
Search found 6 matches
- Wed Feb 01, 2006 11:47 am
- Forum: NWN General Discussion
- Topic: NWN2 news: UI via script
- Replies: 8
- Views: 7211
- Tue Jan 24, 2006 8:16 pm
- Forum: NWN General Discussion
- Topic: POLL: use/equip un-ID'd Items & non-proficient weapons?
- Replies: 5
- Views: 6389
I think this should be allowed. IMO, if you can implement something in the game that the PnP game allows, then that's the way you should do it. The developers made a concious choice to do it this way and took many options away from us as end-user designers. I'd love to have items that could never co...
- Mon Jan 23, 2006 11:26 am
- Forum: NWN General Discussion
- Topic: Literate Barbarians
- Replies: 15
- Views: 12211
I think putting a couple skill points in Lore is a great idea. Of course, Lore is very useful in-game for IDing items. So you might intend on doing that anyways, which isn't the intent of 'burning' 2 skill points to be literate. So, maybe it would be better to put them in a skill we know to be usel...
- Mon Jan 23, 2006 10:58 am
- Forum: NWN General Discussion
- Topic: Literate Barbarians
- Replies: 15
- Views: 12211
I think putting a couple skill points in Lore is a great idea. Of course, Lore is very useful in-game for IDing items. So you might intend on doing that anyways, which isn't the intent of 'burning' 2 skill points to be literate. So, maybe it would be better to put them in a skill we know to be usele...
- Sun Jan 22, 2006 11:56 am
- Forum: NWN General Discussion
- Topic: custom heads
- Replies: 3
- Views: 4397
- Sun Jan 15, 2006 5:33 pm
- Forum: NWN General Discussion
- Topic: Need a bit of help please....
- Replies: 20
- Views: 14397