Search found 109 matches

by 4x4_Ender
Fri Sep 08, 2006 10:21 pm
Forum: NWN General Discussion
Topic: Updating from 1.65 to 1.67
Replies: 3
Views: 5035

Updating from 1.65 to 1.67

I currently have version 1.65 of NWN. However, from what ive seen on the website, Avlis is using 1.67 right now, but the newest version is 1.68 so thats what the autoupdater patches to. So, i cant use the autoupdater. Whats the easiest way to patch to 1.67? Should i just use the autoupdater and reve...
by 4x4_Ender
Fri Jan 07, 2005 4:34 pm
Forum: Avlis News
Topic: December Role Player of The Month, Results
Replies: 44
Views: 39603

Well deserved Gurky. Glad to see a hardcore AKNer finally win one of these. 8)

Good job.
by 4x4_Ender
Tue Dec 07, 2004 9:18 pm
Forum: NWN General Discussion
Topic: 1.65 beta is out!
Replies: 46
Views: 32786

Vichan Lyonsen wrote:Just to add the IMPOSSIBLY OBVIOUS.... :lol:

DO NOT UPGRADE TO THIS OR ANY OTHER PATCH BEFORE THE TEAM SAYS SO... beta or not
*waits for the inevitable 10 posts asking if they should upgrade even after this statement*
by 4x4_Ender
Tue Dec 07, 2004 8:43 pm
Forum: NWN General Discussion
Topic: 1.65 beta is out!
Replies: 46
Views: 32786

Emprod wrote:Wrapping a wound in a bandage while in fullplate with a towershield in one hand and a sword in the other , as I'm being swung and shot at should be hard? Fek joo.

(yeah they suck but while they work I'll use them)
:lol:
by 4x4_Ender
Tue Dec 07, 2004 8:30 pm
Forum: NWN General Discussion
Topic: 1.65 beta is out!
Replies: 46
Views: 32786

- Another change to AOO behavior. You will no longer take an AOO while you are using a healing kit. Didnt this always happen? You didnt instigate an AOO when using a kit? Shouldnt the fix be that it DOES instigate an AOO?? I think it means when you have them queued to use, your character no-longer ...
by 4x4_Ender
Tue Dec 07, 2004 8:20 pm
Forum: NWN General Discussion
Topic: 1.65 beta is out!
Replies: 46
Views: 32786

- Another change to AOO behavior. You will no longer take an AOO while you are using a healing kit. Didnt this always happen? You didnt instigate an AOO when using a kit? Shouldnt the fix be that it DOES instigate an AOO?? My favorite fix: - Damage Shields (e.g. Mestil's Acid Sheath ) now affect th...
by 4x4_Ender
Tue Nov 23, 2004 4:24 pm
Forum: Avlis News
Topic: Avlis Hires Two DM's
Replies: 65
Views: 52575

Liartes
:shock: :shock: :shock:

Oh boy..... all you people in Mikona watch your backs now or you might get stabbed in it and left to bleed.....

Congrats to both. Liartes, please bring back the Ravens as a force to be reckoned with again...... :twisted:
by 4x4_Ender
Wed Nov 10, 2004 4:13 am
Forum: NWN Scripting
Topic: using CEP 1.5 in the toolset
Replies: 2
Views: 7561

Ive also been wondering about this. Where exactly does the avlis_main1_0.hak go??
by 4x4_Ender
Tue Nov 09, 2004 2:54 pm
Forum: NWN Scripting
Topic: Need a small fix on this script
Replies: 8
Views: 13470

Thanks guys. 8)
by 4x4_Ender
Tue Nov 09, 2004 5:36 am
Forum: NWN Scripting
Topic: Need a small fix on this script
Replies: 8
Views: 13470

what is the symbol used for the "AND" function? I tried | and || but they dont seem to combine the two conditions.
by 4x4_Ender
Tue Nov 09, 2004 3:38 am
Forum: NWN Scripting
Topic: Need a small fix on this script
Replies: 8
Views: 13470

Need a small fix on this script

For some reason, the nested loop on this script isnt working. Instead of creating only the objects under the conditions of the appropriate if statement, it creates ALL of the objects under all if statements (all 4 of them). void main() { int nXP = GetXP(GetPCSpeaker()); int nObjectType = OBJECT_TYPE...
by 4x4_Ender
Mon Nov 08, 2004 4:20 am
Forum: Avlis News
Topic: Download Haks and Get Ready for 1.64
Replies: 86
Views: 73632

Make sure you have it in your tlk folder, NOT your hak folder.
by 4x4_Ender
Tue Nov 02, 2004 6:17 pm
Forum: NWN Scripting
Topic: OBJECT_SELF
Replies: 5
Views: 10811

Something i was wondering about this (i know mist told me to cork it, but this wont take long :P )..... Can you use OBJECT_SELF with GetObject() in a conversation to define an object variable for the NPC that has the conversation applied to them?? Otherwise, you have to use GetObjectByTag() for all ...
by 4x4_Ender
Tue Nov 02, 2004 4:28 pm
Forum: NWN Scripting
Topic: Do you have a question about NWN scripting?
Replies: 9
Views: 37530

Yeah, yeah... i know this is directed at me. Sorry Mist. :P
by 4x4_Ender
Tue Nov 02, 2004 4:37 am
Forum: NWN Scripting
Topic: OBJECT_SELF
Replies: 5
Views: 10811

Makes sense. Thanks!
by 4x4_Ender
Tue Nov 02, 2004 3:38 am
Forum: NWN Scripting
Topic: OBJECT_SELF
Replies: 5
Views: 10811

OBJECT_SELF

This might be a dumb question, proving my incredible n00bness in coding using NWNscript. But, what exactly does this command do and when can you use it?? I see it all the time in scripts but never know what its used for. For example, its used in this script to define the oSourceFactionMember to adju...
by 4x4_Ender
Mon Nov 01, 2004 11:06 pm
Forum: NWN Scripting
Topic: Standard Bioware Scripts
Replies: 1
Views: 5911

Standard Bioware Scripts

Is there a website or tool or something where you can search through all the standard bioware scripts to find one that does what your looking for? I hate scripting something then finding out that there was a standard script already made for it. :roll:
by 4x4_Ender
Mon Nov 01, 2004 4:48 am
Forum: NWN Scripting
Topic: Skill Checks in Conversations
Replies: 1
Views: 5871

Ok, i answered my own question again. The GetIsSkillSucessfull() only goes into the first possible NPC reaction line, not both of them. This is why it was making two checks.
by 4x4_Ender
Mon Nov 01, 2004 2:38 am
Forum: NWN Scripting
Topic: Skill Checks in Conversations
Replies: 1
Views: 5871

Skill Checks in Conversations

When you insert a token to do a skill check, it apparently does the roll without needing to add any scripting commands. But, what script command do you use for the NPC's possible reactions (based on if the check was sucessfull or not) in the "Text appears when..." tab to check if this roll was suces...
by 4x4_Ender
Mon Nov 01, 2004 1:26 am
Forum: NWN Scripting
Topic: Merchant Scripting
Replies: 9
Views: 13848

Drakuul wrote:Bunny with a pancake on his head! I love you 4x4!
:P
by 4x4_Ender
Mon Nov 01, 2004 12:08 am
Forum: NWN Scripting
Topic: Merchant Scripting
Replies: 9
Views: 13848

Nevermind, i figured it out. :oops:
by 4x4_Ender
Sun Oct 31, 2004 11:12 pm
Forum: NWN Scripting
Topic: Merchant Scripting
Replies: 9
Views: 13848

Ok, i got midnight's method to work. But, i want to change how this works slightly. Under the current method, the script activates all at once after a single PC quote in the conversation is clicked on, causing the appropriate store to open immediatly after the script checks for the item tag. But, wh...
by 4x4_Ender
Fri Oct 29, 2004 3:24 pm
Forum: NWN Scripting
Topic: Merchant Scripting
Replies: 9
Views: 13848

Krator wrote:Mistcaller pwns me. Use his thing.
LOL, he pwns eveyone, so dont feel bad. Thans for the help both of you.
by 4x4_Ender
Fri Oct 29, 2004 2:40 pm
Forum: NWN Scripting
Topic: Merchant Scripting
Replies: 9
Views: 13848

Merchant Scripting

From the Subcontractor Forum: One more question: Is it possible for the store to identify a PC's plot guild item and, if that PC posesses one, open a different store inventory for them?? That will be quite easy to include in the conversation that opens the store. I dont know where to begin to do thi...
by 4x4_Ender
Tue Oct 26, 2004 6:16 am
Forum: Avlis News
Topic: Everything's back up
Replies: 53
Views: 44774

G'night all, I'm gonna go sleep for a week
LOL. 8)

Thanks for all the hard work John, you rock! Im looking forward to playing tommarrow when i get back from work.