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Improved Knockdown

Moderators: Nighthawk4, Dungeon Masters

PostAuthor: Ykirhs » Fri Jun 13, 2003 7:42 pm

Well, removing Discipline and putting in the stock rules PnP for "resisting" combat feats where applicable.. I couldn't argue with that, personally I don't know if it's a balance thing, but the discipline thing sounds like lazy coding.
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PostAuthor: ashzz » Fri Jun 13, 2003 9:08 pm

aye, just edit the serverside 2da and set the level req for knockdown to level 100

every char with knockdown would have to be remade to fix their feats though...
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PostAuthor: WrathOG777 » Fri Jun 13, 2003 9:49 pm

In NWN, disapline is also used for called shot and something else I cannot think of right now... sap maybe?

It would be so much better if they just implemented the opposed str role trip is supposed to be used with.

On further note, In PnP, trip does NOT deny the victum their action. The prone individual just uses their move action to stand up and then still get their standard action. In addition to that, standard trip is damageless. Only improved trip gets an attack. So you have to first successfuly trip someone, then make a to hit role with them prone to land your attack. So, as orl said, compared to the PnP version (trip), knockdown is very overpowered.
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PostAuthor: PigLickJF » Fri Jun 13, 2003 10:23 pm

But in PnP trip is also a melee touch attack (or whatever it's called0, so it's usually much easier to land a hit than Knockdown.

Removing knockdown, while technically possible, would not be feasible at this point, too much work and too many problems.


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PostAuthor: Fire Monkey » Sat Jun 14, 2003 3:41 pm

Disclipline is also used to counteract Disarm.
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PostAuthor: Titanium Dragon » Tue Jul 22, 2003 6:37 am

Other major problem with eliminating knockdown: You have to massively power down wizards, as otherwise they are obscenely powerful. Actually, all magic users. It is the balancing factor against all those fireballs and cones of cold, not to mention implosions.
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PostAuthor: Ykirhs » Tue Jul 22, 2003 7:01 am

Umm... Discipline is used to resist all non-magical combat feats if memory serves, or something... either way, te only reason wizards seem overpowered is because most of them don't survive to get to Lvl20, or even Lvl10, that's the way the system was designed: Powerful mages are to be few and far between.
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PostAuthor: Garand » Tue Jul 22, 2003 7:09 am

You'd also have to go in and modify all the creatures that have it too ...

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PostAuthor: tindertwiggy » Tue Jul 22, 2003 4:48 pm

not gonna happen.

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