Search found 5 matches
- Tue Feb 11, 2003 9:28 pm
- Forum: Avlis News
- Topic: APS/NWNX released
- Replies: 143
- Views: 139031
CPU Usage
Papillion, Any news on whether you are either looking into, or plan on looking into the CPU usage issue? Your system is quite excellent, and our PW of Lands of Arda has already made a sizeable investment into using the APS system for everything from persistent locations, to complex guild systems, me...
- Sun Feb 09, 2003 2:08 am
- Forum: Avlis News
- Topic: APS/NWNX released
- Replies: 143
- Views: 139031
I thought I would share my results of tracking down what is causing the extra cpu usage. I have tested this with the newer 1.2 version stuff, with a modified version of the aps_demo. Basically I created a small script that is activated by an item that simply duplicated itself 500 times by creating i...
- Mon Feb 03, 2003 3:01 am
- Forum: Avlis News
- Topic: APS/NWNX released
- Replies: 143
- Views: 139031
CPU Usage
Ok, it appears that the high cpu usage is due to the mod not actually having an SQL INIT function, which forces the NWNX program to continually search for the initializing sequence. So this is not a valid method of tracking CPU usage. Regardless, the NWNX system has caused significant system cpu usa...
- Mon Feb 03, 2003 1:54 am
- Forum: Avlis News
- Topic: APS/NWNX released
- Replies: 143
- Views: 139031
CPU usage
You are correct about the mod, as it is relatively small with about 30 areas. It doesn't even call the APS functions, or even initialize it. I simply ran it with the NWN Extender and compared it to the same module directly run from the nwserver process. And in regards to the PW I work with, it has o...
- Sun Feb 02, 2003 11:43 pm
- Forum: Avlis News
- Topic: APS/NWNX released
- Replies: 143
- Views: 139031
Serious flaw in NWNX
Hello there, I have found a SERIOUS flaw with this system. Basically the cpu usage is increased by a massive amount from the standard server. This is related to the cpu usage of the world to begin with. The system works quite excellent, but is not usable on the very larger persistent world that I wo...