Search found 19 matches

by Horred the Plague
Sat Feb 11, 2023 11:33 pm
Forum: Raves
Topic: Andria!!!
Replies: 13
Views: 26146

Re: Andria!!!

Yes, great job! Looking forward to more of your mini-adventures! :)
by Horred the Plague
Tue Nov 27, 2012 8:49 pm
Forum: Avlis News
Topic: - From the Team: Please Read -
Replies: 21
Views: 33558

Re: - From the Team: Please Read -

I am curious to why this this has worked for years and out of no where went crazy? Surely it was something that was added in wasn't it? Scott Me as well. We had similar reports on Twin Cities just last week, and our only real connection w/ Avlis is a portal (our own DB). Nobody added/deleted/modifi...
by Horred the Plague
Fri Feb 18, 2011 4:55 pm
Forum: Avlis News
Topic: ¡Ándale! ¡Ándale! ¡Arriba! ¡Arriba!
Replies: 25
Views: 45731

Re: ¡Ándale! ¡Ándale! ¡Arriba! ¡Arriba!

I'm not even sure epic hiding skills can save one's self. :)

Congrats man, well done.
by Horred the Plague
Tue Nov 30, 2010 6:19 pm
Forum: Avlis News
Topic: Avlis Hak Update 2010
Replies: 93
Views: 123418

Re: Avlis Hak Update 2010

7.94 GB :wink: The value above is just the size of the hak folder, not the whole thing :lol: 21.7 GB including the game and erf's. But I had a couple PW's I had built/half-built before joining CoPaP. I just threw out a gig's worth of mods too, last week. Only mod I have left, is my boss' old mod (D...
by Horred the Plague
Tue Nov 30, 2010 2:53 pm
Forum: Avlis News
Topic: Avlis Hak Update 2010
Replies: 93
Views: 123418

Re: Avlis Hak Update 2010

18.5 GB, and I haven't even unpacked these haks yet *whistles*

I'll actually be glad if there's a touch of reduction. :)
by Horred the Plague
Fri Aug 20, 2010 5:39 am
Forum: NWN General Discussion
Topic: Animals Random Walking and Persistent Storage
Replies: 6
Views: 12616

Re: Animals Random Walking and Persistent Storage

All the stock tricks, along with the variable names, are listed in x2_inc_switches script. Yes, RandomWalk() works well with animals, I know of several using it on a certain server when not evaluating if a person perceived is a druid/ranger. It's usually called from their on perception script; if an...
by Horred the Plague
Tue Mar 09, 2010 1:38 pm
Forum: NWN General Discussion
Topic: More Good News for Planewalkers
Replies: 2
Views: 5785

More Good News for Planewalkers

[shamelessplug] Just a shameless plug to tell you guys that Release One of Purgatorio, The Planescape Campaign for Neverwinter Nights 2, is finally ... well, released. You can download it here: http://nwvault.ign.com/View.php?view=NWN2ModulesEnglish.Detail&id=416 . Working on this is one of the big ...
by Horred the Plague
Tue Oct 13, 2009 9:41 pm
Forum: Avlis News
Topic: 2009 Hak release
Replies: 88
Views: 98019

Re: 2009 Hak release

Superb news indeed! :prost: *heads to consult with fellow staff of a nearby copap world, before asking any dumb questions*
by Horred the Plague
Wed Sep 30, 2009 1:21 pm
Forum: NWN General Discussion
Topic: NWN 1 and 2: state of the game
Replies: 25
Views: 32514

Re: NWN 1 and 2: state of the game

Let me first state that I'm not involved in an NWN2 PW project, so my experience is biased as a player-client and as a modmaker, in regards to NWN2. The 1.23 patch for NWN2 did go a long ways towards making it more playable online; I've done some playing on a server that can now play a good 30 playe...
by Horred the Plague
Thu Aug 06, 2009 3:36 pm
Forum: Comments and Questions on World Information
Topic: is Avlis Side Kick still around?
Replies: 8
Views: 13496

Re: is Avlis Side Kick still around?

http://wiki.avlis.org/Getting_Started ...server addresses. If you need the passwords, the best bet is to send in another player application to get them sent again. Actually, shouldn't a letter be coming to us all soon, when the passwords get reinitiated on Gamespy? M'Chek server was added recently,...
by Horred the Plague
Sun Dec 07, 2008 3:10 am
Forum: NWN General Discussion
Topic: Mark (Ra-Ghul) AFK
Replies: 61
Views: 66167

Re: Mark (Ra-Ghul) AFK

Get well soon Mark, rest up--we'll still be here when you feel better. ;)
by Horred the Plague
Sat Dec 06, 2008 4:47 pm
Forum: NWN General Discussion
Topic: know of a fix for 1.69 walk/run custom animations?
Replies: 8
Views: 11082

Re: know of a fix for 1.69 walk/run custom animations?

If somebody could explain to me "precisely" what is wrong with the current anim's, in as much 3d studio max jargon as possible...."maybe, just maybe" I could find time to do something about this over the holiday break. Don't hold me to it, I could end up busy on one of my other projects, but we'll s...
by Horred the Plague
Wed Jun 18, 2008 2:12 pm
Forum: NWN General Discussion
Topic: Placeables Project: Corridors Beta
Replies: 12
Views: 14188

Re: Placeables Project: Corridors Beta

Very nice, Buddha! I'm glad to see I'm not the only one who's been buried in 3ds max for the past few weeks. :wink:

I'd offer advice on how to deal with the stairs placeable, but not enough information for any intelligent response.
by Horred the Plague
Mon May 19, 2008 11:50 am
Forum: NWN General Discussion
Topic: Potion or Cordial of Abilities (str,dex,con,int,wis,cha)
Replies: 12
Views: 15661

Re: Potion or Cordial of Abilities (str,dex,con,int,wis,cha)

Gorgon wrote:There is also a caster level bonus to non-artifaced items of 1 level/spell DC per 5 base ranks of UMD, though I haven't checked if it works on potions.
It works with potions as well.
by Horred the Plague
Tue May 01, 2007 12:47 pm
Forum: NWN General Discussion
Topic: Is it possible to make "wandering monsters"??
Replies: 9
Views: 12211

Sounds good. Now all I have to figure is how to get that dun. But say in option 2, I can choose to have several variables to make the following: Trigger area with 20% to spawn a bunch of critters; 01-10 Kobold swat team 11-25 Gnoll fanatics 26-50 Frenzied maidens of Dre'ana 51-75 ... Can it be dun ...
by Horred the Plague
Sat Apr 28, 2007 2:08 pm
Forum: NWN Scripting
Topic: CEP Light Fixtures
Replies: 9
Views: 21851

Here is a script I wrote recently, to be plugged into the Area OnEnter slot. It only needs to fire once per a module reset: void main() { object oLight = GetFirstObjectInArea(OBJECT_SELF); effect eLight; // This only has to be done the first time entering // an area, so save the performance hit if (...
by Horred the Plague
Fri Oct 27, 2006 1:22 am
Forum: Avlis News
Topic: Avlis CoPaP Portals
Replies: 10
Views: 15663

I was wondering if we could get the craft xp transfer to other worlds fixed, while this issue is being taken care of? Several CoPaP worlds are up to date on Alvis' code, use similar/compatible systems, and skill levels/acquisition should be complimentary. And they already have the transfer turned on...
by Horred the Plague
Sun Jun 25, 2006 12:34 pm
Forum: NWN General Discussion
Topic: ACP and Rideable Horses
Replies: 0
Views: 3898

ACP and Rideable Horses

I'm bringing up the subject, as I have recently constructed a hakpak that makes these two wonderful visual treats compatible with each other. Basically, it's a rewrite of the Horses by GuS; I changed the phenotypes, and corresponding MDL's and TGA's so that they do not overwrite the ACP slots. I rea...
by Horred the Plague
Sat Oct 22, 2005 6:22 pm
Forum: Avlis News
Topic: Mikona is out for the count
Replies: 17
Views: 16858

I just found out about the DM guild events, and wished to attend if possible. (I work for one of the local guilds). Am I too late? The normal password is not working. :cry: