Server Totals
Underdark - (1)
Le'Or - (1)
M'Chek - (1)
Visimontium - (0)
Elysia - (0)
Ferrell - (0)
Wilderness - (0)
Mikona - (0)
Deglos - (0)
Total players: 3
Gallery
  • Winter Ball 2015
    Album name: DM Events
    Uploaded by: Ronan
    Uploaded: Sat Jan 03, 2015 4:41 pm

Links Menu

Update for static races

Avlis Headlines - www.avlis.org

Update for static races

PostAuthor: Sapperken » Sun Jan 04, 2009 4:47 am

We have news for static races! If you're tired of looking like everyone else, good times are here. We're offering your static model a variety of appearance choices to choose from. All you have to do is scroll down to the race you want, pick out a model, beg a dm in game or send a request to the Team, and we'll get you and your new appearance together. Hope you enjoy the new look!

Note: All models are still static. Dynamic looks for some races are still in the works.

Centaurs
Image
Image

Gnolls
Image

Goblins
Image

Kobolds
Image

Lizardmen
Image

Orcs
Image


:feuer: :feuer: :feuer:

Available soon!

:feuer: :feuer: :feuer:

Orcs
Image
Image

Gnolls
Image

Goblins
Image
User avatar
Sapperken
Team Member; Retired with Honors
 
Posts: 1695
Joined: Thu Aug 05, 2004 4:56 pm
Location: New York
Timezone: GMT -4
DM Avatar: Dagath

Re: Update for static races

PostAuthor: Cromagnon » Sun Jan 04, 2009 12:59 pm

Excellent!

But a couple of questions:
1. If we pick a model now, does that interfere with the ultimate dynamic race (hopefully) soon to be implemented?

2. If and when the dynamic race is implemented, will the character keep the model we choose, or does it revert to the original static model?


Thanks!
Cheers,
Cromagnon
User avatar
Cromagnon
Sage
 
Posts: 1597
Joined: Thu Oct 07, 2004 1:25 am
Location: NY

Re: Update for static races

PostAuthor: Sapperken » Sun Jan 04, 2009 3:30 pm

1. No.

2. It will use a different model that would be dynamic.
User avatar
Sapperken
Team Member; Retired with Honors
 
Posts: 1695
Joined: Thu Aug 05, 2004 4:56 pm
Location: New York
Timezone: GMT -4
DM Avatar: Dagath

Re: Update for static races

PostAuthor: Pekarion » Mon Jan 05, 2009 8:14 am

Wow that is superduperawesome! :jump:
Ice-T on D&D:
"Dungeons & Dragons is some of the most crazy, deep, deep, deep nerd shit ever invented. Every word you're saying is made up. Motherfuckers talk like Yoda.".
User avatar
Pekarion
Sage
 
Posts: 1767
Joined: Tue May 13, 2003 2:03 pm
Location: Norway
Timezone: GMT+1

Re: Update for static races

PostAuthor: Ambrosia » Mon Jan 05, 2009 1:19 pm

Thank you very much! It's so great to "really" be a girl now! :lol:


I know this was a lot of work and wanted to be sure to say THANK YOU!!!


:jump: :jump: :jump:
Have a*´¨)
¸.•´¸.•*´¨) ¸.•*¨)
(¸.•´ (¸.•´ * Wonderful day! *
User avatar
Ambrosia
QA Resource
 
Posts: 1165
Joined: Tue Oct 25, 2005 1:45 am

Re: Update for static races

PostAuthor: Quinkish » Mon Jan 05, 2009 3:56 pm

I've seen a couple of characters with their new look - they're great. I still can't decide if my centaur would like a pony tail though :lol:. I think I need to have a closer look at those hairstyles before deciding.
Kish'ti
Matriarch of the Pride of the South, Director of ANRA, Loremistress of ACE, Senior Journeywemic AAAA, Partner of HEAL
Shop at HEAL, Elysia, Zvidureth & Blandenberg Ferry
User avatar
Quinkish
Silver Lifer
 
Posts: 1741
Images: 0
Joined: Thu Apr 14, 2005 11:49 am
Location: Bristle - awlrite me babbers? GMT

Re: Update for static races

PostAuthor: RCon » Wed Feb 11, 2009 9:54 pm

A quick thanks to all the team for implementing this. And a special thanks to Rhiss for changing the model on my shaahesk PC. This worked perfectly!
Silver Fox: I hear they've been stepping up attacks in Elysia.
Ulu Elexin: Hah, it's interesting that they are even drafting in fairies to fight them now.
Brant Risko: *snickers* Be careful... I'll tell mister Ang that ya called him a drafted fairy.
User avatar
RCon
Legacy DM
Legacy DM
 
Posts: 4719
Joined: Wed Sep 15, 2004 2:19 am
Location: New York, NY (GMT -5)

Re: Update for static races

PostAuthor: Ambrosia » Wed Oct 21, 2009 10:50 pm

*happy rave, aka bump*
User avatar
Ambrosia
QA Resource
 
Posts: 1165
Joined: Tue Oct 25, 2005 1:45 am

Re: Update for static races

PostAuthor: Isadora » Thu Nov 12, 2009 8:41 am

How does this work, is it available in the start tent or does a DM have to manually change your look?
~:Flowera Jooscia:~
*:Selle Galleaf:*
#:Isadora Arnemeigne:#
"Kingsley's Ho: Because my baby is going to be a wizard and portal rides to Visimontium ain't free"
User avatar
Isadora
Scholar
 
Posts: 1467
Joined: Wed Jun 24, 2009 6:34 am

Re: Update for static races

PostAuthor: Darkfire » Thu Nov 12, 2009 8:43 am

Isadora wrote:How does this work, is it available in the start tent or does a DM have to manually change your look?



The answer is in the first post. :P
CoEMF :devil: :feuer:
WrathOG777: This is a roleplaying game. There is no such thing as winning or losing. Only playing.
Player of Dameon Nepirtas
User avatar
Darkfire
Legacy DM
Legacy DM
 
Posts: 13681
Images: 3
Joined: Sat Feb 12, 2005 4:50 pm
Location: Missouri
Timezone: CST (-5 GMT)

Re: Update for static races

PostAuthor: othotbail » Thu Nov 12, 2009 3:34 pm

I presently don't play any of these races but still thanks to all of your work making this game ever new and refreshing for all of us players.
Banana's, they are the force for my colon. They surround and bind everything so even Darth Vader can take a proper dump.
User avatar
othotbail
Bronze Contributor
 
Posts: 1244
Joined: Sun Feb 05, 2006 1:05 pm
Location: Planet Earth until the mother ship arrives
Timezone: central -5

Re: Update for static races

PostAuthor: Gefjon » Sun Nov 15, 2009 5:54 pm

Please could I have my Gnoll Ranger changed to the second form, i.e. the 'Gnoll Wizard' form without the armour? As she is a Ranger it makes no sense IC for her to be wearing so much heavy metal plate.

GSID: Gefjon4
Name: Groo Ark'ark'araou

Thankyou.

Done - K@

Gefjon
Squire of Babble
 
Posts: 23
Joined: Sat Aug 15, 2009 9:44 pm

Re: Update for static races

PostAuthor: Quinkish » Sun Nov 15, 2009 6:40 pm

Hey, I didn't know it was that easy (I asked a certain DM and he was very reluctant to wrestle with my centaur :lol: ).

I would love:

Centaur Male 09
GSID: BlossomTFH
Name: Xenith

I hate him to look too elfy.

Done - K@
User avatar
Quinkish
Silver Lifer
 
Posts: 1741
Images: 0
Joined: Thu Apr 14, 2005 11:49 am
Location: Bristle - awlrite me babbers? GMT

Re: Update for static races

PostAuthor: Gefjon » Sun Nov 15, 2009 10:21 pm

Thanks so much - she looks wonderful :prost:

Gefjon
Squire of Babble
 
Posts: 23
Joined: Sat Aug 15, 2009 9:44 pm

Re: Update for static races

PostAuthor: Quinkish » Sun Nov 15, 2009 11:06 pm

Many thanks from me too ... Xenith's torso is now bulkier and looks more like I imagined him (and I've been playing him since 2005). I thought the model I chose just had untidy hair but actually it's horns - exciting. :lol:
User avatar
Quinkish
Silver Lifer
 
Posts: 1741
Images: 0
Joined: Thu Apr 14, 2005 11:49 am
Location: Bristle - awlrite me babbers? GMT

Re: Update for static races

PostAuthor: Li'll Divvil » Sat May 15, 2010 5:06 pm

*le Bump*
User avatar
Li'll Divvil
Team Member; Retired with Honors
 
Posts: 6493
Joined: Tue Oct 05, 2004 6:57 pm
Location: Dutchie in Germany
Timezone: GMT +1
DM Avatar: Tobin

Re: Update for static races

PostAuthor: QuizatzHaderach » Sat Jul 03, 2010 8:10 pm

I would like to request a change as well...

GSID: AcolyteChronomancer
Name: Mogo BurguulShakhushara
Model: Black Orc Shaman

Thank you very much :)


Done - K@
As the size of an explosion increases, the number of problems it is incapable of solving approaches zero.
User avatar
QuizatzHaderach
Scholar of Fools
 
Posts: 418
Joined: Sat Jan 02, 2010 8:40 pm
Location: Mile High

Re: Update for static races

PostAuthor: Link83 » Sat Jul 03, 2010 10:15 pm

Me too please :)

GSID: ItsASecretToEverybody
Name: Sef'at Dess
Model: Bloodguard Orc


Done - K@
User avatar
Link83
 
Posts: 0
Joined: Sat Jul 03, 2010 10:10 pm

Re: Update for static races

PostAuthor: Gurky_Bogglewig » Sat Jul 03, 2010 10:20 pm

While you're at it... :D

GSID: Harry_Hammerwell
Name: Preek
Model: Ice Kobold

Done - K@
User avatar
Gurky_Bogglewig
Team Member; Retired with Honors
 
Posts: 2181
Images: 0
Joined: Sat Sep 04, 2004 1:28 pm
Timezone: Eastern (GMT-4)

Re: Update for static races

PostAuthor: maxinion » Sun Jul 04, 2010 11:44 am

It's easiest to poke a DM when you see one in game or when you see one of us in IRC. If you see Andrinor around, I'd be happy to help.
User avatar
maxinion
Team Member; Retired with Honors
 
Posts: 2779
Joined: Mon Mar 17, 2003 7:44 pm
Location: Bay Area, CA
DM Avatar: Andrinor

Re: Update for static races

PostAuthor: MadK@ » Sun Jan 30, 2011 8:05 pm

I've posted a little sneak preview of some of the new models that will be available in the not too distant future.
Enjoy!
___________
CoEMF CoAWP
Image _ Image
User avatar
MadK@
Legacy DM
Legacy DM
 
Posts: 5211
Joined: Sat Feb 12, 2005 12:45 pm
Location: Perth Western Australia
Timezone: +8 GMT
DM Avatar: Xenon

Re: Update for static races

PostAuthor: Darkfire » Sun Jan 30, 2011 8:15 pm

Sweet! Makes me want to roll up an orc or a goblin. >_>
CoEMF :devil: :feuer:
WrathOG777: This is a roleplaying game. There is no such thing as winning or losing. Only playing.
Player of Dameon Nepirtas
User avatar
Darkfire
Legacy DM
Legacy DM
 
Posts: 13681
Images: 3
Joined: Sat Feb 12, 2005 4:50 pm
Location: Missouri
Timezone: CST (-5 GMT)

Re: Update for static races

PostAuthor: Manuel the White » Sun Jan 30, 2011 9:07 pm

Very cool, K@. Goblins are especially badass..!
ACTIVE CHARACTERS: Casey Landry, Jessie Morrice
SOMETIMES CHARACTERS: Silinde, Luthias
INACTIVE CHARACTERS: Manuel (the White) Thay't Le'Megen, Zven Reaplenoose, Drashter Volterz
User avatar
Manuel the White
Team Member; Retired with Honors
 
Posts: 7424
Joined: Wed Mar 05, 2003 6:45 pm

Re: Update for static races

PostAuthor: TripleAught » Sun Jan 30, 2011 9:18 pm

Dynamic Orcs. That's awesome!
User avatar
TripleAught
World Leader
World Leader
 
Posts: 6143
Joined: Wed Sep 08, 2004 11:48 am
Location: AUSTIN!

Re: Update for static races

PostAuthor: Darkfire » Sun Jan 30, 2011 9:20 pm

TripleAught wrote:Dynamic Orcs. That's awesome!


Unless I misunderstood, which it'd be cool if I did, those are still static orcs (same appearance regardless of items equipped, etc.), just with lots more appearances available to choose from
CoEMF :devil: :feuer:
WrathOG777: This is a roleplaying game. There is no such thing as winning or losing. Only playing.
Player of Dameon Nepirtas
User avatar
Darkfire
Legacy DM
Legacy DM
 
Posts: 13681
Images: 3
Joined: Sat Feb 12, 2005 4:50 pm
Location: Missouri
Timezone: CST (-5 GMT)

Next

Return to Avlis News

Who is online

Registered users: Bing [Bot], ShadowViper