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Elysia Premonition

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Elysia Premonition

PostAuthor: MadK@ » Sat Oct 01, 2011 6:24 pm

Heads up!
As a part of the post Drotid occupation we decided that now was an opportune time to rebuild Elysia to finally make sense.
So after many months and a sight more grey hair the new Elysia is almost ready.
There is some big changes so I have made a map for everyone to look over and refer to while you all get used to the new layout.
Elysia Map
I tried my very best to accomodate but with anything I am sure some of you will hate it and some will rejoice but I humbly ask you all to at least have a run through and see how it goes. I am always open to suggestions and feedback.

Most note worthy include:
    Old Northern Residence is now the Eastern Residence - Connecting Elf Gate
    Old Eastern Residence is now the Northern Residence - Connecting Dwarf Gate
    Old Artisans & Forge Districts have merged to form the Trades District
    Old Warehouse District moved to act as a breaker between residences
    Travel to Ferrell via NW Elysia is now by lake and for ~free~
    Marketplace expanded (with new merchants)
    SE Elysia region redesigned to fit


You should not be roleplaying these changes IC'ly unless rule zero applies and it makes sense to do so.
ie. The graveyard has shifted location - you would not rp this
The Parks has had a facelift - you would rp this as a part of the post drotid rebuilding

While the wonderful QA staff did an awesome job spotting all my mistakes I have no doubt some bugs will have slipped through the cracks so if you come across any when the mod goes live please file a report on the bug tracker and we'll get it fixed asap.

Love you all x

Game on!
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Re: Elysia Premonition

PostAuthor: Ashan » Sat Oct 01, 2011 7:07 pm

Yay for Madz and all her hard work!
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Re: Elysia Premonition

PostAuthor: Calzier » Sat Oct 01, 2011 7:14 pm

Ashan wrote:Yay for Madz and all her hard work!
Yay indeed 8-)
I might be in the minority, but Elysia always made my head hurt - I'm hoping that the new layout might cure that!
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Re: Elysia Premonition

PostAuthor: TarkaPop » Sat Oct 01, 2011 7:17 pm

I havent seen it but it sounds amazing! 8-)

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Re: Elysia Premonition

PostAuthor: Darkfire » Sat Oct 01, 2011 7:27 pm

Awesome news, and awesome map too! :cooler:
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Re: Elysia Premonition

PostAuthor: Cougar » Sat Oct 01, 2011 7:34 pm

This has been long over due. I cannot wait to see it all live!

Thanks to all involved!
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Re: Elysia Premonition

PostAuthor: Camb » Sat Oct 01, 2011 7:47 pm

Wuv Kat +1!
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Re: Elysia Premonition

PostAuthor: Katroine » Sat Oct 01, 2011 8:31 pm

Yay!
That is a great map and I can't wait to see the changes!
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Re: Elysia Premonition

PostAuthor: ShadowViper » Sat Oct 01, 2011 9:07 pm

looks great,

thanks for all the hard work.
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Re: Elysia Premonition

PostAuthor: Cerridwyn » Sat Oct 01, 2011 9:10 pm

Wow!!
thanks for working so hard to make everything make sense!
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Re: Elysia Premonition

PostAuthor: Zyndro » Sat Oct 01, 2011 9:28 pm

Aww, I can't magicaly teleport from near the graveyard to dracon gate anymore? =P

Seriously, I like the new layout. Makes a lot of sense. Good work!
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Re: Elysia Premonition

PostAuthor: gutemensch » Sat Oct 01, 2011 9:50 pm

Love it and makes complete sense
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Re: Elysia Premonition

PostAuthor: szabot » Sat Oct 01, 2011 11:15 pm

This is totally hot shit! :feuer:

:2thumbs:
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Re: Elysia Premonition

PostAuthor: Li'll Divvil » Sat Oct 01, 2011 11:38 pm

szabot wrote:This is totally hot shit! :feuer:

:2thumbs:


+1 to hot shit
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Re: Elysia Premonition

PostAuthor: Brayon » Sun Oct 02, 2011 2:04 am

:cooler: :prost: :sauf: :liebe:

WOOT! Look forward to the changes!

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Re: Elysia Premonition

PostAuthor: Plethora » Sun Oct 02, 2011 2:21 am

So Awesome! :wahreliebe:
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Re: Elysia Premonition

PostAuthor: Eal » Sun Oct 02, 2011 2:34 am

Woot! cant wait
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Re: Elysia Premonition

PostAuthor: Cameron Klym » Sun Oct 02, 2011 3:41 am

KOOL! Looks great on the map.Thanks for all your hard work MadKat!!(Maybe the new Elysia will get along with Tor better then the old Elysia did.)

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Re: Elysia Premonition

PostAuthor: solitude_peace2 » Sun Oct 02, 2011 5:05 am

Can't wait to walk through.
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Re: Elysia Premonition

PostAuthor: g1asgow » Sun Oct 02, 2011 6:29 am

Ashan wrote:Yay for Madz and all her hard work!
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Re: Elysia Premonition

PostAuthor: Kandi_Nulein » Sun Oct 02, 2011 6:58 am

We're not worthy! :gott:
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Re: Elysia Premonition

PostAuthor: Flyinhigh » Sun Oct 02, 2011 7:00 am

Wub joo!
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Re: Elysia Premonition

PostAuthor: Gorgon » Sun Oct 02, 2011 9:24 am

Looks great in testing too! (QA does come with a few perks)
MadK@ is gonna get a big rave for this one when it happens.

A word of advice though. If you have played a few years, turn off your brain's autopilot for a few weeks at the start, and watch where you are going.
*pats a certain penguin on the head while trying to figure out how he got Smeec lost in a graveyard when heading for Ed's house*

It really is different, but does make sense now.
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Re: Elysia Premonition

PostAuthor: Adhin » Sun Oct 02, 2011 3:04 pm

:mrgreen: Elysia finally making sense, I'm so happy :mrgreen:
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Re: Elysia Premonition

PostAuthor: Tarken » Sun Oct 02, 2011 3:56 pm

Very nice. Looking forward to experiencing this firsthand.
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