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using CEP 1.5 in the toolset

Moderators: Nighthawk4, Dungeon Masters

using CEP 1.5 in the toolset

PostAuthor: liephus » Mon Nov 08, 2004 10:48 pm

Now that we are using CEP 1.5, what haks do I need to place in the custom content tab of the module properties and in what order?
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PostAuthor: 4x4_Ender » Wed Nov 10, 2004 4:13 am

Ive also been wondering about this. Where exactly does the avlis_main1_0.hak go??
"Many make a trade of delusions and false miracles, deceiving the stupid multitude." -Leonardo Da Vinci
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PostAuthor: Mistcaller » Wed Nov 10, 2004 11:47 am

avlis_main1_0
copaphak4_3
cep1patch150
cep1patch
cep2da
cepanatomy
cepbaseitem
cepcreature
cepplace
cepportrait
ceptexture
universal_4_3


Quoting Sindol :wink: : Any module specific haks should be added to the bottom of that list (for example alleys for Mikona). Don't forget to also attach CoPaPTlk 3.4 to the mod.
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