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Beamdog Announces NWN Enhanced Edition

Moderators: Nighthawk4, Dungeon Masters

Re: Beamdog Announces NWN Enhanced Edition

PostAuthor: Blizzow » Fri Nov 24, 2017 2:30 am

Sephira wrote:
Sarmanos wrote: I'll gift it to you myself via Steam or whatever if you are really in such a place that you can't afford it (within reason).


You have my axe.

I can offer keys through Steam, Beamdog, or GOG (if/when they offer it there) on a bi-weekly basis for people that need them.


And my vuvuzela.

Seriously. If picking up a copy of NWN:EE is the only thing holding some of us back (and keeping an upgraded Avlis player base afloat), I will gladly donate some keys.
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Re: Beamdog Announces NWN Enhanced Edition

PostAuthor: mhogar » Fri Nov 24, 2017 4:40 pm

*pokes head in*

And there is the whole of COPAP to consider. Thankfully I am a code wizard ;-)
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Re: Beamdog Announces NWN Enhanced Edition

PostAuthor: Nighthawk4 » Fri Nov 24, 2017 5:24 pm

Not sure if this was my mistake but I installed the Head Start version on my MacBook yesterday and when I tried to install it on my Windows laptop I had to purchase it again. Not a huge problem at $20 a go but the original NWN allowed me to install over and over again.

Needless to say I would not be able to login on more than one device at a time :wink:

Unfortunately, the first installation was so slow it took all morning to download, so not much chance of playing tonight on this machine :lol:


Just a thought - I assume I have two unique keys now? :?


Edit - Mhog, I miss your Avatar :cry:
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Re: Beamdog Announces NWN Enhanced Edition

PostAuthor: Zerub » Fri Nov 24, 2017 5:27 pm

Gorgon wrote:Be glad we don't have to use THAC0 anymore. :P X:| :explode:


What!!! I could you miss THAC0?? :) In my opinion, that was the best change in DnD with the newer versions. That being said, if I were to get together and DM some with friends, I'd still be using 1st Edition since that is mostly what I am use to and have done for years other than NWN.

If all the new stuff is, are graphical enchancements, then I am not too excited about that anyways. Graphics never really did it for me on the DnD stuff. I'd be fine with stick people made of ASCII as long as the game play was fine and there were people to talk with. That is probalby jsut me though. I guess a lot of folks like it to look good.

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Re: Beamdog Announces NWN Enhanced Edition

PostAuthor: Sarmanos » Fri Nov 24, 2017 5:39 pm

Zerub wrote:
Gorgon wrote:Be glad we don't have to use THAC0 anymore. :P X:| :explode:


What!!! I could you miss THAC0?? :) In my opinion, that was the best change in DnD with the newer versions. That being said, if I were to get together and DM some with friends, I'd still be using 1st Edition since that is mostly what I am use to and have done for years other than NWN.

If all the new stuff is, are graphical enchancements, then I am not too excited about that anyways. Graphics never really did it for me on the DnD stuff. I'd be fine with stick people made of ASCII as long as the game play was fine and there were people to talk with. That is probalby jsut me though. I guess a lot of folks like it to look good.

Scott


The graphical enhancements are nice, but there's also a lot of under the hood bug fixes and stability improvements going in for both game clients and servers that will keep NWN from falling apart slowly but steadily as it has been for some of us. That's actually a bigger deal to me since I can override graphics to my heart's content already. I can't fix engine bugs or video card driver bugs though.
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Re: Beamdog Announces NWN Enhanced Edition

PostAuthor: Gorgon » Sat Nov 25, 2017 4:24 am

Nighthawk4 wrote:Not sure if this was my mistake but I installed the Head Start version on my MacBook yesterday and when I tried to install it on my Windows laptop I had to purchase it again. Not a huge problem at $20 a go but the original NWN allowed me to install over and over again.

Needless to say I would not be able to login on more than one device at a time :wink:


I've been able to copy it to several devices/machines/VMs, but the new EE stuff keeps most info in user directories now, like other games, including the nwn.ini, nwnplayer.ini, nwtoolset.ini and most importantly the cdkey.ini (new version of your nwncdkey.ini for EE). Those files, plus all the hak/tlk/vault folders, are now in a Windows and other OS writeable folder.

Wherever you downloaded NWN EE to, there should be a few numbered folders (keeps the alpha/beta/live version numbering unique). That stuff is important to run the games, with the "bin" directory executing stuff for whatever OS you use, but you also need to have the user files. I guess insert your lang prefix here if they add more, but for now, look at ~install location~\en\docs\Neverwinter Nights Enhanced Edition (v74).txt and find the "This user folder can be found in:" section.

Mine has:
Code: Select all
[My Documents]\Neverwinter Nights (Windows)
~/Documents/Neverwinter Nights (macOS)
~/.local/share/Neverwinter Nights (Linux)

My Documents for Windows 10 usually is "~OS Drive~:\Users\~Username~\Documents"
So say in my case:
Code: Select all
C:\Users\Gorgon\Documents\Neverwinter Nights


This keeps the annoying UAC checks and other things from caring about your .ini changes every time, and and other stuff in the program files folders. It also means you need to copy (or symlink) the hak/tlk/vault folders from that, to any other stuff you try to run. If it is on Linux, use the ~user home directory~/.local/share/Neverwinter Nights, and for NH4 and other Macs, ~user home directory~/Documents/Neverwinter Nights

Documentation is still barely existent for the new stuff, but that is a start. More soon! :wink:

*P.S.* Like old school, you need to change the client port when using it on multiple copies at home. Don't keep buying new ones. :mrgreen: <-- save the cdkey.ini number though, to share with some new person. #-o
Find the nwnplayer.ini in the user folder, then change under [Profile] the Client Port=5120 to 5122 or higher. You really should set 5122 even if you don't have any other copies running, but they all should be unique numbers higher than 5120 or 5121 (both of those had issues in the past here, so just don't test them at all). Every "client" from the same IP (house or other location sharing an internet connection) needs to use a unique port, and never the same cd key ini file between them, with the Beamdog "Master Server" running alive and well now. You can play on any machine if another is not playing though (just never at the same time... yeah, they check it again).
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