Search found 24 matches

by Papainhell
Fri Apr 27, 2007 1:55 pm
Forum: NWN Scripting
Topic: Attacking NPC triggers encounter?
Replies: 17
Views: 51581

Create a normal spawn and set it to false, then when the conversation goes hostile set the spawn to true, then delay and reset back to false for reset.
by Papainhell
Sat Oct 07, 2006 9:31 pm
Forum: NWN General Discussion
Topic: If there was no avlis or COPAP...
Replies: 57
Views: 59426

Arelith

Good server, no hacks, log in and have fun RPng and adventuring.
by Papainhell
Tue Aug 29, 2006 12:57 am
Forum: NWN Scripting
Topic: Build Errors
Replies: 6
Views: 12739

Most likely a hack issue.

Make sure you have the correct hack order and that your pallet hack matches the module that you are opening or building.
by Papainhell
Thu Jul 06, 2006 1:45 pm
Forum: NWN General Discussion
Topic: no more transition in Nanshi Urbaz
Replies: 13
Views: 13413

I have this affinity for deleting things at random :wink:
by Papainhell
Thu Jul 06, 2006 12:07 pm
Forum: NWN General Discussion
Topic: no more transition in Nanshi Urbaz
Replies: 13
Views: 13413

I'll make sure the MC gets word :P
by Papainhell
Tue Jul 04, 2006 10:51 pm
Forum: NWN General Discussion
Topic: Why are Holy Warriors crap?
Replies: 79
Views: 64918

Um we have one team member dedicating his (volunteer) time to making the holy warrior classes a reality, cut him a brake. If your not adding constructive criticism, you can pack sand.
by Papainhell
Thu Apr 20, 2006 4:53 pm
Forum: NWN Scripting
Topic: detecting what a pc says
Replies: 10
Views: 16212

You could use an invisable object as well, no need to mess with a creature.
by Papainhell
Tue Feb 21, 2006 6:55 pm
Forum: NWN General Discussion
Topic: 3rd Avlissian Anniversary
Replies: 15
Views: 13504

Yeah!


Three more, eh? :twisted: then on to Galdos :!:
by Papainhell
Wed Oct 26, 2005 11:29 pm
Forum: NWN General Discussion
Topic: Great Dwarven halls
Replies: 22
Views: 19720

Get this to Gaylen and ASAP :!:

I need this for Deglos NOW :!:


Looks damn good :!:
by Papainhell
Wed Oct 05, 2005 12:13 pm
Forum: NWN Scripting
Topic: OnEnter triggers
Replies: 3
Views: 8617

Talwin Hawkins wrote:Well if they dont move it doesnt go off i know that much. I think if they move it should go off but this doesnt happen 100%. Post your findings either way.
Yes, if they do not move it does not go off, if the creature moves then it goes off.
by Papainhell
Mon Sep 05, 2005 8:41 pm
Forum: NWN General Discussion
Topic: Favourite Missile Weapon
Replies: 64
Views: 44156

loki70 wrote:My main character doesn't use a ranged weapon. Unless you count Dimension Door, then I guess you would have to say his ranged weapon of choice is himself
maxxi wrote:i dont see a dwarven rifle...so i wont vote for anything
My main is a dwarf that has dimension Door so, myself = Dwarf cannon :na: :drink:
by Papainhell
Sun Jul 03, 2005 4:14 pm
Forum: NWN Scripting
Topic: casting spells at objects
Replies: 11
Views: 17185

Here ya go: void main() { // Target of spell object oTarget = GetEnteringObject(); location lTargetLoc = GetLocation(oTarget); if (!GetIsPC(oTarget)){ // Make an invisible object to cast the spell object oCaster = CreateObject(OBJECT_TYPE_PLACEABLE, "spellcaster", lTargetLoc); // Casting of spell an...
by Papainhell
Mon Jun 20, 2005 5:22 pm
Forum: NWN Scripting
Topic: My shadow
Replies: 2
Views: 7134

My shadow

Wanted effect: PC walks into a room and confronts themselves.

This is beyond my limited scripting skills, can ya give me a hand?
by Papainhell
Sat Jun 11, 2005 11:48 am
Forum: NWN General Discussion
Topic: Question about weapons
Replies: 15
Views: 10581

*eats words*

Still had to open my toolset to check though. I never really make weapons, but .. blah, oh well 8)
by Papainhell
Fri Jun 10, 2005 8:49 pm
Forum: NWN General Discussion
Topic: Question about weapons
Replies: 15
Views: 10581

Correct, enchantment adds the same amount to AB as well as dmg, no matter if it's melee or missile i.e. ammo for the launcher. Launchers only receive TO HIT bonuses.
by Papainhell
Thu Jun 02, 2005 5:10 pm
Forum: NWN Scripting
Topic: Better control over spawns
Replies: 11
Views: 17148

Now if we could just add a way to scale spawned creatures CR based on party and single player levels I'd say that would be a kick ass spawn system.

Of course you'd want static spawns in the tougher spots of the world or just up the CR...
by Papainhell
Thu Jun 02, 2005 3:52 pm
Forum: NWN Scripting
Topic: Better control over spawns
Replies: 11
Views: 17148

How about a spawn system that spawns creatures upon entering an area or generic trigger with the following catches: ~Creatures are spawned from a table stored in a DB table via NWNX and a controlling script.. ~Creatures to be spawned will be created on WPs placed in the area. ~When creatures are kil...
by Papainhell
Mon May 16, 2005 12:52 pm
Forum: NWN Scripting
Topic: Help! Toolset is going crazy...
Replies: 9
Views: 14555

Another nifty thing you can do to help is chose to not display placables, that might help when rotating with an older PC, then display when placing placeables.
by Papainhell
Wed Apr 20, 2005 11:35 am
Forum: NWN General Discussion
Topic: NWN and RAID
Replies: 5
Views: 6158

Have had no problems here either.
by Papainhell
Thu Mar 18, 2004 12:50 pm
Forum: NWN Scripting
Topic: Concept of Class Specific Items.
Replies: 2
Views: 5914

Would be very easy to do with the OnItemEquip function: Check for class and level- if they meet the requirements then do nothing, if they do not meet requirements then unequip the item or something along those lines. I know this works as we did this in another PW that I worked for and was to make fi...
by Papainhell
Wed Feb 25, 2004 3:34 am
Forum: NWN General Discussion
Topic: LOL
Replies: 12
Views: 10271

Nice lil dagger ye got there :lol:
by Papainhell
Sat Feb 14, 2004 5:17 pm
Forum: NWN General Discussion
Topic: The relative importance of the axes on the alignment grid
Replies: 56
Views: 35771

I don't what's worse, that this is even still an issue, or that I read all of it :?
by Papainhell
Thu Jan 08, 2004 11:38 pm
Forum: NWN Scripting
Topic: Dealing with bashed in doors...
Replies: 4
Views: 7999

II have a few examples for ya :) I build for a nother PW and we use this script on on most of our doors: -Door is set to plot. -Door is locked, note the DC of the lock. -This script goes in the OnPhysicalAttacked Event: int DoorBash(object oPC) { object oBasher=GetLastAttacker(); int nLockDC=GetLock...
by Papainhell
Sat Dec 13, 2003 12:40 am
Forum: Avlis News
Topic: Avlis is open for local vault no password today
Replies: 69
Views: 60921

Bahhh... I don't want to play untill the vault goes back. I don't want to ruin the exploration factor of the world.