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Death and dying

General discussion about Avlis

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PostAuthor: Dupree » Mon Jul 29, 2002 4:49 pm

Funny thing about owning a castle... other people seem to want to take it from you. A castle doesn't last very long in the hands of someone who can't defend it.


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PostAuthor: Alustria » Wed Jul 31, 2002 2:54 am

Hmm I would suggest that being raised/ressurected lower the penalty for dying yes, it only makes sense to me! But it should not negate it completely, somewhere halfway between. Its a bit silly not to have the ressurection give some benefit. RP reasons to play a cleric are nice but theres some for every class. Class benefits shouldnt be based on RP abilities...

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PostAuthor: Orleron » Wed Jul 31, 2002 3:21 am

The benefit is that you don't have to run back to your body. That can save you a lot of time... plus, what if you die all the way down in the Underdark.... you'd have to run all through the dungeon naked! But with a RD or Res, you can just poof right back to your body.

I'd say that's a pretty decent advantage.

Plus, look at the regular 3rd Ed rules... RD and Res give you a penalty.
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PostAuthor: Alustria » Wed Jul 31, 2002 3:43 am

Per the 3rd edition rules they give you a benefit... xp loss instead of permanant death :) I think there should be a similar bonus in Avlis, but thats just me... running back part is nice and all but quite frankly id expect it to be more than teleportation. A powerful servant of god is bringing you back to life. Thats something.

Edit: level loss vs perma death with no rez would seem fine to me, I wasnt arguing the steepness of the penalties, just that cleric rez should have some real benefit. I totally fail to see why a DM would not want that... Since i doubt Avlis plans to go the perma death route, Something like half xp loss seems best to me...

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PostAuthor: Vrok » Wed Jul 31, 2002 4:12 am

Also, another point for lesser exp loss - look at true res in 3d. NO exp loss. Granted its a 9th level spell, but call res the equivalent...

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