Topic: Locking classes/races
- Replies: 10
- Views: 8187
The simplest solution is through scripting. If they create a dissallowed race on character creation, then boot them in OnClientEnter. Use OnPlayerLevelUp to check what class they have selected, then delevel them if they have chosen a forbidden class. It's also possible to do this with a hak, instead...
- Tue Mar 01, 2005 9:43 am
- Forum: Avlis News
- Topic: Avlis takes on a new coder
- Replies: 25
- Views: 22740
- Tue Feb 22, 2005 1:48 pm
- Forum: NWN General Discussion
- Topic: Shadows and Skyboxes
- Replies: 12
- Views: 9577
Hmm, okay, I got curious and had to look into the details. The sky box model has fewer faces than a tree model so there shouldn't be any noticeable framerate difference. The textures are kind of big though (3 mb) so if you don't have much video memory that could be an issue. All the sky boxes are or...