Search found 21 matches
- Tue Apr 19, 2005 2:54 am
- Forum: Comments and Questions on World Information
- Topic: Necromancers Tolerated?
- Replies: 23
- Views: 27178
- Sat Jan 22, 2005 2:39 am
- Forum: Avlis News
- Topic: Autobic and DBWatcher updated
- Replies: 33
- Views: 29977
- Thu Dec 18, 2003 9:39 am
- Forum: NWN Scripting
- Topic: switch/case
- Replies: 19
- Views: 22391
- Wed Dec 17, 2003 1:16 pm
- Forum: NWN Scripting
- Topic: switch/case
- Replies: 19
- Views: 22391
- Wed Dec 17, 2003 11:34 am
- Forum: NWN Scripting
- Topic: switch/case
- Replies: 19
- Views: 22391
I still cant seem to get this to work correctly, and I need help badly. I am trying to get it to return true if the PC is carrying any 1 of 5 different items. if(!HasItem(GetPCSpeaker(), "Item1")) { return TRUE; } else if(!HasItem(GetPCSpeaker(), "Item2")){ return TRUE; } else if(!HasItem(GetPCSpeak...
- Sat Dec 06, 2003 5:53 am
- Forum: NWN Scripting
- Topic: NPC conversation / Override death script
- Replies: 0
- Views: 4355
NPC conversation / Override death script
Is it posssible to use the character name generator (from character generation), or a similar function in a conversation? If so how do I do it? What I want is for the PC to be able to give a false name to authorities when giving a name. This will then be recorded in a variable, along with the fact t...
- Thu Oct 30, 2003 4:35 am
- Forum: NWN General Discussion
- Topic: Quick Bars
- Replies: 13
- Views: 11527
This number pad thing sounds interesting. Didn?t quite understand how it works, could someone give me a more detailed explanation? Presumably you can?t assign spells to numbers on the key pad. Also I have reassigned numbers on the keypad so I can use them to drive my character. Would this affect th...
- Tue Oct 28, 2003 1:51 am
- Forum: NWN Scripting
- Topic: Script change floaty names?
- Replies: 12
- Views: 15798
Is it possible to make new spells in a hak or does that have to be done in the spells.2da or whatever the file is? What I am thinking is a spell specifically for this that is a modified version of improv invis. The visible effect is removed (transparency) and the bonuses to hide etc are removed. Tha...
- Mon Oct 27, 2003 4:29 am
- Forum: NWN General Discussion
- Topic: Area transitions disappear
- Replies: 4
- Views: 5275
- Mon Oct 27, 2003 4:27 am
- Forum: NWN General Discussion
- Topic: Missile weapon feats...
- Replies: 12
- Views: 11396
- Wed Sep 10, 2003 4:31 am
- Forum: NWN Scripting
- Topic: Script change floaty names?
- Replies: 12
- Views: 15798
- Thu Aug 28, 2003 4:32 am
- Forum: NWN Scripting
- Topic: City of Evil
- Replies: 1
- Views: 4591
City of Evil
Ok, not really a scripting question, but I am already here, and on a roll so I am going to ask the question anyway and none of you can stop me so naaarrrrr!!!! Whew *out of breath* I am working on a mod that will basically add up to a city of evil (pirate city, city of thieves type thing). I have a ...
- Thu Aug 28, 2003 4:15 am
- Forum: NWN Scripting
- Topic: switch/case
- Replies: 19
- Views: 22391
switch(d3()){ case 1 : <blablablabla>; break; case 2 : <blablablabla>; break; case 3 : <blablablabla>; break; } If you use the "Random" function, you should start with "case 0" About testing for either this or that item, you should use the pipes : || if(GetIsDay() || GetIsDawn()) DoSomething(); els...
- Wed Aug 27, 2003 2:28 pm
- Forum: NWN Scripting
- Topic: switch/case
- Replies: 19
- Views: 22391
switch/case
I am trying to use a switch/case statement. ok, I know it exists, can someone point me to a working example so I can use it. I s'pose the time of night I am trying to get this working dosent help. As another idea, can anyone tell me how I can have an if statement with multiple conditions? ie, the PC...
- Tue Aug 05, 2003 1:44 am
- Forum: NWN General Discussion
- Topic: Hala Grand Openning!
- Replies: 28
- Views: 28410
- Wed Jul 16, 2003 1:13 pm
- Forum: Comments and Questions on World Information
- Topic: Fey Wine and other illegal substances
- Replies: 20
- Views: 20486
- Wed Jul 16, 2003 1:10 pm
- Forum: Comments and Questions on World Information
- Topic: PADRIR: Map of the cities.
- Replies: 25
- Views: 28479
Cities of Qwanderal & Qwandovia
Might want to check with Orl as to wether these should go on the map, but there are the cities of Qwanderal and Qwandovia, aquatic cities. Home of the Nixies. I mention them, coz Qwandovia is where my main character's ancestry comes from. Here are some quotes from a PM discussion with Orleron (Orl -...
- Wed Jul 16, 2003 12:42 pm
- Forum: Comments and Questions on World Information
- Topic: Fey Wine and other illegal substances
- Replies: 20
- Views: 20486
- Fri Jul 11, 2003 4:25 am
- Forum: Comments and Questions on World Information
- Topic: Oriental type characters
- Replies: 35
- Views: 38010
Re: Oriental type characters
Perhaps there could be some rationale why a few oriental characters might be leaving there homeland and coming to Mikona? A final battle for control of the country leaving many samurai and other types lordless perhaps? (direct historical parallel being the battle of Sekigahara) Actually a lordless ...
- Mon Jun 23, 2003 4:36 am
- Forum: Comments and Questions on World Information
- Topic: How the War started?
- Replies: 45
- Views: 41556
Issue one 'Who': Both sides have different versions of the same event, naturaly. According to M'Chek the farmers settled the land and the elfs slautered them. According to T'Nanshi, M'Chek invaded T'Nanshi and laid claime to the land, the T'Nanshi army simply removed the invaders. Issue two 'Why': ...
- Tue Mar 25, 2003 11:13 am
- Forum: Comments and Questions on World Information
- Topic: Questions on the Drangonari
- Replies: 7
- Views: 11097
Questions on the Drangonari
What is thier favourite class? I am kind of assuming it is not wizard as it is for Avlisian elves since they have a -1 INT penalty. What is thier general opinion of the Avlisian Elves in general, and the Avlisian language, do Drangonari generally know the language? Do they despise speaking it? Anyon...