Are you referring to the actual coding, or the general philosophy behind the crafting system? My question was actually aimed at the latter, though my question, in retrospect, could probably have been phrased a bit more clearly. Neither the design of the new Avlis2 systems, nor the coded implementat...
FYI, we will not be using the NWN2 crafting system. Avlis 2 is using a completely new crafting system. We have developed it to keep what everyone loved about Avlis' system, like it not being tied to class levels and researching recipes; and improved it to remove the things that caused problems like...
Plethora and I have been playing the OC and have had a great time. The game isn't perfect, and it's not everything I could have hoped for; I won't deny that. But then again, it's a damned fine game and I'm quite happy with what it provides. It's pretty much what we were led to expect. I'm struggling...
So far, it is near impossible to tag an enemy with a click while moving. Tab then quickslot FTW. e.g. Tab then 1 fires off my Warlock's Eldritch Chain at the nearest target. Clicking on a moving target is indeed difficult, but it was in NWN as well. It gets easier with practice but I find Tab targe...
That's right folks, try TEAM ! Now in berry-fresh flavor! Use only as directed. This product is meant for educational purposes only. Any resemblance to real persons, living or dead is purely coincidental. Void where prohibited. Some assembly required. List each check separately by bank number. Batt...
All I see is code and design. "Man, that's gonna screw up the economy." or "Man, I wonder how many players whined about that change." or "Man, that quest shouldn't be repeatable." Ick... Just kinda sucks. Heh, I know what you mean. Every time I play a game I deconstruct it competely; it can make it...
Good point. I'd really like to see the custom shit that players push out for NwN2. Me too. The custom content for NWN2 will vastly exceed that for NWN1, I imagine. There are already a couple of plugins that are simply amazing (e.g. terrain importers, model exporter/importers), and people have only ...
Its almost on par with Oblivion (though, thats pushing it lmao). You can make more detailed and more realistic external areas in the NWN2 toolset than exist in Oblivion. Oblivion's character models are generally superior IMO, but there are already folks working on plugins to allow us to retexture c...
Yeah .. I saw a recommendation as few as two seeds ... but I have not multiplied any. I used a variety of tree-types, altered the height, orientation and placing only. Altering the height of the ground under a tree also made it seem different ... and then there's the andle of view. Voila! If you ha...
Careful with the number of random tree seeds you use; the devs have urged us not to have more than 5 seeds in any area. Frogmella's pic above looks to have more than this.
that happened to me at first, and I just kept going in a circle, logging in, going to atari.com page, clicking nwn2, logging in, going to atari page... it kept opening a new atari page, so I ended up with like 8 windows opened before i finally got to the counter. Yeah, me too. It was midnight when ...
You know that ideal party list? 6 bards, anyone? Hmmm... I have to assume the Inspirations won't stack with themselves, so you can't have 2 Bards running e.g. Inspire Regeneration for a total of twice the benefit. While Inspire Jarring is fairly useful in combat (primarily to reduce the Will saves ...