This might help: http://lua-users.org/wiki/TutorialDirectory
I remember starting on one or two of those myself, but in the end it cost too much time, which I didn't have at that time.
Search found 319 matches
- Tue May 09, 2006 5:55 pm
- Forum: NWN General Discussion
- Topic: Learning Lua
- Replies: 3
- Views: 4971
- Thu Apr 27, 2006 7:37 am
- Forum: Avlis News
- Topic: DO NOT UPDATE TO 1.67 YET!!!
- Replies: 2
- Views: 4912
Small addition for the hasty or reckless clickers among us: should you have updated to 1.67 already, you can revert back to 1.66 and play Avlis again by following the instructions here: http://nwn.bioware.com/support/patch_revert_hotu.html
- Fri Apr 21, 2006 7:14 am
- Forum: NWN Scripting
- Topic: detecting what a pc says
- Replies: 10
- Views: 16212
The library is your friend: http://www.avlis.org/viewtopic.php?t=18686.
(Apologies to those folks that don't have access. The Avlis library is only available for team members and subcontractors, apply if you are interested.)
(Apologies to those folks that don't have access. The Avlis library is only available for team members and subcontractors, apply if you are interested.)
- Thu Apr 20, 2006 7:33 am
- Forum: NWN General Discussion
- Topic: Custom portraits on website
- Replies: 4
- Views: 5265
They have found a new home:
http://www.catara-files.org/downloads/A ... portraits/
http://www.catara-files.org/downloads/A ... portraits/
- Sat Feb 04, 2006 9:16 am
- Forum: NWN Scripting
- Topic: Turning torches from off to on...
- Replies: 23
- Views: 31357
If you want them always lit when someone enters the area, I'd go for emitters. You only need to tie a script to the onenter event of the area that way, and not one to each placeable. If you want to turn them all on or off, and all individually too, I'd go for some light scripts I wrote for Avlis a l...
- Thu Feb 02, 2006 7:26 am
- Forum: Avlis News
- Topic: Do NOT upgrade to Bioware patch 1.67 yet
- Replies: 10
- Views: 11658
- Thu Feb 02, 2006 7:19 am
- Forum: NWN General Discussion
- Topic: How to host a mod?
- Replies: 5
- Views: 5918
Just running NWServer from the NWN folder should do it. You won't need the dedicated server if you've already got a full installation of NWN. If you want a DBase to run for persistency you'll also have to install NWNX2. Excellent information concerning installation and use are provided with the inst...
- Sat Dec 17, 2005 11:03 am
- Forum: NWN General Discussion
- Topic: Frickin CD key error
- Replies: 10
- Views: 8481
CD-keys are unique for each copy of the game. If CDkey number 3 is the same on both installations, then you must have installed it from the same copy of HotU. If you have bought two copies of HotU (or platinum edition, which will amount to the same thing) then you should have two different HotU CD-k...
- Fri Nov 25, 2005 8:48 am
- Forum: NWN General Discussion
- Topic: Epic spells
- Replies: 14
- Views: 11973
- Tue Nov 22, 2005 7:40 am
- Forum: NWN Scripting
- Topic: spawning creature in Invisible
- Replies: 3
- Views: 8868
effect eInvisibility = EffectInvisibility(INVISIBILITY_TYPE_NORMAL); ApplyEffectToObject(DURATION_TYPE_PERMANENT, eInvisibility, OBJECT_SELF); Replacing the first line with effect eInvisibility = EffectVisualEffect(VFX_DUR_CUTSCENE_INVISIBILITY); will create an invisibility effect that can not be s...
- Wed Nov 16, 2005 12:16 pm
- Forum: NWN General Discussion
- Topic: Player Resource Consortium
- Replies: 13
- Views: 11565
- Wed Nov 16, 2005 9:37 am
- Forum: NWN General Discussion
- Topic: How much would you pay for...
- Replies: 36
- Views: 25968
No, it's still a persistent chest. Your stuff, stored safely, from everyone else on the server, beyond server resets. The difference with Avlis pchests is that Catara pchests are for sale at a merchant in the marketplace, where you can, and are even expected to get them yourself. So if your player h...
- Wed Nov 16, 2005 9:26 am
- Forum: NWN General Discussion
- Topic: Player Resource Consortium
- Replies: 13
- Views: 11565
They have some pretty good ideas, and I've looked at most of them at one point or the other after a discussion about the PRC packs came up on copap.org. The sad truth is that most of their classes are too unbalanced to implement in our CoPaP PW settings. Not to mention that it would take an assload ...
- Wed Nov 16, 2005 9:20 am
- Forum: NWN General Discussion
- Topic: How much would you pay for...
- Replies: 36
- Views: 25968
500 gold - That's what I bought mine for on Catara. You bought a bag of holding, or you bought a hole? A portable persistent chest - About the same Deider described, but then with a load more inventory and no gold cost per item put in/removed. Also you can only put it down in suitable areas (most i...
- Sat Nov 12, 2005 10:01 am
- Forum: NWN General Discussion
- Topic: Item level requirements question..
- Replies: 15
- Views: 11686
- Fri Nov 11, 2005 6:25 pm
- Forum: NWN General Discussion
- Topic: Another Question.. About UMD and scrolluse..
- Replies: 2
- Views: 3829
- Fri Nov 11, 2005 6:21 pm
- Forum: NWN General Discussion
- Topic: Settings in ini files
- Replies: 7
- Views: 6779
Here's a hint: next time you reinstall, save your NWN.ini, your NWNplayer.ini and your NWNcdkeys.ini files on a secured backup location. Just copy them back once you've reinstalled and you're set. I think I would go mad if I had to redo all those options and key-mappings each time I reinstalled, so ...
- Tue Nov 01, 2005 7:23 am
- Forum: NWN Scripting
- Topic: Vautster
- Replies: 21
- Views: 32609
Not 100% sure that this will bring the solution, but it is at least part of the problem: you're using internal IP addresses. If you give vaultster only the internal IP addy of a server, it will try to find it on your network, and of course not find it. Solution: Use global IP addresses and configure...
- Mon Oct 31, 2005 7:59 am
- Forum: NWN Scripting
- Topic: Vautster
- Replies: 21
- Views: 32609
Note that if all the servers you're connecting are on the same LAN you won't need VaultSTER. Avlis had interconnected modules up before we had this technology come along. You will only need it if you are connecting to other systems/servers outside of your own LAN, in which case it indeed uses the TC...
- Mon Oct 10, 2005 5:39 pm
- Forum: Avlis News
- Topic: CoPaP Website
- Replies: 29
- Views: 23842
- Mon Oct 10, 2005 11:24 am
- Forum: Avlis News
- Topic: CoPaP Website
- Replies: 29
- Views: 23842
- Thu Oct 06, 2005 6:29 am
- Forum: NWN General Discussion
- Topic: INT modifiers and spells!
- Replies: 7
- Views: 6793
- Thu Sep 22, 2005 12:11 pm
- Forum: NWN General Discussion
- Topic: Hak Problems
- Replies: 4
- Views: 4378
- Thu Sep 15, 2005 10:01 am
- Forum: NWN General Discussion
- Topic: Console Visual effects list?
- Replies: 2
- Views: 3323
- Thu Sep 08, 2005 9:19 pm
- Forum: NWN Scripting
- Topic: Forcing a creature to use an item
- Replies: 12
- Views: 18459
I think just plonking things like booze under the SelfHealing or SelfBuff talents isn't really going to cut it. As far as I can see atm there's no conceivable way to do this nicely. Maybe I'll come up with an ugly fix though. It's getting to be a very complicated problem, where I had initialy suspec...