Search found 24 matches
- Fri Apr 27, 2007 1:55 pm
- Forum: NWN Scripting
- Topic: Attacking NPC triggers encounter?
- Replies: 17
- Views: 51581
- Sat Oct 07, 2006 9:31 pm
- Forum: NWN General Discussion
- Topic: If there was no avlis or COPAP...
- Replies: 57
- Views: 59426
- Tue Aug 29, 2006 12:57 am
- Forum: NWN Scripting
- Topic: Build Errors
- Replies: 6
- Views: 12739
- Thu Jul 06, 2006 1:45 pm
- Forum: NWN General Discussion
- Topic: no more transition in Nanshi Urbaz
- Replies: 13
- Views: 13413
- Thu Jul 06, 2006 12:07 pm
- Forum: NWN General Discussion
- Topic: no more transition in Nanshi Urbaz
- Replies: 13
- Views: 13413
- Tue Jul 04, 2006 10:51 pm
- Forum: NWN General Discussion
- Topic: Why are Holy Warriors crap?
- Replies: 79
- Views: 64918
- Thu Apr 20, 2006 4:53 pm
- Forum: NWN Scripting
- Topic: detecting what a pc says
- Replies: 10
- Views: 16212
- Tue Feb 21, 2006 6:55 pm
- Forum: NWN General Discussion
- Topic: 3rd Avlissian Anniversary
- Replies: 15
- Views: 13504
- Wed Oct 26, 2005 11:29 pm
- Forum: NWN General Discussion
- Topic: Great Dwarven halls
- Replies: 22
- Views: 19720
- Wed Oct 05, 2005 12:13 pm
- Forum: NWN Scripting
- Topic: OnEnter triggers
- Replies: 3
- Views: 8617
- Mon Sep 05, 2005 8:41 pm
- Forum: NWN General Discussion
- Topic: Favourite Missile Weapon
- Replies: 64
- Views: 44156
loki70 wrote:My main character doesn't use a ranged weapon. Unless you count Dimension Door, then I guess you would have to say his ranged weapon of choice is himself
My main is a dwarf that has dimension Door so, myself = Dwarf cannonmaxxi wrote:i dont see a dwarven rifle...so i wont vote for anything


- Sun Jul 03, 2005 4:14 pm
- Forum: NWN Scripting
- Topic: casting spells at objects
- Replies: 11
- Views: 17185
Here ya go: void main() { // Target of spell object oTarget = GetEnteringObject(); location lTargetLoc = GetLocation(oTarget); if (!GetIsPC(oTarget)){ // Make an invisible object to cast the spell object oCaster = CreateObject(OBJECT_TYPE_PLACEABLE, "spellcaster", lTargetLoc); // Casting of spell an...
- Mon Jun 20, 2005 5:22 pm
- Forum: NWN Scripting
- Topic: My shadow
- Replies: 2
- Views: 7134
My shadow
Wanted effect: PC walks into a room and confronts themselves.
This is beyond my limited scripting skills, can ya give me a hand?
This is beyond my limited scripting skills, can ya give me a hand?
- Sat Jun 11, 2005 11:48 am
- Forum: NWN General Discussion
- Topic: Question about weapons
- Replies: 15
- Views: 10581
- Fri Jun 10, 2005 8:49 pm
- Forum: NWN General Discussion
- Topic: Question about weapons
- Replies: 15
- Views: 10581
- Thu Jun 02, 2005 5:10 pm
- Forum: NWN Scripting
- Topic: Better control over spawns
- Replies: 11
- Views: 17148
- Thu Jun 02, 2005 3:52 pm
- Forum: NWN Scripting
- Topic: Better control over spawns
- Replies: 11
- Views: 17148
How about a spawn system that spawns creatures upon entering an area or generic trigger with the following catches: ~Creatures are spawned from a table stored in a DB table via NWNX and a controlling script.. ~Creatures to be spawned will be created on WPs placed in the area. ~When creatures are kil...
- Mon May 16, 2005 12:52 pm
- Forum: NWN Scripting
- Topic: Help! Toolset is going crazy...
- Replies: 9
- Views: 14555
- Wed Apr 20, 2005 11:35 am
- Forum: NWN General Discussion
- Topic: NWN and RAID
- Replies: 5
- Views: 6158
- Thu Mar 18, 2004 12:50 pm
- Forum: NWN Scripting
- Topic: Concept of Class Specific Items.
- Replies: 2
- Views: 5914
Would be very easy to do with the OnItemEquip function: Check for class and level- if they meet the requirements then do nothing, if they do not meet requirements then unequip the item or something along those lines. I know this works as we did this in another PW that I worked for and was to make fi...
- Wed Feb 25, 2004 3:34 am
- Forum: NWN General Discussion
- Topic: LOL
- Replies: 12
- Views: 10271
- Sat Feb 14, 2004 5:17 pm
- Forum: NWN General Discussion
- Topic: The relative importance of the axes on the alignment grid
- Replies: 56
- Views: 35771
- Thu Jan 08, 2004 11:38 pm
- Forum: NWN Scripting
- Topic: Dealing with bashed in doors...
- Replies: 4
- Views: 7999
II have a few examples for ya :) I build for a nother PW and we use this script on on most of our doors: -Door is set to plot. -Door is locked, note the DC of the lock. -This script goes in the OnPhysicalAttacked Event: int DoorBash(object oPC) { object oBasher=GetLastAttacker(); int nLockDC=GetLock...
- Sat Dec 13, 2003 12:40 am
- Forum: Avlis News
- Topic: Avlis is open for local vault no password today
- Replies: 69
- Views: 60921