
Search found 89 matches
- Wed Feb 21, 2007 5:47 pm
- Forum: Avlis News
- Topic: Avlis Sourcebook Goes To The Publishers!
- Replies: 5
- Views: 7284
- Wed Feb 14, 2007 5:16 pm
- Forum: Avlis News
- Topic: Cha'reth weds Mishlekh
- Replies: 31
- Views: 43214
Congratulations! Today is also my wife's and my anniversary. Lucky 13th. Aloro, it's easier to remember since it's the same day, but if you forget - oh boy. Dinner reservations are also a pain. (It's also the anniversary of the day we met, so I got a 3-in-1 jeopardy.) But it's a great day for a wedd...
- Wed Jan 24, 2007 2:04 pm
- Forum: NWN Scripting
- Topic: Checking if Spells Are Divine &/or Arcane
- Replies: 6
- Views: 17847
- Wed Jan 24, 2007 6:20 am
- Forum: NWN Scripting
- Topic: Checking if Spells Are Divine &/or Arcane
- Replies: 6
- Views: 17847
- Wed Jan 24, 2007 5:52 am
- Forum: NWN Scripting
- Topic: Checking if Spells Are Divine &/or Arcane
- Replies: 6
- Views: 17847
I need to check if the spell on a scroll is arcane or divine or both, so I don't have a caster yet. I'm thinking that I have to do something like: string s2DAColumn = ""; int iSpellIsArcane = FALSE; int iSpellIsDivine = FALSE; s2DAColumn = "Bard"; iClassLevel = StringToInt(Get2DAString("spells", s2D...
- Wed Jan 24, 2007 4:52 am
- Forum: NWN Scripting
- Topic: Checking if Spells Are Divine &/or Arcane
- Replies: 6
- Views: 17847
Checking if Spells Are Divine &/or Arcane
Does anyone know a function to check if a spell is divine or arcane or both? The only function I found was: Get2DAString(string, string, int) which I could use to check all the categories and create my own function. But I'd prefer to use one that's already done. I need to no if a spell is divine & n...
- Wed Jan 17, 2007 5:20 pm
- Forum: NWN General Discussion
- Topic: NWN2 Tweak Guide
- Replies: 7
- Views: 8476
- Wed Jan 17, 2007 5:16 pm
- Forum: NWN General Discussion
- Topic: NWN2 Tweak Guide
- Replies: 7
- Views: 8476
- Sun Jan 14, 2007 9:33 pm
- Forum: NWN General Discussion
- Topic: SHS 1.7.3.6 Ideas and Requests
- Replies: 19
- Views: 20940
For what i've checked, the magic weapon spell will last 1 hour/level if you check the spell description, but the code and the wiki tells that the spell will last 1 turn / level. i would prefer if ti would last 1 hour / level, but if not, just fixing the description would be good enough one other th...
- Sun Jan 14, 2007 9:28 pm
- Forum: NWN General Discussion
- Topic: SHS 1.7.3.6 Ideas and Requests
- Replies: 19
- Views: 20940
Cool! Are all Holy warrior PrCs liike that in regards to cleric levels? Or just some? All Holy Warriors get 1 caster level for every 2 HW levels. With integer math that means that you get credit for +1 caster level on every even HW level. 1 / 2 = 0 2 / 2 = 1 3 / 2 = 1 4 / 2 = 2 5 / 2 = 2 6 / 2 = 3 ...
- Sat Jan 13, 2007 10:51 pm
- Forum: NWN General Discussion
- Topic: SHS 1.7.3.6 Ideas and Requests
- Replies: 19
- Views: 20940
I'm not sure if divine favor is hooked. Currently Cleric8/Champion1, which should give a caster level of 9 (since holy warriors gain a caster level at every odd-numbered level), but divine favor is working for me as if for at a lower caster level still. Is that true for all spells? Do you get 8 lev...
- Sat Jan 13, 2007 5:31 pm
- Forum: NWN General Discussion
- Topic: SHS 1.7.3.6 Ideas and Requests
- Replies: 19
- Views: 20940
I'm not sure if divine favor is hooked. Currently Cleric8/Champion1, which should give a caster level of 9 (since holy warriors gain a caster level at every odd-numbered level), but divine favor is working for me as if for at a lower caster level still. This is the list of hooked spells (at least t...
- Sat Jan 13, 2007 8:03 am
- Forum: NWN General Discussion
- Topic: SHS 1.7.3.5 Ideas and Requests
- Replies: 13
- Views: 14089
We already released SHS 1.7.3.5: http://www.avlis.org/viewtopic.php?t=89487 We wanted to fix some stuff quickly. The recommendations people put in above will be considered for 1.7.3.6 which we're already working on. Here's the new thread for 1.7.3.6 discussion: http://www.avlis.org/viewtopic.php?t=8...
- Sat Jan 13, 2007 8:00 am
- Forum: NWN General Discussion
- Topic: SHS 1.7.3.6 Ideas and Requests
- Replies: 19
- Views: 20940
SHS 1.7.3.6 Ideas and Requests
SHS 1.7.3.5 was released here: http://wiki.avlis.org/Shs:Magic_System#Version_1.7.3.5_Changes.2FBug_Fixes: Current player requests: * Make the PM Raise Undead ability and Create Undead like the new Animate Dead . * Maybe hook the SD ability for Shadow evade.. it was talked about alot in the rogue fo...
- Sat Jan 06, 2007 7:45 am
- Forum: NWN General Discussion
- Topic: Rules on the new Detect class of spells
- Replies: 11
- Views: 12359
Anyone with sufficient Spellcraft skill would know what you're casting, so they'd know if they were within the AoE and what results you should see. Knowing that they could complain, however, I don't know if it's against Elysian law (I doubt that it is - IMO). I wouldn't consider it hostile, but we'l...
- Tue Jan 02, 2007 5:59 am
- Forum: NWN General Discussion
- Topic: SHS 1.7.3.5 Ideas and Requests
- Replies: 13
- Views: 14089
- Tue Jan 02, 2007 12:19 am
- Forum: NWN General Discussion
- Topic: SHS 1.7.3.5 Ideas and Requests
- Replies: 13
- Views: 14089
Re: SHS 1.7.3.5 Ideas and Requests
tid242 wrote:Could you please elaborate on this, is TS bugged, or should it be based upon char lvl instead of caster lvl? Or is it screwy for PMs, holy warriors and the like?IceThorn wrote:
* True Seeing (namely so they take all PC levels into account).
Just curious, thx
DanishPastry wrote:Cleric's True Seeing - Bug #2615
- Mon Jan 01, 2007 7:29 pm
- Forum: NWN General Discussion
- Topic: SHS 1.7.3.5 Ideas and Requests
- Replies: 13
- Views: 14089
- Mon Jan 01, 2007 4:58 pm
- Forum: NWN General Discussion
- Topic: SHS 1.7.3.5 Ideas and Requests
- Replies: 13
- Views: 14089
* Making the AoE metamagic work. That's quite a tough one. I'm not sure what you mean by this. I can tell you that I have used a metamagic - sonic rod on Firebrand, and it damages its targets with sonic damage. Haven't tried it with other spells though. Firebrand is not an Area of Effect spell. I'd...
- Mon Jan 01, 2007 7:37 am
- Forum: NWN General Discussion
- Topic: SHS 1.7.3.5 Ideas and Requests
- Replies: 13
- Views: 14089
SHS 1.7.3.5 Ideas and Requests
I'm starting work on the next spellhooking system (SHS) - v 1.7.3.5 Our primary goal is to hook all 297 of the BioWare spells. I believe that we have 87 more to go. We probably won't get them all in 1.7.3.5, so if there's an urgent need for some over others then we can do them next. I won't promise ...
- Mon Dec 25, 2006 8:23 am
- Forum: Avlis News
- Topic: SHS 1.7.3.4
- Replies: 3
- Views: 4957
Hmm, after the module reloads and SHS 1.7.3.4 goes active, you'll probably see this yellow feedback line each time you cast:
I don't know why it's doing that, but please ignore it until we can fix it (within a day or two).
Code: Select all
x2_pc_umdcheck::X2_UMD():Return Value: 1
- Mon Dec 25, 2006 1:03 am
- Forum: Avlis News
- Topic: SHS 1.7.3.4
- Replies: 3
- Views: 4957
SHS 1.7.3.4
The latest Spell Hooking System release, SHS 1.7.3.4, is now imported into all running Avlis modules, and it'll be live in each module on the next reset/reload. Many people worked hard on coding, testing, and importing these fixes and upgrades. Thanks to: apandapion beezle_bug bigbadandugly dougnoel...
- Fri Dec 22, 2006 5:36 am
- Forum: NWN General Discussion
- Topic: PC has become epileptic
- Replies: 4
- Views: 6007
- Wed Dec 20, 2006 4:18 pm
- Forum: Avlis News
- Topic: New Kurathene Hak
- Replies: 0
- Views: 4057
New Kurathene Hak
To play Kurathene (which everyone should do
) you need the Kurathene Hak 1.2 found here. If you have any problems with it feel free to post below.

- Wed Sep 13, 2006 9:16 pm
- Forum: Avlis News
- Topic: 1.68 Update Hak Files
- Replies: 17
- Views: 16631