Search found 89 matches

by IceThorn
Wed Feb 21, 2007 5:47 pm
Forum: Avlis News
Topic: Avlis Sourcebook Goes To The Publishers!
Replies: 5
Views: 7284

Hooray! Let us know the ISBN so I can harass the local RP book shop. :)
by IceThorn
Wed Feb 14, 2007 5:16 pm
Forum: Avlis News
Topic: Cha'reth weds Mishlekh
Replies: 31
Views: 43214

Congratulations! Today is also my wife's and my anniversary. Lucky 13th. Aloro, it's easier to remember since it's the same day, but if you forget - oh boy. Dinner reservations are also a pain. (It's also the anniversary of the day we met, so I got a 3-in-1 jeopardy.) But it's a great day for a wedd...
by IceThorn
Wed Jan 24, 2007 2:04 pm
Forum: NWN Scripting
Topic: Checking if Spells Are Divine &/or Arcane
Replies: 6
Views: 17847

That looks eerily similar to the code I wrote using 2da lookups - same exact return values. :shock:

I'll switch to your in order to avoid the 2da stuff.

Thanks!
by IceThorn
Wed Jan 24, 2007 6:20 am
Forum: NWN Scripting
Topic: Checking if Spells Are Divine &/or Arcane
Replies: 6
Views: 17847

Any scroll. It's for UMD checks.
by IceThorn
Wed Jan 24, 2007 5:52 am
Forum: NWN Scripting
Topic: Checking if Spells Are Divine &/or Arcane
Replies: 6
Views: 17847

I need to check if the spell on a scroll is arcane or divine or both, so I don't have a caster yet. I'm thinking that I have to do something like: string s2DAColumn = ""; int iSpellIsArcane = FALSE; int iSpellIsDivine = FALSE; s2DAColumn = "Bard"; iClassLevel = StringToInt(Get2DAString("spells", s2D...
by IceThorn
Wed Jan 24, 2007 4:52 am
Forum: NWN Scripting
Topic: Checking if Spells Are Divine &/or Arcane
Replies: 6
Views: 17847

Checking if Spells Are Divine &/or Arcane

Does anyone know a function to check if a spell is divine or arcane or both? The only function I found was: Get2DAString(string, string, int) which I could use to check all the categories and create my own function. But I'd prefer to use one that's already done. I need to no if a spell is divine & n...
by IceThorn
Wed Jan 17, 2007 5:20 pm
Forum: NWN General Discussion
Topic: NWN2 Tweak Guide
Replies: 7
Views: 8476

Sweet :)
by IceThorn
Wed Jan 17, 2007 5:16 pm
Forum: NWN General Discussion
Topic: NWN2 Tweak Guide
Replies: 7
Views: 8476

I that posted in the A2 forums?
by IceThorn
Sun Jan 14, 2007 9:33 pm
Forum: NWN General Discussion
Topic: SHS 1.7.3.6 Ideas and Requests
Replies: 19
Views: 20940

For what i've checked, the magic weapon spell will last 1 hour/level if you check the spell description, but the code and the wiki tells that the spell will last 1 turn / level. i would prefer if ti would last 1 hour / level, but if not, just fixing the description would be good enough one other th...
by IceThorn
Sun Jan 14, 2007 9:28 pm
Forum: NWN General Discussion
Topic: SHS 1.7.3.6 Ideas and Requests
Replies: 19
Views: 20940

Cool! Are all Holy warrior PrCs liike that in regards to cleric levels? Or just some? All Holy Warriors get 1 caster level for every 2 HW levels. With integer math that means that you get credit for +1 caster level on every even HW level. 1 / 2 = 0 2 / 2 = 1 3 / 2 = 1 4 / 2 = 2 5 / 2 = 2 6 / 2 = 3 ...
by IceThorn
Sat Jan 13, 2007 10:51 pm
Forum: NWN General Discussion
Topic: SHS 1.7.3.6 Ideas and Requests
Replies: 19
Views: 20940

I'm not sure if divine favor is hooked. Currently Cleric8/Champion1, which should give a caster level of 9 (since holy warriors gain a caster level at every odd-numbered level), but divine favor is working for me as if for at a lower caster level still. Is that true for all spells? Do you get 8 lev...
by IceThorn
Sat Jan 13, 2007 5:31 pm
Forum: NWN General Discussion
Topic: SHS 1.7.3.6 Ideas and Requests
Replies: 19
Views: 20940

I'm not sure if divine favor is hooked. Currently Cleric8/Champion1, which should give a caster level of 9 (since holy warriors gain a caster level at every odd-numbered level), but divine favor is working for me as if for at a lower caster level still. This is the list of hooked spells (at least t...
by IceThorn
Sat Jan 13, 2007 8:03 am
Forum: NWN General Discussion
Topic: SHS 1.7.3.5 Ideas and Requests
Replies: 13
Views: 14089

We already released SHS 1.7.3.5: http://www.avlis.org/viewtopic.php?t=89487 We wanted to fix some stuff quickly. The recommendations people put in above will be considered for 1.7.3.6 which we're already working on. Here's the new thread for 1.7.3.6 discussion: http://www.avlis.org/viewtopic.php?t=8...
by IceThorn
Sat Jan 13, 2007 8:00 am
Forum: NWN General Discussion
Topic: SHS 1.7.3.6 Ideas and Requests
Replies: 19
Views: 20940

SHS 1.7.3.6 Ideas and Requests

SHS 1.7.3.5 was released here: http://wiki.avlis.org/Shs:Magic_System#Version_1.7.3.5_Changes.2FBug_Fixes: Current player requests: * Make the PM Raise Undead ability and Create Undead like the new Animate Dead . * Maybe hook the SD ability for Shadow evade.. it was talked about alot in the rogue fo...
by IceThorn
Sat Jan 06, 2007 7:45 am
Forum: NWN General Discussion
Topic: Rules on the new Detect class of spells
Replies: 11
Views: 12359

Anyone with sufficient Spellcraft skill would know what you're casting, so they'd know if they were within the AoE and what results you should see. Knowing that they could complain, however, I don't know if it's against Elysian law (I doubt that it is - IMO). I wouldn't consider it hostile, but we'l...
by IceThorn
Tue Jan 02, 2007 5:59 am
Forum: NWN General Discussion
Topic: SHS 1.7.3.5 Ideas and Requests
Replies: 13
Views: 14089

The Militant Bonus has always been to encourage partying. It hasn't changed for Fighters.
by IceThorn
Tue Jan 02, 2007 12:19 am
Forum: NWN General Discussion
Topic: SHS 1.7.3.5 Ideas and Requests
Replies: 13
Views: 14089

Re: SHS 1.7.3.5 Ideas and Requests

tid242 wrote:
IceThorn wrote:
* True Seeing (namely so they take all PC levels into account).
Could you please elaborate on this, is TS bugged, or should it be based upon char lvl instead of caster lvl? Or is it screwy for PMs, holy warriors and the like?

Just curious, thx
DanishPastry wrote:Cleric's True Seeing - Bug #2615
by IceThorn
Mon Jan 01, 2007 7:29 pm
Forum: NWN General Discussion
Topic: SHS 1.7.3.5 Ideas and Requests
Replies: 13
Views: 14089

The crafting system doesn't need the epic spells to be hooked, so they're lower priority than the 297 non-epic spells. And the epic ones are feats making them more of a PITA to do.
by IceThorn
Mon Jan 01, 2007 4:58 pm
Forum: NWN General Discussion
Topic: SHS 1.7.3.5 Ideas and Requests
Replies: 13
Views: 14089

* Making the AoE metamagic work. That's quite a tough one. I'm not sure what you mean by this. I can tell you that I have used a metamagic - sonic rod on Firebrand, and it damages its targets with sonic damage. Haven't tried it with other spells though. Firebrand is not an Area of Effect spell. I'd...
by IceThorn
Mon Jan 01, 2007 7:37 am
Forum: NWN General Discussion
Topic: SHS 1.7.3.5 Ideas and Requests
Replies: 13
Views: 14089

SHS 1.7.3.5 Ideas and Requests

I'm starting work on the next spellhooking system (SHS) - v 1.7.3.5 Our primary goal is to hook all 297 of the BioWare spells. I believe that we have 87 more to go. We probably won't get them all in 1.7.3.5, so if there's an urgent need for some over others then we can do them next. I won't promise ...
by IceThorn
Mon Dec 25, 2006 8:23 am
Forum: Avlis News
Topic: SHS 1.7.3.4
Replies: 3
Views: 4957

Hmm, after the module reloads and SHS 1.7.3.4 goes active, you'll probably see this yellow feedback line each time you cast:

Code: Select all

x2_pc_umdcheck::X2_UMD():Return Value: 1
I don't know why it's doing that, but please ignore it until we can fix it (within a day or two).
by IceThorn
Mon Dec 25, 2006 1:03 am
Forum: Avlis News
Topic: SHS 1.7.3.4
Replies: 3
Views: 4957

SHS 1.7.3.4

The latest Spell Hooking System release, SHS 1.7.3.4, is now imported into all running Avlis modules, and it'll be live in each module on the next reset/reload. Many people worked hard on coding, testing, and importing these fixes and upgrades. Thanks to: apandapion beezle_bug bigbadandugly dougnoel...
by IceThorn
Fri Dec 22, 2006 5:36 am
Forum: NWN General Discussion
Topic: PC has become epileptic
Replies: 4
Views: 6007

Yep, same thing happened to mine until I put NWN to core 0 and Skype to core 1.
by IceThorn
Wed Dec 20, 2006 4:18 pm
Forum: Avlis News
Topic: New Kurathene Hak
Replies: 0
Views: 4057

New Kurathene Hak

To play Kurathene (which everyone should do ;) ) you need the Kurathene Hak 1.2 found here. If you have any problems with it feel free to post below.
by IceThorn
Wed Sep 13, 2006 9:16 pm
Forum: Avlis News
Topic: 1.68 Update Hak Files
Replies: 17
Views: 16631

Please put three files in your NWN/hak folder:

avlis_main1_5.hak
copaphak4_8.hak
universalhak_4_8.hak

And the fourth file, copaptlk_3_6.tlk, in your NWN/tlk folder.

Just to be clear. ;)