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Avlis Races: Civilized Humans

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Avlis Races: Civilized Humans

PostAuthor: Orleron » Wed Dec 29, 2004 3:36 am

Civilized Humans
By far, civilized humans make up the largest contingent of Mikon?s creations on Avlis. The term ?civilized? is a general one used to describe a number of different groups of human civilizations that have commonalities in organization and structure. Namely, they tend to live either in cities or farmland, and are stationary all year round. They also have a refined form of government consisting of a caste system and a financial hierarchy.
The two largest groups of civilized humans exist in the nation of M?Chek and the Kurathene Empire. Other groups exist around the continent, with the next largest group living in the Seven Cities, but most of these groups draw some connection with their roots in either M?Chek or the Kurathene.
Personality: Civilized humans have a multitude of personalities, but most of them conform to some societal norms depending on where they live. Humans from the Kurathene Empire are used to living in a feudal society with a very defined system of nobility, merchants, and common folk. Nobles from this society may tend towards arrogance and take a condescending attitude towards those of lesser station. In general, the merchant class and common folk will interact with someone based on need, though some are slow to warm up to outsiders. In M?Chek, the system of government is slightly more democratic, at least within the capitol city of Mikona, and the humans there have less stringent views on the caste system and nobility, even though they still exist there. Nobles of M?Chek are proud folk who feel they earned their station, but they are very patriotic towards all citizenry of the nation, not just the ones who pledge loyalty to them. Citizens from the lowest to the highest stations in life have a communal sense of nationality and patriotism there, as opposed to citizens of the Kurathene who tend to be very focused on their local fief lord.
Regardless of station, humans tend towards curiosity and passion, with a strong senses of justice, power, and sometimes greed. How they use these gifts determine their final personalities.
Physical Description: Humans from the Kurathene Empire tend to have fair skin and light eyes, especially among nobles. Those of lower station tend to work outside more often and thus have a darker complexion. Dark hair and dark eyes are uncommon in the Kurathene Empire, though they are very common in people from M?Chek. In the southern parts of Negaria where M?Chek is located, a tanned complexion is very common because of the warmer weather down there. Both groups of humans are of equal height, ranging from 5 feet tall for short females to almost 7 feet tall in large male specimens.
Style of dress among the noble factions of the Kurathene and M?Chek vary widely and change from season to season, almost as if it was a sport. M?Chekian nobles tend to dress in garish colors with flamboyant styles. Kurathene nobles tend more towards formal clothing, with pressed linen surcoats and tunics. Peasant garb varies little between the two areas, though blues and whites are more common among the peasants and surfs in the Kurathene than in M?Chek, where earth tones are preferred.
Relations: Throughout history, civilized humans have done well to keep out of most major worldly conflicts and trouble, though they have fought numerous isolated wars among themselves and with nearby nations over the years. Humans from M?Chek have extremely poor relations with their elven neighbors to the north, which often makes for harder human-elf relations around the entire continent until it is realized that humans outside of the M?Chek-T?Nanshi conflict have no quarrel with the elves. Kurathene relations vary by fief. Many of them fight one another, and some of the fiefs towards the southern empire have good relations with the orcs in Brekon to the south.
On average, humans tend towards prejudice towards non-humans, but are capable of warming up to strangers if given reason to trust them, and they are capable of great acts of kindness and generosity towards their friends.
Alignment: Though a neutral god created them, humans in civilized nations vary widely in beliefs towards goodness, evil, law, and chaos. Specimens of any combination of these principles can be found.
Human Lands: There are two major human nations: M?Chek and the Kurathene Empire. A strong contingent of humans also exists within the Seven Cities.
Religion: Humans can be found to pray to any number of gods, running the entire spectrum of philosophies and areas of control. Religion varies strongly by family, and by sub-populations that can be as small as a city block or a group of houses. Much of the Kurathene Empire?s lords follow Toran and Senath, and officially, Mikon is the patron of M?Chek, though this nation is known for its extreme tolerance of religions.
Language: Because humans have spread so far around the continent, their tongue has become the universal language of Avlis, or the Common tongue. This is the language spoken by all humans, though dialects and accents do exist among the different populations. Humans are also able to learn languages of other nearby races.
Names: First names are given names that are used in daily life. Last names signify family names, and can often determine whether a human is of noble birth or is a commoner.
Male Names: Brok, Cedrick, Dario, Edan, Gunter, Hal, Keiron, Perri, Rand, Terin
Female Names: Alaria, Anna, Brianna, Delia, Grace, Fara, Haley, Julianna, Mara, Sala
Last Names: Arvanos, Fenmare, Medec, Shoemaker, Stitz
Adventurers: Around their late teens, many humans are overtaken with the urge to know the wider world. In societies where such behavior is appropriate, they may venture out with a merchant caravan and become business-savvy. Other times, they may run away and live off the land, becoming familiar with the ways of rangers. Some will seek their fortunes as mercenaries or military folk, and others will attend school for education in the ways of magic. Whatever their passion, humans are often sidetracked, and these incidents can lead to many adventures.
"Truth has no form."
--Idries Shah

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