New Haks to Download at your Leisure

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choraldances
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New Haks to Download at your Leisure

Post by choraldances » Fri Apr 08, 2005 6:03 pm

Sometimes in the near future, the City of Visimontium will be the start of the Northern Deglos Mod of Avlis. Because of this, you'll need the following three new hakpaks.

jxp_master_a

http://nwvault.ign.com/Files/hakpacks/d ... 7000.shtml

jxp_mountains

http://nwvault.ign.com/Files/hakpacks/d ... 8773.shtml

jxp_forest

http://nwvault.ign.com/Files/hakpacks/d ... 6226.shtml

Or you can get it all in one shot, at the following link.

http://195.169.215.21/cgi-bin/avlis.py? ... S2/hakpaks

The rest of the haks necessary for the N. Deg Mod you will have already if you can play the current Deglos Mod.

Please download at your leisure, it will be a while before this mod is ready for service. :)

If you have downloaded all other haks, a new one for you.

http://nwvault.ign.com/View.php?view=Ha ... ail&id=591
Last edited by choraldances on Thu Jun 02, 2005 5:40 am, edited 1 time in total.
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Post by szabot » Fri Apr 08, 2005 6:13 pm

Awesome! Oh wait! I need to get a new computer! Ack!
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Post by ReallyStupidGuy » Fri Apr 08, 2005 6:55 pm

How soon is soon?
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Post by choraldances » Fri Apr 08, 2005 6:58 pm

I didn't say soon, did I? I say it'll be in the near future. :) It will be a while, but not too long.

I don't know... Just download it whenever you have time to do so :)
"We're not seeing [things] as they are, we are seeing as we are." Talmut

"Science, in its arrogance, may reject faith, yet it should use spirituality to illumine its way. Faith, in its ignorance, may reject science, yet it should use science to inform its way." W.D.
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Post by Aerill » Fri Apr 08, 2005 7:07 pm

Done.

Now it better be soon. :P
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Post by Krator » Fri Apr 08, 2005 7:10 pm

*already had them*
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Post by Arnimane » Sat Apr 09, 2005 7:30 am

WHOOHOOO!!!!!

Open up more of deglos so's I can get loster yet!
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Post by crestu » Sat Apr 09, 2005 7:47 am

Starts twiddling his thumbs while waiting for Visimontium to be introduced. ;)
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Post by Elesil » Sat Apr 09, 2005 9:08 am

Do I have to put the files from "JXP_Master Compatibility Pack" in the NWN/source folder? All my *.2da files are there...

However, when I tried to copy the 2da files from the JXP_Master Compatibility Pack to the source folder I was told that files with the same name already existed, but with a totally different file size! :shock:

Now what shall I do? Overwrite them with the new 2da files?

And what about the *.set files? Do they go to the override folder?

Kind of confused... :?
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Post by Sindol » Sat Apr 09, 2005 9:15 am

Do NOT overwrite anything in the source folder.

Only folders that you need to place something in should be /hak (.hak files), /tlk (.tlk files), and /portraits (.tga portrait files). These are save to use.

In some extraordinary cases /override can be used, but you should be very careful with this and not do it when not absolutely sure; this might cause conflicts, especially when using .2da files.

If there's loose .2da and .set files in the rar, then I'd ignore them for now and not use them, unless choraldances or another DM instructs further on how to use them.
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Post by Elesil » Sat Apr 09, 2005 9:34 am

Sindol wrote:Do NOT overwrite anything in the source folder.

Only folders that you need to place something in should be /hak (.hak files), /tlk (.tlk files), and /portraits (.tga portrait files). These are save to use.

In some extraordinary cases /override can be used, but you should be very careful with this and not do it when not absolutely sure; this might cause conflicts, especially when using .2da files.

If there's loose .2da and .set files in the rar, then I'd ignore them for now and not use them, unless choraldances or another DM instructs further on how to use them.
Actually, choraldances just told us to install those three zip files in this topic... And the first pack contains many "2da" and "set" files. Shall I still ignore them? In this case how the new texturepacks are going to work for me? (Sorry, maybe I'm missing something :oops: )
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Post by Sindol » Sat Apr 09, 2005 10:18 am

With "instruct on how to use them" I mean: tell you exactly where to put them.
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Post by Sindol » Sat Apr 09, 2005 10:27 am

I just downloaded the complete package, as instructed here:
choraldances wrote:Or you can get it all in one shot, at the following link.

http://195.169.215.21/cgi-bin/avlis.py? ... S2/hakpaks
There's three .hak files inside and nothing else. Those are:
JXP_Forest
JXP_Master_a
JXP_Mountains

All three go into the /hak folder obviously.
Since there's nothing else there, I can only conclude that's all you need.
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Post by Elesil » Sat Apr 09, 2005 10:51 am

That's it! The problem was that I've downloaded the packs from NWN vault where they included some extra files... :)
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Post by nonscience » Sat Apr 09, 2005 11:40 am

Benzin
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Re: New Haks to Download at your Leisure

Post by Dirk Cutlass » Sat Apr 09, 2005 12:28 pm

choraldances wrote:Or you can get it all in one shot, at the following link.

http://195.169.215.21/cgi-bin/avlis.py? ... S2/hakpaks
You mean just the JXPhak.rar presumably?
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Post by VETT SCALES L7 » Sat Apr 09, 2005 12:42 pm

8)
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Post by Krator » Sun May 08, 2005 7:14 pm

I presume it uses the standard JXP hak order?
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Post by choraldances » Sun May 08, 2005 8:56 pm

Yes, jxp_master_a, and the rest :)
"We're not seeing [things] as they are, we are seeing as we are." Talmut

"Science, in its arrogance, may reject faith, yet it should use spirituality to illumine its way. Faith, in its ignorance, may reject science, yet it should use science to inform its way." W.D.
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Post by choraldances » Thu Jun 02, 2005 5:41 am

added a new hak in the first message, plug this at the end of the hak list.

For you builders, here is the hak order for the Visimontium/N. Deglos Mod.
avlis_main1_2
copaphak4_4
cep1patch150
cep1patch
cep2da
cepanatomy
cepbaseitem
cepcreature
cepplace
cepportrait
ceptexture
universal_4_3
jxp_master_a
jxp_forest
jxp_mountains
rockycitysou
rockycity
velsmines
gestaltcaves
lavacaves
ci_blank_tin01
"We're not seeing [things] as they are, we are seeing as we are." Talmut

"Science, in its arrogance, may reject faith, yet it should use spirituality to illumine its way. Faith, in its ignorance, may reject science, yet it should use science to inform its way." W.D.
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Post by Defender » Thu Jun 02, 2005 6:40 am

I dont know why I am asking this question, other than you can call it the curiousity that killed the cat, but hopefully not the Defender.....

Since is the first I've seen this thread, is there any rough estimate on this new mod, or has it pretty much begun to be built?

Thanks in advance.....


P.S. I know your policy of "it will be done when it's done" and agree with that.. Just looking for a month or 2 window when I can start getting excited....heh.

Thanks,
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Post by Marleh » Thu Jun 02, 2005 6:43 am

Take it from me...

Start getting excited.

8)
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Post by choraldances » Thu Jun 02, 2005 6:49 am

Marleh wrote:Take it from me...

Start getting excited.

8)
Ding!
"We're not seeing [things] as they are, we are seeing as we are." Talmut

"Science, in its arrogance, may reject faith, yet it should use spirituality to illumine its way. Faith, in its ignorance, may reject science, yet it should use science to inform its way." W.D.
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Post by Defender » Thu Jun 02, 2005 4:23 pm

Downloaded and excited.
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Re: New Haks to Download at your Leisure

Post by szabot » Sun Jul 03, 2005 8:40 pm

choraldances wrote:If you have downloaded all other haks, a new one for you.

http://nwvault.ign.com/View.php?view=Ha ... ail&id=591
Is that fourth one necessary as well?
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