Search found 5 matches

by tlotig
Sun May 18, 2003 2:21 pm
Forum: NWN General Discussion
Topic: turn undead and knockdown
Replies: 20
Views: 19790

I would prefer that summons lasted 1round/lvl but werent counted for xp,
also famliars are balced by all their special abilities (panther and pixie rouge lvl spring to mind)
can you use scripting /mod building to edit familiars?
by tlotig
Sun May 18, 2003 12:00 am
Forum: NWN General Discussion
Topic: turn undead and knockdown
Replies: 20
Views: 19790

As mentioned above recover from kncok down seem to cure many condition mods, a monk freind reports that stunned creatures start attacking when they stand up, even though they still look stunned
by tlotig
Sat May 17, 2003 11:34 pm
Forum: NWN General Discussion
Topic: Shadowdancer PrC Question
Replies: 13
Views: 14182

Tumble is not a feat, its a skill. The prerequisites for Spring Attack are Dodge and Mobility. What I find silly about the shadowdancer requirements is that it calls for both Mobility *and* skill points in Tumble. Once your tumble skill is high enough, Mobility is completely useless (a bonus to you...
by tlotig
Sat May 17, 2003 11:29 pm
Forum: NWN General Discussion
Topic: Halberd, Scyth, Morning Star vrs damage resistance Items
Replies: 7
Views: 9346

either that or it soaks if either of the damage types match the DR,
completly opposite oh how it shoul work
by tlotig
Sat May 17, 2003 11:26 pm
Forum: NWN General Discussion
Topic: Sneak Attack
Replies: 31
Views: 31204

1d8 + 2 (Base STR MOD) + 1 (1.5 x STR MOD for 2H Weapon) + 5d6 (Sneak at level 9) piercing/slashing damage + 2 Points of Strength Damage (Crippling Strike) Umm you don't get the 1.5x mod for a double weapon I don't think. You get 1x on the main hand, and .5 on the off hand. At level 10.. a rogue ha...