now, why couldn't you have posted THAT three months ago ?
*chuckles and redoes some things*
Great and many thanks
Search found 6 matches
- Sun Sep 14, 2003 12:37 pm
- Forum: NWN Scripting
- Topic: recording speech
- Replies: 29
- Views: 30702
- Fri Jun 13, 2003 9:52 pm
- Forum: NWN Scripting
- Topic: recording speech
- Replies: 29
- Views: 30702
- Fri Jun 13, 2003 12:31 pm
- Forum: NWN Scripting
- Topic: recording speech
- Replies: 29
- Views: 30702
Thank you for the pointers. I think I have an idea for the script so that it listens to every sentence. the combination of SetListeningPattern SetListening GetMatchedSubstring should do the trick. Pity that there doesn't seems to be any function that returns the whole line that was said, but only th...
- Fri Jun 13, 2003 11:24 am
- Forum: NWN Scripting
- Topic: recording speech
- Replies: 29
- Views: 30702
That does actually sounds feasible. So I have to combine the following ingredients: An invisible NPC that has a listenening pattern and thus is able to record the spoken words. A trigger that activates said NPC A means of outputting the recorded words, for instance by another invisible NPC, or by Fl...
- Fri Jun 13, 2003 7:17 am
- Forum: NWN Scripting
- Topic: recording speech
- Replies: 29
- Views: 30702
- Thu Jun 12, 2003 8:10 am
- Forum: NWN Scripting
- Topic: recording speech
- Replies: 29
- Views: 30702
recording speech
following scenario: Person A is in one location, Person B in another (may be the same area, but probably a different room. A talks into a hole in the wall, wheras B listens to the other side of the hole. I want this talk "transmitted" to B's location, and be "spoken" there. so I need a few hints on ...