Search found 154 matches
- Fri Dec 09, 2005 10:14 am
- Forum: NWN Scripting
- Topic: CopyObject and areas
- Replies: 4
- Views: 9907
The short answer is: No! The long answer is: Areas are loaded and created in memory only on module start, so new areas cannot be created without restarting a module. Another possibility though might be TileMagic, which basically could allow a module to contain one or two default areas (probably just...
- Thu Nov 24, 2005 9:02 am
- Forum: NWN General Discussion
- Topic: Holy Avenger (the weapon prop)
- Replies: 19
- Views: 15230
- Tue Nov 22, 2005 3:43 pm
- Forum: NWN General Discussion
- Topic: NWN2 v. NWN1 or "The next great thing"
- Replies: 30
- Views: 22486
Well, obviously there are some nice features announced for NWN2 but we still simply need to have a look at it. The community voice seems to be that they would appreciate a move to NWN2 (some people already stated to be prepared to upgrade their machines just to play NWN2). The amount of work to tran...
- Mon Nov 21, 2005 9:47 pm
- Forum: NWN General Discussion
- Topic: NWN2 Article
- Replies: 28
- Views: 21516
- Tue Nov 15, 2005 2:27 pm
- Forum: NWN General Discussion
- Topic: How much would you pay for...
- Replies: 36
- Views: 26479
- Mon Oct 31, 2005 1:51 am
- Forum: NWN General Discussion
- Topic: NWN2 Toolset article
- Replies: 8
- Views: 8880
- Sat Oct 29, 2005 10:24 am
- Forum: NWN General Discussion
- Topic: NWN2 Toolset article
- Replies: 8
- Views: 8880
Head indoors and you can position everything where you want it rather than having to rely on pre-fabricated areas Uh... pre-fabricated? What is meant is that nwn2 will have a nwnish tileset approach for indoor areas. The tiles themselves are emtpy - no furniture baked into the tile - so you place a...
- Thu Dec 09, 2004 10:54 am
- Forum: Avlis News
- Topic: Save the NPCs Campaign
- Replies: 50
- Views: 45822
- Wed Dec 08, 2004 12:42 am
- Forum: Avlis News
- Topic: Save the NPCs Campaign
- Replies: 50
- Views: 45822
I havent played in months and i'm still subscribed to fanfic and i intend to keep it that way. The Avlis world needs donations to stay alive and the small regular *to count on* donations are more helpful regarding being able to plan into the future. I didn't find it but Orl said somewhere he prefers...
- Tue Nov 02, 2004 4:25 am
- Forum: NWN Scripting
- Topic: OBJECT_SELF
- Replies: 5
- Views: 11047
It's a reference to the calling object. If you for example have a lever that gets pulled and opens a door and deals 5 damage to the user, you hook a script to OnUsed to the lever. That makes the lever the calling object in that moment (the OBJECT_SELF). In order to access the other 2 objects involve...
- Tue Oct 26, 2004 5:07 am
- Forum: Avlis News
- Topic: DOWN...DOWn...DOwn...Down...down
- Replies: 11
- Views: 12472
Re: DOWN...DOWn...DOwn...Down...down
... and i thought you added 5274^12 new levels to Deglos as i read the subjectterryrayc wrote:All servers are down for the move. We'll let you know when they are back up.

Yarr... The Move
- Wed Sep 15, 2004 2:10 am
- Forum: NWN General Discussion
- Topic: Does anyone have experience of TFT monitors and nwn?
- Replies: 11
- Views: 9801
Several aspects were already mentioned. If you choose a TFT screen keep in mind the native resolution of the screen. Most screens have excellent scaling built-in. On my screen e.g. i can run 1024x768 and i dont see the scaling at all (native resolution of 1600x1200) 12/16 ms response time is the way...
- Thu Sep 09, 2004 10:32 am
- Forum: Avlis News
- Topic: Hurricane relief charity drive
- Replies: 20
- Views: 18799
- Wed Sep 08, 2004 2:33 am
- Forum: Avlis News
- Topic: Hurricane relief charity drive
- Replies: 20
- Views: 18799
- Thu Sep 02, 2004 4:41 pm
- Forum: NWN General Discussion
- Topic: Client display placeables issue - help?
- Replies: 6
- Views: 5546
- Wed Aug 18, 2004 10:47 pm
- Forum: NWN General Discussion
- Topic: looting policy
- Replies: 26
- Views: 17479
- Tue Aug 17, 2004 11:53 pm
- Forum: NWN Scripting
- Topic: Collecting rents
- Replies: 13
- Views: 19495
- Tue Aug 17, 2004 11:30 pm
- Forum: NWN General Discussion
- Topic: Problems with NWN...
- Replies: 10
- Views: 8195
- Sat Aug 14, 2004 8:48 pm
- Forum: Avlis News
- Topic: DM Swapmeet
- Replies: 44
- Views: 39108
- Mon Jun 14, 2004 11:44 pm
- Forum: NWN Scripting
- Topic: The 'Bioware bounce'
- Replies: 7
- Views: 10877
- Fri Jun 11, 2004 11:12 am
- Forum: NWN General Discussion
- Topic: stoertebekers custom icon corner
- Replies: 37
- Views: 28988
Btw, if interested you can vote for the stoertebeker-icons that are already ingame on nwvault:
http://nwvault.ign.com/Files/hakpacks/d ... 3000.shtml
http://nwvault.ign.com/Files/hakpacks/d ... 3000.shtml
- Thu Jun 03, 2004 9:30 pm
- Forum: NWN General Discussion
- Topic: stoertebekers custom icon corner
- Replies: 37
- Views: 28988
- Tue Jun 01, 2004 4:22 pm
- Forum: NWN General Discussion
- Topic: stoertebekers custom icon corner
- Replies: 37
- Views: 28988
- Tue Jun 01, 2004 3:58 pm
- Forum: NWN General Discussion
- Topic: stoertebekers custom icon corner
- Replies: 37
- Views: 28988
I know i could tell you this in person stoerte... - Metal sheets for the different kinds of metal - Icons for the copper and tin and mithril ingots (2x2 icons) - More stuff with avlis specific symbols on it (amulets, books and stuff). Btw, does someone know where to get a complete list of those smyb...
- Mon May 31, 2004 8:22 pm
- Forum: Avlis News
- Topic: CEP Compatible Hakpaks are now complete!
- Replies: 40
- Views: 38694