Search found 15 matches
- Mon Jan 02, 2006 8:37 pm
- Forum: NWN General Discussion
- Topic: Modifying nwn.ini and nwnplayer.ini (nifty tricks)
- Replies: 43
- Views: 128912
Here's my favorite from nwnplayer.ini under [Control Options] add EnableDialogZoom=0 this will stop that annoying camera turn and zoom when you start a dialog. I actually have an option for that in the options box when you start up nwn... :P But thanks anyway! *hadn't noticed it before :wink: * Ah,...
- Mon Jan 02, 2006 11:04 am
- Forum: NWN General Discussion
- Topic: Modifying nwn.ini and nwnplayer.ini (nifty tricks)
- Replies: 43
- Views: 128912
- Mon Sep 12, 2005 3:51 pm
- Forum: NWN General Discussion
- Topic: Weapon finesse bug - new thing ?
- Replies: 10
- Views: 10163
Pretty sure none of the weapon specific feats work for creature weapons. i.e. weapon focus (creature weapon), improved critical (creature weapon), etc. I haven't looked at it closely other than to apply the weapon finesse bonus in script, but I believe the creature weapon feats are all unused by th...
- Mon Sep 12, 2005 11:42 am
- Forum: NWN General Discussion
- Topic: Weapon finesse bug - new thing ?
- Replies: 10
- Views: 10163
It goes for every finesse creature that uses the 'creature weapon' instead of normal weapons. So, if for example any of our custom races have a creature weapon and you fight unarmed with it, then it would apply to such a PC as well. I know lizardmen have 'weapon proficiency creature', but I have no ...
- Fri Sep 09, 2005 8:08 pm
- Forum: NWN General Discussion
- Topic: Weapon finesse bug - new thing ?
- Replies: 10
- Views: 10163
From the test I did on a level 20 wiz with a Raven, yes. It should have had 23/18/13 (+some from size) but actually only got 17/12/7. The raven is the easiest to see it on as it has -4 str mod and +7 dex mod, but I think it goes for all the dex based familiars as well. Perhaps some wiz with a panthe...
- Fri Sep 09, 2005 7:02 pm
- Forum: NWN General Discussion
- Topic: Weapon finesse bug - new thing ?
- Replies: 10
- Views: 10163
Okay, thanks. Just to make sure that there were no odd things like size modifiers messing it up, I tried giving a lowly raven +100 dex. That should have given it something like +45 attack....it got -2 *sigh* I'll have to come up with something to fix it for my project. When it is that old and they h...
- Thu Sep 08, 2005 5:32 pm
- Forum: NWN General Discussion
- Topic: Weapon finesse bug - new thing ?
- Replies: 10
- Views: 10163
Weapon finesse bug - new thing ?
I have just noticed that weapon finesse is broken for monsters. Just wondered if this was something new, or if it's always been like that. A creature with higher dex than str and with weapon finesse should be using the dex modifier when using its creature weapon (which should go as unarmed attack) L...
- Sat Aug 13, 2005 4:22 pm
- Forum: NWN Scripting
- Topic: OnUserDefined for PC's ?
- Replies: 0
- Views: 5328
OnUserDefined for PC's ?
Do they have one ? If yes, anyone know the name of it ?
Seems somewhat unclear to me what the one under module properties apply to.
Seems somewhat unclear to me what the one under module properties apply to.
- Tue May 31, 2005 2:23 pm
- Forum: Comments and Questions on World Information
- Topic: Quick Shaahesk question
- Replies: 6
- Views: 11225
- Wed Apr 20, 2005 11:37 am
- Forum: NWN General Discussion
- Topic: NWN and RAID
- Replies: 5
- Views: 6276
I am using a 4 disk RAID 0+1, and it's not giving me any problems. It's actually getting me through those transitions pretty fast :) At any rate, as srn hintet, if a specific program were to have problems with such a hardware feature, then there is seriously something wrong. Having RAID must be comp...
- Thu Jan 20, 2005 5:17 pm
- Forum: Rules
- Topic: Avlis policy on: Speaking - Changelings, Shifters, Telepathy
- Replies: 60
- Views: 106705
Would the following scenario be alright for pseudodragon then ? I instruct my familiar to seek out someone and make the person follow. I possess the familiar, fly around town until I find the person. When found (IC) then have the familiar use telepathy to 'ask' the person to follow. So that it reall...
- Thu Jan 20, 2005 1:03 pm
- Forum: NWN General Discussion
- Topic: HELP? Toolset stuff
- Replies: 4
- Views: 4444
Re: HELP? Toolset stuff
PS: New placeables show up on the custom tab, not the standard tab. Thanks. The thing that confused me was that the names of the custom items showed up as what looked like speechstrings rather description. Is this right or have i nuked my toolset in some way? Not a superexpert on this, but.. Check ...
- Thu Jan 20, 2005 12:57 pm
- Forum: NWN General Discussion
- Topic: Stupid combat moves with 1.65 ?
- Replies: 19
- Views: 14981
Thats not as bad as when the cheating bastards decide to stack themselves up. when you take the fight to a narrow area just so only 1-2 can get you at once, then they decide that they all occupy the same spot it can get messy. Have not seen the stacking yet on 1.65, so perhaps they traded that for ...
- Wed Jan 19, 2005 9:50 pm
- Forum: NWN General Discussion
- Topic: Stupid combat moves with 1.65 ?
- Replies: 19
- Views: 14981
Stupid combat moves with 1.65 ?
I have seen some strange behavior in Deglos after the upgrade and I thought I'd mention it in case other gets the same. Let's see if I can describe this in an understandable way. A bunch of opponents attack you, say 6-7. I click the front-most to attack it. Just as it is within reach, it sort of sli...
- Tue Nov 30, 2004 4:56 pm
- Forum: NWN General Discussion
- Topic: Damage reduction
- Replies: 25
- Views: 17811