Search found 109 matches
- Fri Sep 08, 2006 10:21 pm
- Forum: NWN General Discussion
- Topic: Updating from 1.65 to 1.67
- Replies: 3
- Views: 5035
Updating from 1.65 to 1.67
I currently have version 1.65 of NWN. However, from what ive seen on the website, Avlis is using 1.67 right now, but the newest version is 1.68 so thats what the autoupdater patches to. So, i cant use the autoupdater. Whats the easiest way to patch to 1.67? Should i just use the autoupdater and reve...
- Fri Jan 07, 2005 4:34 pm
- Forum: Avlis News
- Topic: December Role Player of The Month, Results
- Replies: 44
- Views: 39603
- Tue Dec 07, 2004 9:18 pm
- Forum: NWN General Discussion
- Topic: 1.65 beta is out!
- Replies: 46
- Views: 32786
- Tue Dec 07, 2004 8:43 pm
- Forum: NWN General Discussion
- Topic: 1.65 beta is out!
- Replies: 46
- Views: 32786
- Tue Dec 07, 2004 8:30 pm
- Forum: NWN General Discussion
- Topic: 1.65 beta is out!
- Replies: 46
- Views: 32786
- Another change to AOO behavior. You will no longer take an AOO while you are using a healing kit. Didnt this always happen? You didnt instigate an AOO when using a kit? Shouldnt the fix be that it DOES instigate an AOO?? I think it means when you have them queued to use, your character no-longer ...
- Tue Dec 07, 2004 8:20 pm
- Forum: NWN General Discussion
- Topic: 1.65 beta is out!
- Replies: 46
- Views: 32786
- Another change to AOO behavior. You will no longer take an AOO while you are using a healing kit. Didnt this always happen? You didnt instigate an AOO when using a kit? Shouldnt the fix be that it DOES instigate an AOO?? My favorite fix: - Damage Shields (e.g. Mestil's Acid Sheath ) now affect th...
- Tue Nov 23, 2004 4:24 pm
- Forum: Avlis News
- Topic: Avlis Hires Two DM's
- Replies: 65
- Views: 52575
- Wed Nov 10, 2004 4:13 am
- Forum: NWN Scripting
- Topic: using CEP 1.5 in the toolset
- Replies: 2
- Views: 7561
- Tue Nov 09, 2004 2:54 pm
- Forum: NWN Scripting
- Topic: Need a small fix on this script
- Replies: 8
- Views: 13470
- Tue Nov 09, 2004 5:36 am
- Forum: NWN Scripting
- Topic: Need a small fix on this script
- Replies: 8
- Views: 13470
- Tue Nov 09, 2004 3:38 am
- Forum: NWN Scripting
- Topic: Need a small fix on this script
- Replies: 8
- Views: 13470
Need a small fix on this script
For some reason, the nested loop on this script isnt working. Instead of creating only the objects under the conditions of the appropriate if statement, it creates ALL of the objects under all if statements (all 4 of them). void main() { int nXP = GetXP(GetPCSpeaker()); int nObjectType = OBJECT_TYPE...
- Mon Nov 08, 2004 4:20 am
- Forum: Avlis News
- Topic: Download Haks and Get Ready for 1.64
- Replies: 86
- Views: 73632
- Tue Nov 02, 2004 6:17 pm
- Forum: NWN Scripting
- Topic: OBJECT_SELF
- Replies: 5
- Views: 10811
Something i was wondering about this (i know mist told me to cork it, but this wont take long :P )..... Can you use OBJECT_SELF with GetObject() in a conversation to define an object variable for the NPC that has the conversation applied to them?? Otherwise, you have to use GetObjectByTag() for all ...
- Tue Nov 02, 2004 4:28 pm
- Forum: NWN Scripting
- Topic: Do you have a question about NWN scripting?
- Replies: 9
- Views: 37530
- Tue Nov 02, 2004 4:37 am
- Forum: NWN Scripting
- Topic: OBJECT_SELF
- Replies: 5
- Views: 10811
- Tue Nov 02, 2004 3:38 am
- Forum: NWN Scripting
- Topic: OBJECT_SELF
- Replies: 5
- Views: 10811
OBJECT_SELF
This might be a dumb question, proving my incredible n00bness in coding using NWNscript. But, what exactly does this command do and when can you use it?? I see it all the time in scripts but never know what its used for. For example, its used in this script to define the oSourceFactionMember to adju...
- Mon Nov 01, 2004 11:06 pm
- Forum: NWN Scripting
- Topic: Standard Bioware Scripts
- Replies: 1
- Views: 5911
Standard Bioware Scripts
Is there a website or tool or something where you can search through all the standard bioware scripts to find one that does what your looking for? I hate scripting something then finding out that there was a standard script already made for it. 

- Mon Nov 01, 2004 4:48 am
- Forum: NWN Scripting
- Topic: Skill Checks in Conversations
- Replies: 1
- Views: 5871
- Mon Nov 01, 2004 2:38 am
- Forum: NWN Scripting
- Topic: Skill Checks in Conversations
- Replies: 1
- Views: 5871
Skill Checks in Conversations
When you insert a token to do a skill check, it apparently does the roll without needing to add any scripting commands. But, what script command do you use for the NPC's possible reactions (based on if the check was sucessfull or not) in the "Text appears when..." tab to check if this roll was suces...
- Mon Nov 01, 2004 1:26 am
- Forum: NWN Scripting
- Topic: Merchant Scripting
- Replies: 9
- Views: 13848
- Mon Nov 01, 2004 12:08 am
- Forum: NWN Scripting
- Topic: Merchant Scripting
- Replies: 9
- Views: 13848
- Sun Oct 31, 2004 11:12 pm
- Forum: NWN Scripting
- Topic: Merchant Scripting
- Replies: 9
- Views: 13848
Ok, i got midnight's method to work. But, i want to change how this works slightly. Under the current method, the script activates all at once after a single PC quote in the conversation is clicked on, causing the appropriate store to open immediatly after the script checks for the item tag. But, wh...
- Fri Oct 29, 2004 3:24 pm
- Forum: NWN Scripting
- Topic: Merchant Scripting
- Replies: 9
- Views: 13848
- Fri Oct 29, 2004 2:40 pm
- Forum: NWN Scripting
- Topic: Merchant Scripting
- Replies: 9
- Views: 13848
Merchant Scripting
From the Subcontractor Forum: One more question: Is it possible for the store to identify a PC's plot guild item and, if that PC posesses one, open a different store inventory for them?? That will be quite easy to include in the conversation that opens the store. I dont know where to begin to do thi...
- Tue Oct 26, 2004 6:16 am
- Forum: Avlis News
- Topic: Everything's back up
- Replies: 53
- Views: 44774