
Search found 19 matches
Re: Andria!!!
Yes, great job! Looking forward to more of your mini-adventures! 

- Tue Nov 27, 2012 8:49 pm
- Forum: Avlis News
- Topic: - From the Team: Please Read -
- Replies: 21
- Views: 33558
Re: - From the Team: Please Read -
I am curious to why this this has worked for years and out of no where went crazy? Surely it was something that was added in wasn't it? Scott Me as well. We had similar reports on Twin Cities just last week, and our only real connection w/ Avlis is a portal (our own DB). Nobody added/deleted/modifi...
- Fri Feb 18, 2011 4:55 pm
- Forum: Avlis News
- Topic: ¡Ándale! ¡Ándale! ¡Arriba! ¡Arriba!
- Replies: 25
- Views: 45731
Re: ¡Ándale! ¡Ándale! ¡Arriba! ¡Arriba!
I'm not even sure epic hiding skills can save one's self. 
Congrats man, well done.

Congrats man, well done.
- Tue Nov 30, 2010 6:19 pm
- Forum: Avlis News
- Topic: Avlis Hak Update 2010
- Replies: 93
- Views: 123418
Re: Avlis Hak Update 2010
7.94 GB :wink: The value above is just the size of the hak folder, not the whole thing :lol: 21.7 GB including the game and erf's. But I had a couple PW's I had built/half-built before joining CoPaP. I just threw out a gig's worth of mods too, last week. Only mod I have left, is my boss' old mod (D...
- Tue Nov 30, 2010 2:53 pm
- Forum: Avlis News
- Topic: Avlis Hak Update 2010
- Replies: 93
- Views: 123418
Re: Avlis Hak Update 2010
18.5 GB, and I haven't even unpacked these haks yet *whistles*
I'll actually be glad if there's a touch of reduction.
I'll actually be glad if there's a touch of reduction.

- Fri Aug 20, 2010 5:39 am
- Forum: NWN General Discussion
- Topic: Animals Random Walking and Persistent Storage
- Replies: 6
- Views: 12616
Re: Animals Random Walking and Persistent Storage
All the stock tricks, along with the variable names, are listed in x2_inc_switches script. Yes, RandomWalk() works well with animals, I know of several using it on a certain server when not evaluating if a person perceived is a druid/ranger. It's usually called from their on perception script; if an...
- Tue Mar 09, 2010 1:38 pm
- Forum: NWN General Discussion
- Topic: More Good News for Planewalkers
- Replies: 2
- Views: 5785
More Good News for Planewalkers
[shamelessplug] Just a shameless plug to tell you guys that Release One of Purgatorio, The Planescape Campaign for Neverwinter Nights 2, is finally ... well, released. You can download it here: http://nwvault.ign.com/View.php?view=NWN2ModulesEnglish.Detail&id=416 . Working on this is one of the big ...
- Tue Oct 13, 2009 9:41 pm
- Forum: Avlis News
- Topic: 2009 Hak release
- Replies: 88
- Views: 98019
Re: 2009 Hak release
Superb news indeed!
*heads to consult with fellow staff of a nearby copap world, before asking any dumb questions*

- Wed Sep 30, 2009 1:21 pm
- Forum: NWN General Discussion
- Topic: NWN 1 and 2: state of the game
- Replies: 25
- Views: 32514
Re: NWN 1 and 2: state of the game
Let me first state that I'm not involved in an NWN2 PW project, so my experience is biased as a player-client and as a modmaker, in regards to NWN2. The 1.23 patch for NWN2 did go a long ways towards making it more playable online; I've done some playing on a server that can now play a good 30 playe...
- Thu Aug 06, 2009 3:36 pm
- Forum: Comments and Questions on World Information
- Topic: is Avlis Side Kick still around?
- Replies: 8
- Views: 13496
Re: is Avlis Side Kick still around?
http://wiki.avlis.org/Getting_Started ...server addresses. If you need the passwords, the best bet is to send in another player application to get them sent again. Actually, shouldn't a letter be coming to us all soon, when the passwords get reinitiated on Gamespy? M'Chek server was added recently,...
- Sun Dec 07, 2008 3:10 am
- Forum: NWN General Discussion
- Topic: Mark (Ra-Ghul) AFK
- Replies: 61
- Views: 66167
Re: Mark (Ra-Ghul) AFK
Get well soon Mark, rest up--we'll still be here when you feel better. 

- Sat Dec 06, 2008 4:47 pm
- Forum: NWN General Discussion
- Topic: know of a fix for 1.69 walk/run custom animations?
- Replies: 8
- Views: 11082
Re: know of a fix for 1.69 walk/run custom animations?
If somebody could explain to me "precisely" what is wrong with the current anim's, in as much 3d studio max jargon as possible...."maybe, just maybe" I could find time to do something about this over the holiday break. Don't hold me to it, I could end up busy on one of my other projects, but we'll s...
- Wed Jun 18, 2008 2:12 pm
- Forum: NWN General Discussion
- Topic: Placeables Project: Corridors Beta
- Replies: 12
- Views: 14188
Re: Placeables Project: Corridors Beta
Very nice, Buddha! I'm glad to see I'm not the only one who's been buried in 3ds max for the past few weeks.
I'd offer advice on how to deal with the stairs placeable, but not enough information for any intelligent response.

I'd offer advice on how to deal with the stairs placeable, but not enough information for any intelligent response.
- Mon May 19, 2008 11:50 am
- Forum: NWN General Discussion
- Topic: Potion or Cordial of Abilities (str,dex,con,int,wis,cha)
- Replies: 12
- Views: 15661
Re: Potion or Cordial of Abilities (str,dex,con,int,wis,cha)
It works with potions as well.Gorgon wrote:There is also a caster level bonus to non-artifaced items of 1 level/spell DC per 5 base ranks of UMD, though I haven't checked if it works on potions.
- Tue May 01, 2007 12:47 pm
- Forum: NWN General Discussion
- Topic: Is it possible to make "wandering monsters"??
- Replies: 9
- Views: 12211
Sounds good. Now all I have to figure is how to get that dun. But say in option 2, I can choose to have several variables to make the following: Trigger area with 20% to spawn a bunch of critters; 01-10 Kobold swat team 11-25 Gnoll fanatics 26-50 Frenzied maidens of Dre'ana 51-75 ... Can it be dun ...
- Sat Apr 28, 2007 2:08 pm
- Forum: NWN Scripting
- Topic: CEP Light Fixtures
- Replies: 9
- Views: 21851
Here is a script I wrote recently, to be plugged into the Area OnEnter slot. It only needs to fire once per a module reset: void main() { object oLight = GetFirstObjectInArea(OBJECT_SELF); effect eLight; // This only has to be done the first time entering // an area, so save the performance hit if (...
- Fri Oct 27, 2006 1:22 am
- Forum: Avlis News
- Topic: Avlis CoPaP Portals
- Replies: 10
- Views: 15663
I was wondering if we could get the craft xp transfer to other worlds fixed, while this issue is being taken care of? Several CoPaP worlds are up to date on Alvis' code, use similar/compatible systems, and skill levels/acquisition should be complimentary. And they already have the transfer turned on...
- Sun Jun 25, 2006 12:34 pm
- Forum: NWN General Discussion
- Topic: ACP and Rideable Horses
- Replies: 0
- Views: 3898
ACP and Rideable Horses
I'm bringing up the subject, as I have recently constructed a hakpak that makes these two wonderful visual treats compatible with each other. Basically, it's a rewrite of the Horses by GuS; I changed the phenotypes, and corresponding MDL's and TGA's so that they do not overwrite the ACP slots. I rea...
- Sat Oct 22, 2005 6:22 pm
- Forum: Avlis News
- Topic: Mikona is out for the count
- Replies: 17
- Views: 16858